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| Techno Drome - File Description |
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Tech: 8 Quality: 7 FunFactor: 9 Stability: 5 Creativity: 9
Overall Rating: 7.6 | Description:
I really am torn by this level, split straight down the middle. On one hand, the theme, ambiance, music and lighting are all absolutely fantastic. On the other hand, the texturing, framerate and architecture are substantially lacking. I guess the best way to describe this map in one word would be ambitious. Creating a whole cityscape is one thing, creating a brilliant cityscape is quite a different matter. As I have explained, this map has areas which really do shine, but there are also areas which fall short of the standard set by other areas of it's design.
I spawned inside the actual Techno Drome (No relation to the thing from Ninja Mutant Turtles) and opened the door in front of me. It was a disappointment that it neither had sounds nor a proper holster that it fitted into when it was closed - it just seemed to slide through solid metal. In fact, most of the doors were soundless and slid through solid materials. But I digress. The architecture of the room was very detailed and the environment mapping worked well. However, I felt that the author had failed to capitalise on this by using a decent lighting scheme. It's is far too dark for most of the map, and actually strains your eyes if you don't increase your brightness by at least 150%. The lights that are present look nice, but they simply don't emit as much light as they should. Furthermore, whilst the portal on the floor looks brilliant, it absolutely shafts the framerate, especially when the central door between the two indoor areas is open. Sure, I could turn my settings down and It'd be fine - but compared to a map designed by someone who fully understands how to enginerr the VIS section of the compile, it seems quite meek.
Of course, you don't see the majority of the map until you get outside. This is where you really get the scope of the map (And an even lower framerate in places.) and can really have some fun. The biggest problem here was the texture scaling of the windows. Quite often, I could see a window that was smaller than my players head. I guess all the inmates are 'Borrowers'. The repetition of some textures was also a small problem, but Mace has managed to keep that to a mimimum by breaking them up with different buildings. The park section looked great ,(Still waaaay to dark though.) and the sprites, and models used here come together nicely to create a believable atmosphere. But try and avert your eyes from the water in the pond. It's not a pretty sight - evidently some lighting/shader error which really should have been fixed. Keep a lookout for a fuse box which turns off all the lights on the streets, but unless you want to get them to turn back on, id' refrain from doing so. (The mecanism for turning it back on is somewhat buggy and very hard to find.)
There's a secret set of invisible steps that carries you to the top of some of the buildings, and some great places to snipe from, where you can see most of the level. I also enjoyed the good use of textures and flares to create the street lights and directional signs. The roads looked good, except for the junctions, where the white lines on the road start glowing. Wierd. On a final note, you will need to teleport between areas which doesn't work particularly well in this level, and there's a fair few drop-out areas where the map just stops. Mace really needs to fill these gaps up with buildings, as it looks rather ugly as is. In conclusion, a map which has plenty of innovation and style is let down slightly by a few small (but very impacting) design flaws.
New Textures: Yes
New Sounds: Yes
Bot Support: Yes
~Szico VII~
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|  | | Techno Drome - Screenshots |  | Screenshots: |  |

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| Techno Drome - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Techno Drome - Readme |  | Readme File: ==================================
Star Wars: Jedi Knight: Jedi Academy
Modification
----------------------------------
By -{Mc}-Modding
===================================
Name: TechnoDrome v1
Author: <:MJC:>OwnerMace^F
E-mail: agb0814@cox.net
Date Released: 01-13-06
Description:
Ok this map was first off requested by [X-R]Axis for a movie he was currently working on. This is a Night club/ Rave/ Techno themed place there is 4 music things for you to play at one time (Not in this version). Also this map is (currently) not made to be played on slow computers due to so many curves and mirrors. There is also an outside city area for you to look at. You can only go in the center area though. The rest are for show. There is also a park area of town where you can play. And if you wish to watch the v2 progress check www.map-craft.com
And I also bet that the people who actuially read my readmes have realised I don't like to write long ones :P
It is recommended that you have a newer GFX card! (Recommended to have atleast Nvidia GeForce 6600 - with just PCI no PCI express to have fps in 40s)
Instalation:
Extract the pk3 file to your GameData/Base Folder
NOTE: REMOVE ALL PREVIOUS VERSIONS OF THIS MAP. YOU MAY GET SHADER/ MAP ERRORS!!! THIS INCLUDES THE BETAS!!!!
Uninstall:
Delete or move the PK3 file from your base folder
Known Bugs:
None!
Brush/entity count and load time:
4885 brushes
1770 entities
34.72 second(s) load time
Credits:
Beta Testing--
<:MJC:>Talon/ Mr.Talon
<:MJC:>Sora
<:MJC:>Akon
<:MJC:>Tread
(TSA)Tuk'ata
(TSA)SithKing
(TSA)Josh
[HGR]EliteForce22
[HGR]SithDude
Szico VII
Obsidian
Lazarus
Ockniel
MasterCorel
J.S.J
Hirato
[X-R]Axis
PLEASE LET ME KNOW IF I FORGOT YOU NAME!
Ideas--
[X-R]Axis
<:MJC:>OwnerMace^F
Szico VII (boarder around sign idea)
Ockniel
Everyone who participated in street naming! And Tal for that his joke street names lol. I'm sure they gave us atleast a little chuckle.
Textures--
Szico VII for Road texture from Blue Ice Twilight.
ZoD for his sky shader.
Effects--
Szico VII for his Cricket Effect.
Thank you tal for giving me alot of imput on the map and finding alot of errors Thanks for being one of the main beta testers and a great friend through the whole project. Thanks to everyone at map craft for your help and support!
Also thank you those who participated in the Street naming for the city. Szico VII was is in the lead for the Most Street names contributed to the project. There will also be a V2 where you will see More street names that were in this contest. And thank you to <:MJC:> (TSA) [HGR] and all the people at Map-Craft.com for givving me awesome feed back and beta testing for me! Also thank HGR_EliteForce22 and [X-R] Axis for testing with me late at night with the first beta! And all who tested me with the last one.
* Copyright / Permissions *
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS
-Mace
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| Techno Drome - User Comments |
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The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 13 | Last comment: 07-24-2006 at 05:30
ME21 From: (Kentucky) Joined: December 25th, 2005 Posts: 231 | Nice! fantastic! I can so use this! |
CookanakaJEDI From: Joined: November 5th, 2005 Posts: 4 | I like it very much. It sounds like a good ffa map or something on the lines of that.
8/10  |
purplepantsman Joined: November 25th, 2005 Posts: 47 | This map looks great I give it a 9/10. I'm getting this one |
Dsparil From: (Silverspring) Joined: October 21st, 2004 Posts: 235 | looks good but aint the techno drome the thing that shredder traveled in in the ninja turtlez? in the old cartoons anyway.... |
Yami_Ryou From: (Texas) Joined: January 11th, 2006 Posts: 243 | One thing I noticed in the screenshot is that the water in the park area is SOOO BRIGHT! It's night time outside, yet the water seems to be lit up as if it was day time. Other than that, it looked very nice. I might DL it. |
knkls From: (rushville) Joined: November 9th, 2005 Posts: 7 | this....map....RULES!!! ock :cool |
MasterFett From: (England, Leicester) Joined: September 12th, 2005 Posts: 69 | very well done! i will so download this
10/10 keep up the good work |
R_Commando From: (West Virginia) Joined: December 16th, 2005 Posts: 3 | Awesome very nice looking map |
Sherman23 From: Joined: January 29th, 2006 Posts: 2 | nice map, i like the modern feel of it! |
Justo From: (Oklahoma) Joined: October 3rd, 2005 Posts: 678 | Great map. 9.589/10 |
CountChocula From: Joined: January 16th, 2005 Posts: 529 | I was like OMF TECHNO DROME until I read "This has no relation to Ninja Turtles" and I was like WTF! |
SmithLord From: (Megacity) Joined: June 7th, 2004 Posts: 162 | For the most part I really like this map, though I'm not sure about the lighting in some of the darker areas, but as I've not looked too indetail I wont go on about it. Looks good! |
Shadowleader From: Joined: March 16th, 2005 Posts: 155 | I like this map, I have had it for about 2 weeks and really enjoy it, but I think you should have put a rancor or something in. I just find there is nothing very challenging about the map, and a rancor would be a good addition to the park area. other than that 9/10
shadowleader |
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