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Jedi Knight 3: Jedi Academy Downloads > Mods > Animations and Stances:
katanamaru stances and katanamaru sabers (5.0 (1-4 unreleased))
Filename: katanamaru_stance_and_sabers.zip

Date Added:
Type / Category:
253.9 KB
5.0 (1-4 unreleased)
base JA
Mods > Animations and Stances

Average User Rating: 8
Number of Votes: 12
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2 Other Files by Katanamaru:
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katanamaru stances and katanamaru sabers (5.0 (1-4 unreleased)) - File Description  

Stance and saber mod, anyone?

This mod is meant to be more like the movies or something, I can't tell, as I'm no lifeless star wars super-expert. Sadly, I'm having problems getting this to work, so I'll leave it up to you and the screenshots to judge this one.


katanamaru stances and katanamaru sabers (5.0 (1-4 unreleased)) - Screenshots  
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katanamaru stances and katanamaru sabers (5.0 (1-4 unreleased)) - Readme  
Readme File:
Jedi Knight: Jedi Academy
TITLE: Katanamaru's Stances and saber
AUTHOR: Gray Bennett "Katanamaru"
E-MAIL: katanamaru@hotmail.com

FILENAME: Katanamaru stances.pk3 and Katanamaru sabers.pk3
FILESIZE: 16.1 kb and 629 bytes
DATE RELEASED: 2 September 2008

CREDITS: First a big thanks to the OJP team for helping me find the walk back glitch and answering my many questions. To Razorace and Maxstate especially.
I would also like to credit Antizac for the dual saber stance that he found in his Zelda Weapon Animation mod. Without it I would have used the BOTH_STAND9.
Credit also goes to Joe Huff, author of the DualPhaseSabers mod, for the idea to try changing saber types around.

DESCRIPTION: This is a stance mod I put together to resemble the stances used by the jedi in the movies. They are not overly elaborate, but are supposed to be more practical. I also put together a saber pack to show off how to change ANY saber into a dual phase or staff saber.

INSTALLATION INSTRUCTIONS: This zip contains two .pk3 files. One is the stance mod and the other is a saber mod. I made the saber mod to show off how it is possible to change ANY saber hilt model into a single saber, staff saber, or a dual phase saber (thanks Joe Huff). Just drop either or both pk3 files into your base folder.

BUGS: None that I have found. This mod will conflict with other mods that alter animations though. When the idle animation tries to play it makes the saber twitch. This is because JA is still trying to play the animation even though the animation has been changed. With the saber mod, the staff's second blade is drawn at a fixed point away from the hilt relative to a default staff model length. It is best to add tags to make any model a staff, but if the author has not done so, it is possible for the player to make the hilt into a staff or dual phase themselves.

COMMENTS: This mod changes: the blue, yellow, red, dual, staff, fixes the walk back glitch and removes the idle animations from yellow stance. The new stances are supposed to be more practical for the jedi. The idle animations just bugged me so I took them out. I also included a saber mod that uses Kyle's saber to show off how to make a hilt a dual phase or staff hilt. This even works with a JO made hilt, I demostrated this with the Tenchi Ken saber in the screenshots.

To use the sabers type in without quotes:

"saber km_single" for the single version.
"saber km_phase" for the dual phase version of the single.
"saber km_staff" for the staff version of the single.
I used the kyle saber so that if anyone wants to use a JO saber hilt that overwrites Kyle's they can see that these work with both JA and JO hilts. Because these sabers are slightly powered up they will not show up in MP (notinmp 1). I don't recommend using two phase sabers as it is 'funky.'

One bug that I am proud to have fixed is that when one changes the feet positioning of a saber stance, it screws up the way the character stands on a slope or ledge. To fix this one needs to alter the LEGS_RUP and LEGS_LUP animations. I did this with the staff stance. It is noted in the _humanoid file for others to see if they plan on doing their own stance mods.

Feel free to use this in any way, shape, or form. I only used animations from JA so nothing is copyright by me or anything. If you submit a dual phase saber or staff mod you might want to credit Joe Huff for his ideas.



katanamaru stances and katanamaru sabers (5.0 (1-4 unreleased)) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 14 | Last comment: 09-12-2008 at 14:21

 #1 - 09-03-2008 at 14:02
From: (NC)
Joined: May 28th, 2007
Posts: 30
They look pretty awesome, lets see if I can get em to work....

 #2 - ooh - 09-03-2008 at 14:49
Joined: September 1st, 2008
Posts: 342
Not bad, very cool looking stick out tongue

 #3 - Great! - 09-04-2008 at 03:45
From: (Lyon)
Joined: May 2nd, 2008
Posts: 152
Wow! Nice looking indeed!

8/10 Two Thumbs Up!

 #4 - Not working? - 09-04-2008 at 10:49
From: (Spring Tx)
Joined: September 1st, 2006
Posts: 54
This is the author. If anybody is having trouble getting them to work, please let me know! I tested them and didn't find any problems. One quick fix could be that one may have a animation modification in the base folder already.

 #5 - 09-04-2008 at 14:00
Joined: January 7th, 2007
Posts: 314
These are actually pretty good

I'm glad I decided to look at this! Rocksmile

 #6 - 09-05-2008 at 09:55
From: (bangalore)
Joined: July 5th, 2007
Posts: 100
CRAZY.. u dont seem like a starwars fan.... is it true? i'm not judging

 #7 - 09-05-2008 at 10:41
Joined: March 2nd, 2003
Posts: 498
Whats the HUD your using?

 #8 - HUD is minimalist - 09-05-2008 at 12:53
From: (Spring Tx)
Joined: September 1st, 2006
Posts: 54
The HUD I use is the minimalist HUD (or similar titled) here on jk2files.com. It is a nice clean HUD.

 #9 - Oops wrong hud. - 09-05-2008 at 12:56
From: (Spring Tx)
Joined: September 1st, 2006
Posts: 54
Sorry for the double post. The hud is the elegance hud:

 #10 - 09-06-2008 at 15:06
Joined: August 12th, 2008
Posts: 13
I got them to work just fine >.> just put the pk3 in base and japlus and presto. i really love the staff stance ^.^ the only problem i have is it doesnt seem to like JA+ animations, but then again, what stance/animation mod does? lol

 #11 - 09-08-2008 at 03:13
Joined: December 3rd, 2007
Posts: 135
Ok. I can't get them to work in my base folder... What do I have to do? I already have like 7 other anim files in it.

 #12 - 09-08-2008 at 12:49
From: (Spring Tx)
Joined: September 1st, 2006
Posts: 54
The simple fix is to remove ALL the other animation mods.

 #13 - 09-11-2008 at 15:53
From: (MI)
Joined: December 15th, 2006
Posts: 346
I hate the double bladed stance, but the res are cool.

 #14 - Nope - 09-12-2008 at 14:21
From: (Mohács)
Joined: September 12th, 2008
Posts: 30
Lad, i dont like this mod... sorry, but i gave 0/10Two Thumbs Down!confused

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