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Jedi Knight 3: Jedi Academy Downloads > Skins > Vehicles:
Swoop Ultra (v2)
Filename: swoop_ultra_v2.zip


Size:
Version:
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1.27 MB
v2
Nazar
663
01-19-2007
Skins > Vehicles


Average User Rating: 6.7
Number of Votes: 12
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1 Other Files by Nazar:
- Swoop Ultra


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Swoop Ultra (v2) - File Description  


Description:
Swoop Ultra has an update! Yay! I won't bore eveyone with a new review for a couple of changes, but to put things shortly the swoop now works as it's supposed to, and has a couple of tweaks which are covered in the read-me. I'm not sure why you can spawn it as swoop_mp and swoop_ultra (seems like a waste of an overwrite to me), but it works as it's supposed to which is the important part.

Old Review:
Quote:
This is a reskin of the swoop bike. It is a simple recolor of the black variant, turning it kind of a pinkish purple color. While simple, it still looks very snazzy, although there are several places where the overlaid color overlaps a section it's not supposed to, so a little more attention to detail would be better next time. You probably won't notice that, though.

There are a couple of problems with this mod. Firstly, it has the same bug the regular swoop does in MP - no texture! If I had to guess the reason for this, I would guess it is because the VEH file for the swoop is set up differently than swoop_mp, leading me to believe the SP engine is capable of something the MP engine isn't. This also explains why they bothered making an MP specific swoop variant. So it is my assumption that unless you tweak the VEH file, you're going to get the good ol' textureless swoop. To fix that, open the .VEH file with notepad and change the skin line to just say "ultra" rather than "ultra|blah|blah|etc". I assume MP can't handle that kind of string, and it surprises me that the author didn't double check that before submitting. In any case, though, it's an easy fix, and even without the fix you could still play with this skin in SP with no problems.

If you hadn't guessed by now, there's also a mistake in the read-me. It says to spawn the swoop, use "/npc spawn vehicle swoop_ultra". Well, it won't take you long to figure out "swoop_ultra" doesn't exist as a vehicle. In fact, the author here overwrote the original swoop, so you'll need to use "/npc spawn vehicle swoop" to get this bike, and the normal swoop is kaput as a result.

In short, you can feel free to use this for SP, or you can fix the VEH file and use it in MP. Hopefully a v2 fix will be put out to make it not overwrite, and fix the VEH file, because even despite the simplicity of this skin it's got a really great look and it's a shame that it's not 100% functional.

~Inyri



Swoop Ultra (v2) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge


Swoop Ultra (v2) - Readme  
Readme File:
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: swoop_ultra (skin)
AUTHOR: Nazar
E-MAIL: hugemods@gmail.com
WEBSITE: http://www.HugeMods.com

FILENAME: swoop_ultra.pk3
FILESIZE: 1330 kb
DATE RELEASED: 17 January 2007

CREDITS:
Ultra this is a reskin of original Black skin of swoop model of Jedi Academy game, so thank a lot to LucasArts, Raven and Activision.

INSTALLATION INSTRUCTIONS:
Unzip "swoop_ultra_v2.zip" and place (or replace) the "swoop_ultra.pk3" file in this folder:
LucasArts\Star Wars JK III Jedi Academy\GameData\base

To uninstall remove or delete "swoop_ultra.pk3" from your 'base' folder.

DESCRIPTION:
New fixed and updated version (no problem with spawn in Singleplayer and Multiplayer modes).
Ultra this is a reskin of original Black skin of swoop model of Jedi Academy game.
It can be either spawned by players in game or placed by a mapper in his map.
In the Singleplayer mode the swoop_ultra have a little advantages before other swoop.
The time of "turbo recharge" is reduced to 7 sec (was 8 sec).
The "turbo speed" is increased up to 2000 (was 1900).

HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT

To play the vehicles in multiplayer game start a map in cheat mode, then bring down the console "~ + shift" and type in "/npc spawn vehicle swoop_mp".

To play the vehicles in singleplayer game start a map in cheat mode, for example "devmap t2_trip".
When the map is loaded, bring down the console "~ + shift" and type in "/npc spawn vehicle swoop_ultra", then the vehicle should be in front of you.
Have fun!

BUGS:
Unknown (I hope so).

COMMENTS:
This Ultra skin has been made for the project "Wild Force" - a huge mod for the original game "Jedi Academy" (see it at http://www.HugeMods.com)

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


Swoop Ultra (v2) - File Download Options  
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Swoop Ultra (v2) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 7 | Last comment: 06-16-2008 at 11:39

 #1 - Posted by: Eckle (Member) on 01-19-2007 at 15:20
snazzy indeed, but not really my thing

 #2 - Posted by: st0rm1e (Member) on 01-20-2007 at 15:11
very nice textures

 #3 - Posted by: JSA_Hirato (Member) on 01-25-2007 at 07:57
When i spawn one (npc spawn vehicle swoop_ultra) it works fine, but once i spawn one for the 5th time the server crashes and i get an error window with this:


Error:
BG_GetVehicleModelName:
couldn't find vehicle
swoop_ultra


any ideas? what might cause this error?


 #4 - My guess... - Posted by: Lord_ARC (Member) on 01-25-2007 at 23:16
I think its a bug that can be possibly fixed in a V2...
confused


 #5 - Posted by: JSA_Hirato (Member) on 01-26-2007 at 12:41
I hope so, it's rather anoying and I couldn't find anything helpfull on google...
And wouldn't it be v3 than big grin


 #6 - how do I reskin swoops - Posted by: Kittensown (Member) on 06-18-2007 at 22:57
plese tll me howto reskin

 #7 - lol - Posted by: WhoFanNo1 (Member) on 06-16-2008 at 11:39
Rock this is a cool vehicle i drove it into a storm trooper and he got stuck on the front!



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