|Strike on Nar Shaddaa (1.1) - File Description
| Description: |
...and several butcher's aprons. And now for something completely different: A man with a siege map.
We haven't had a siege map in a while... It's a shame really, because I find that they can make excellent sandbox (Lugormod or Makermod, your pick) maps due to their being so large. Sadly, this map has proven to be a disappointment in that department, being a little too small for my taste.
As a siege map, however...
I can't really speak for what the actual gameplay will be like here, having no way to gather up testers within a reasonable amount of time. At the same time though, the author has stated that gameplay was the main focus here, so it should be up there in quality.
The texturing, while a little simplistic, is effective. You can easily tell if you are inside or outside (even when ignoring the outside 'vistas'), you aren't blinded by horrid texturing, and doors/paths are obvious. (Helped somewhat by the arrows on the floor.)
The geometry is also simplistic, but less so than the texturing. Though it is, for the most part, gameplay oriented, there's still room for improvement. (Particularly around the interior doors that have no door frames.) There are numerous crates all over the place, offering points of cover from enemy fire. While not very geometry intensive, it's a good way to create easy points of cover fast. But at the same time, you shouldn't go overboard with these unless you're making a warehouse map. Also, I noticed a fair amount of geometry that was borrowed from Hoth Attack (mp/siege_hoth). While not a bad thing, it does help to avoid borrowing too much. (Before anybody panics, the siege_hoth source was released, and can be downloaded from here.)
The lighting in each area is pretty uniform, with only slight hints of shadows near the light sources. While not phenomenal, it does get the job done for this map. I don't think there's any real room for improvement here, so we'll move on.
In all, it's an ok map, but I have some suggestions for the author.
-Wider variety of areas.
As it is, most of the map rests on the same level, with very few areas that are above or below said level. Not only that, but most of the areas are the same. While this does promote a theme, it doesn't fit Nar Shaddaa's proper theme. Look at this map. (Ignoring that I helped make it. <.<) Notice how the upper area is a sleek, quiet, cool-blue theme, and the lower area is an industrial, noisy, orange theme. This is the sort of variation that helps a map go a long way. But don't limit it to 2 theme variations. Try to have as many variations as the overall theme will allow. Try making an upper, luxurious theme, (The Lady Luck textures from JK2 could help here.) a middle, urban theme (like you have now), and a lower, industrial theme. What's more, try incorporating all 3 into a map at once.
I know, I know, focused on gameplay... But still. The trick to good visuals AND gameplay is to first make the layout, and build the visuals around it.
Also, the exterior vistas were kind of... Incomplete. Look at t2_rogue. No matter which way you look from any point the player is normally supposed to be able to reach in single-player, the view is pretty much blocked by city-scape. In this map, it was easy to see the lower corners of the skybox, which is a baaaad nono for city maps.
For some strange reason, the author included all the folders for this mod in the .zip, despite them already being in the .pk3 file. As a result, this download is twice as large as it needs to be. Me being nice, I would have fixed this, but the status of our FTP access is approximately FUBAR.
That's it. If you're a siege fan, you'll probably like this map. Sandboxers, take caution, siege haters beware.
New Textures: Yes (JK2 Textures, 1 Custom)
New Shaders: Yes (Modifies Base)
New Sounds: Yes (JK2 Voices for a few player models, 1 Custom)
New Effects: No
New Scripts: Yes
Bot Routing: No (What are you looking at this for!? Are you insane!? This is a siege map!)
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|Strike on Nar Shaddaa (1.1) - Screenshots |
| Screenshots: |
|Strike on Nar Shaddaa (1.1) - File Download Options
Primary Download Locations:
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| Worldwide Mirror by FileFront |
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|Strike on Nar Shaddaa (1.1) - Readme |
| Readme File: |
Jedi Knight: Jedi Academy
TITLE: Strike on Nar Shaddaa
E-MAIL: deathsythe47 >at< gmail >dot< com
DATE RELEASED: July 27, 2010
NEW MODELS: No
NEW TEXTURES: Yes
NEW SOUNDS: Yes (Including sounds from JK2)
NEW MUSIC: No
NEW SIEGE CLASSES: Yes
GAMETYPES SUPPORTED: Siege
CREDITS: Thanks to Jawa, Jakab, Roflraptor, Wufei, Archimedes, Laser, Piiipe, Turkey, and Phoenix for helping test and Kerafym for ideas. Also thanks to J3rk and Exar for mapping help. Lastly, thanks to GUARD!AN for hosting my map on Impulse Pug server.
INSTALLATION INSTRUCTIONS: Take the file "siege_narshaddaa.pk3" out of the zip file and put it in your gamedata/base folder. If you have an older version of the map, replace the old file with the new one.
DESCRIPTION: A siege map set in the criminal world of Nar Shaddaa. Features a variety of both inside and outside objectives and battle areas of varying sizes.
STORY: The crime lord Lannik Racto has escaped from Rebel custody and set up a base of operations on Nar Shaddaa. His scientists have recently finished designing a superlaser that can blow up planets like the Death Star, but is small enough to be fitted onto a ship. The Empire will soon arrive to purchase the plans and begin construction so they can wreak havoc upon the galaxy once again. A small Rebel strike team is sent in to stop the Mercenaries before it's too late.
WHY I MADE IT: It has always seemed to me that almost all custom siege maps have focused far too much on impressive visuals and graphical novelty rather than depth of gameplay. With this map, my goal was to create a siege map that would be relatively graphically simple, but allow for fun and diverse gameplay. However, at the same time, I sought to fix some things I thought were wrong about base maps, most importantly spammy chokepoints, crucial lameable lifts, and useless classes.
WHERE TO PLAY IT: To an outsider, it may seem strange that in 2010 a brand new siege map is being released. However, there is still an active siege PUG (pick-up game) community. The home of this community is the server "Impulse Pug" and the website www.jkasiege.com. This map will be hosted on Impulse Pug and likely nowhere else. If you are interested in playing on this server, visit www.jkasiege.com's Impulse subforum.
NEW IN THIS VERSION:
-Defense jedi was a little underpowered. Added saber offense 3 and saber defense 3(were both 1), which are equal to offense jedi.
-Fixed heavy weapons classes being able to get up to 40 rockets.
-Defense spawn on third objective was too close to the main room; techs could spawn and drop shields in front of the stations very quickly. Moved the spawn back a bit.
-Shortened the hack to turn on the turret at the last objective by a few seconds.
-Players can no longer stand on top of the hack console at the fifth objective.
-Made all doors in the map open faster, making it much easier to jump through doorways as a jedi.
-Various minor changes to graphics and cover obstacles.
BUGS: If you get an EOF error, it is caused by having too many siege maps with custom classes in your base folder. You can only have three at a time without a special mod such as Enhanced Siege Mod(available at jkasiege.com). Remove another siege map from your base folder(one with custom classes) and try again, or install a mod that allows you to have more than three maps with custom classes.
UNINSTALLATION INSTRUCTIONS: Delete the file "siege_narshaddaa.pk3" or remove it from your gamedata/base folder.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & Â© LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
|Strike on Nar Shaddaa (1.1) - User Comments
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 3 | Last comment: 08-24-2010 at 01:36
Joined: September 17th, 2008
|I am loving the rate of new JK content being uploaded to this site recently. Keep it up admins. As for this mod. |
Don't see a lot of siege maps. 8/10. Keep it up and keep doing what you do to JK.
From: (New York, New York)
Joined: September 2nd, 2009
|This map has been rather thoroughly tested before release here. I know, as I'm in the same clan, and its on our server. It's pretty fun to play on. |
Joined: September 11th, 2004
|The reason for the increased rate is 1: We just regained access to the system, and 2: Because we couldn't approve files for a while, a backlog grew. |
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