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Jedi Knight 3: Jedi Academy Downloads > Maps > Map Packs:
Taspir Power Complex V3 Source Files
Filename: tpcv3_source_files.zip


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Date Added:
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Type / Category:
6.22 MB
Parabolic Minds
424
07-26-2008
GTKRadiant
Maps > Map Packs


Average User Rating: 5.3
Number of Votes: 10
Related Files:
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5 Other Files by Parabolic Minds:
- Taspir Power Complex V3
- Cave Prefabs
- GtkRadiant Shader Mod
- Taspir Power Complex, Version 2 (Beta)
- Taspir Power Complex

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Taspir Power Complex V3 Source Files - File Description  


Description:
My first review!!!! *jumps in glee* Anyway...

Here are the source files for the amazingly fun map Taspir Power Complex V3. It includes a Number of .map files. For your learning enjoyment. Parabolic has also been a clever bunny and put in place something of an anti-Vandal system so people can't copy his work and post it as their own! Have Fun with it!

//Rets



Taspir Power Complex V3 Source Files - Screenshots  
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Taspir Power Complex V3 Source Files - File Download Options  

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Taspir Power Complex V3 Source Files - Readme  
Readme File:
***********************************************
Star Wars - Jedi Knight: Jedi Academy
Taspir Power Complex V3
FFA, TFFA, CTF, DUEL & POWER DUEL SOURCE
***********************************************

INFO:


Title: Taspir Power Complex, Version 3 Source files

Authors: Parabolic Mind - Hypernova, PhasmatisApparatus, RoboPhred, Ghosthree3, Yami_Ryou, StolenBlade, Diablo, NAB622 and Adrian

E-Mail: parabolicmind@yahoo.com

Websites:
www.geocities.com/parabolicmind
www.RoboPhredDev.com
www.nab622.com

Filename: tpcv3_source_files.zip
Filesize: 6.22 MB (What a coincidence!)

Date released: 7/23/2008

__________________________________________

INSTALLATION INSTRUCTIONS:

Unzip the .map files in this zip folder to your Jedi Academy's gameDatabasemaps folder. You can now open them with a mapping program, like GTKRadiant.

If you want the source files for the released scripts (some are missing), you can download them from NAB622's website with this link:

http://www.nab622.com/ccount/click.php?id=17

__________________________________________

FAIR USAGE:

THESE MAP FILES ARE MODIFIED FROM THE ORIGINALS. You will not be able to compile these as they are, and some sensitive features are missing. You CANNOT modify and re-release this as your own work, and I've done what I can to ensure that. This is mostly just here for learning purposes, so you can see how things were made.

However, feel free to use parts of this in your own maps! You can copy and paste large sections out if you like and use them. It would be nice if you credit the source when you do, but I'm not going to be tracking people down for it. Just try and be fair about using it, and don't steal it. Does that sound fair? =)

__________________________________________

CREDITS:

I need to correct something from the original release of this project. All credits in this are the same as the released project, but improper credit was given to RoboPhred. I mistakenly gave him credit for "ideas of improvement", but in reality, he also laid out how to make the auto-returning duel rooms, the void effect, the spawning system, the passcode system (SET_PARMS on players), and more. This guy is a genius!

Oh yeah, he also put up with all my noob-ish scripting questions as he started me on it. That's right, he taught me how to do it, which isn't the easiest thing to teach. Thank you so much - you made such a big difference, Robo!

__________________________________________
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LISCENSORS. I THINK SHIFT LOCK IS STILL STUCK ON.


Taspir Power Complex V3 Source Files - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 8 | Last comment: 03-30-2009 at 16:27

 #1 - thanks - 07-26-2008 at 19:53
Jobek
Joined: April 20th, 2008
Posts: 3
Mapping is going to be my major, i want to learn as much as i can.

Thank you

 #2 - congrats Rets! - 07-26-2008 at 20:10
1gamerboy1
From: (Ohio)
Joined: May 11th, 2008
Posts: 31
congrats on making it Rets, *Jumps With Glee With Rets* lolwink

 #3 - 07-27-2008 at 06:02
Szico_VII
From: (Bristol)
Joined: November 22nd, 2003
Posts: 728
If you can't compile it, or it's had things that make it playable removed, I don't entirely see the point, as I believe in releasing source files as is.

 #4 - Original files - 07-27-2008 at 16:57
NAB622
From:
Joined: July 7th, 2005
Posts: 96
Szico, everything to make it playable is there, and I have the un-modified source files uploaded elsewhere.

The problem is, there are certain things that can be abused, so they were removed for the public release. I would rather have an honest game than have to put up with people rubbing their abuse in my face and ruining the playability of the map.

You'd have to play the map to understand big grin

 #5 - 07-29-2008 at 02:38
MagnaDoodle
Joined: December 2nd, 2007
Posts: 80
complete or not, I guess there's still a lot stuff left to explore - thanks for sharing. big grin

 #6 - 07-29-2008 at 22:37
ZidZabre
From:
Joined: April 12th, 2005
Posts: 95
"The problem is, there are certain things that can be abused, so they were removed for the public release. I would rather have an honest game than have to put up with people rubbing their abuse in my face and ruining the playability of the map." thats a risk one would have to take i guess.
i would have to agree with szico smile

the point of source files is too have the full thing uncompilied so people could work with it and learn from it.

 #7 - 07-31-2008 at 13:22
EvilZug
From:
Joined: January 17th, 2007
Posts: 59
Oh man, now i get to see a huge map as a .map file.
Hell yes.

 #8 - YAY I GOT LAST POST! - 03-30-2009 at 16:27
dretzel
From: (PA)
Joined: October 22nd, 2008
Posts: 156
YAY I GOT LAST POST!



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