[Register] [785307 Members] [126893 Online; 311 Members, 126582 Guests]  
Jedi Knight 3
File Search

Jedi Knight 3: Jedi Academy Downloads > Maps > Siege:
Strike on Nar Shaddaa (1.1)
Filename: siege_narshaddaa_v1_1.zip

Date Added:
Type / Category:
21.11 MB
Maps > Siege

Average User Rating: 6.9
Number of Votes: 9
Related Files:
Latest 5 Maps > Siege:
- Project Digimon (1.22)
- Underwater base (1.1)
- Kill the Mutantrancor (1.72)
- Battle on Mygeeto BETA (3.0a)
- Jedi Academy BETA Siege Map Pack (1.0b)

Other Files by Duo:
  No Files Found!

 Jedi Knight 3
 » FAQ
 » Cheats
 » About JK3
 » Downloads
    - Demo
    - Maps
    - Models
    - Mods
    - Skins
    - Scripts and Binds
    - Utilities
 » Tutorials

 Jedi Knight 2
 » FAQ
 » Cheats
 » Downloads
    - Demo
    - Maps
    - Models
    - Mods
    - Patches
    - Scripts & Binds
    - Skins
    - Utilities
 » Tutorials

 The Files
 » File Browser
 » File Search
 » Submit Files
 » Submission Rules
 » Plagiarism Policy

 The News
 » News
 » News Archive
 » Submit News

 » JKFiles Uncut
 » Hall Of Fame
 » Modder Interviews

 The Community
 » Links
 » JK2 Forums
    - JK2 General
    - Modding & Editing
    - Problems & Help
    - Clan Forums
 » JK3 Forums
    - JK3 General
    - Modding & Editing
    - Problems & Help
    - Clan Forums
 » Submit PotD
 » PotD Archive

 The Site
 » Latest Poll
 » About
 » Staff
 » Apply To Volunteer
 » Contact

Strike on Nar Shaddaa (1.1) - File Description  

...and several butcher's aprons. And now for something completely different: A man with a siege map. stick out tongue

We haven't had a siege map in a while... It's a shame really, because I find that they can make excellent sandbox (Lugormod or Makermod, your pick) maps due to their being so large. Sadly, this map has proven to be a disappointment in that department, being a little too small for my taste.

As a siege map, however...

I can't really speak for what the actual gameplay will be like here, having no way to gather up testers within a reasonable amount of time. At the same time though, the author has stated that gameplay was the main focus here, so it should be up there in quality.

The texturing, while a little simplistic, is effective. You can easily tell if you are inside or outside (even when ignoring the outside 'vistas'), you aren't blinded by horrid texturing, and doors/paths are obvious. (Helped somewhat by the arrows on the floor.)

The geometry is also simplistic, but less so than the texturing. Though it is, for the most part, gameplay oriented, there's still room for improvement. (Particularly around the interior doors that have no door frames.) There are numerous crates all over the place, offering points of cover from enemy fire. While not very geometry intensive, it's a good way to create easy points of cover fast. But at the same time, you shouldn't go overboard with these unless you're making a warehouse map. Also, I noticed a fair amount of geometry that was borrowed from Hoth Attack (mp/siege_hoth). While not a bad thing, it does help to avoid borrowing too much. (Before anybody panics, the siege_hoth source was released, and can be downloaded from here.)

The lighting in each area is pretty uniform, with only slight hints of shadows near the light sources. While not phenomenal, it does get the job done for this map. I don't think there's any real room for improvement here, so we'll move on.

In all, it's an ok map, but I have some suggestions for the author.

-Wider variety of areas.
As it is, most of the map rests on the same level, with very few areas that are above or below said level. Not only that, but most of the areas are the same. While this does promote a theme, it doesn't fit Nar Shaddaa's proper theme. Look at this map. (Ignoring that I helped make it. <.<) Notice how the upper area is a sleek, quiet, cool-blue theme, and the lower area is an industrial, noisy, orange theme. This is the sort of variation that helps a map go a long way. But don't limit it to 2 theme variations. Try to have as many variations as the overall theme will allow. Try making an upper, luxurious theme, (The Lady Luck textures from JK2 could help here.) a middle, urban theme (like you have now), and a lower, industrial theme. What's more, try incorporating all 3 into a map at once.

-Better visuals.
I know, I know, focused on gameplay... But still. The trick to good visuals AND gameplay is to first make the layout, and build the visuals around it.

Also, the exterior vistas were kind of... Incomplete. Look at t2_rogue. No matter which way you look from any point the player is normally supposed to be able to reach in single-player, the view is pretty much blocked by city-scape. In this map, it was easy to see the lower corners of the skybox, which is a baaaad nono for city maps.

-File Size!!!
For some strange reason, the author included all the folders for this mod in the .zip, despite them already being in the .pk3 file. As a result, this download is twice as large as it needs to be. Me being nice, I would have fixed this, but the status of our FTP access is approximately FUBAR.

That's it. If you're a siege fan, you'll probably like this map. Sandboxers, take caution, siege haters beware.

New Textures: Yes (JK2 Textures, 1 Custom)
New Shaders: Yes (Modifies Base)
New Sounds: Yes (JK2 Voices for a few player models, 1 Custom)
New Effects: No
New Scripts: Yes
Bot Routing: No (What are you looking at this for!? Are you insane!? This is a siege map!)


Strike on Nar Shaddaa (1.1) - Screenshots  
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge

Strike on Nar Shaddaa (1.1) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Strike on Nar Shaddaa!

Strike on Nar Shaddaa (1.1) - Readme  
Readme File:
Jedi Knight: Jedi Academy
TITLE: Strike on Nar Shaddaa
E-MAIL: deathsythe47 >at< gmail >dot< com

FILENAME: siege_narshaddaa.pk3
DATE RELEASED: July 27, 2010

NEW SOUNDS: Yes (Including sounds from JK2)

CREDITS: Thanks to Jawa, Jakab, Roflraptor, Wufei, Archimedes, Laser, Piiipe, Turkey, and Phoenix for helping test and Kerafym for ideas. Also thanks to J3rk and Exar for mapping help. Lastly, thanks to GUARD!AN for hosting my map on Impulse Pug server.

INSTALLATION INSTRUCTIONS: Take the file "siege_narshaddaa.pk3" out of the zip file and put it in your gamedata/base folder. If you have an older version of the map, replace the old file with the new one.

DESCRIPTION: A siege map set in the criminal world of Nar Shaddaa. Features a variety of both inside and outside objectives and battle areas of varying sizes.

STORY: The crime lord Lannik Racto has escaped from Rebel custody and set up a base of operations on Nar Shaddaa. His scientists have recently finished designing a superlaser that can blow up planets like the Death Star, but is small enough to be fitted onto a ship. The Empire will soon arrive to purchase the plans and begin construction so they can wreak havoc upon the galaxy once again. A small Rebel strike team is sent in to stop the Mercenaries before it&apos;s too late.

WHY I MADE IT: It has always seemed to me that almost all custom siege maps have focused far too much on impressive visuals and graphical novelty rather than depth of gameplay. With this map, my goal was to create a siege map that would be relatively graphically simple, but allow for fun and diverse gameplay. However, at the same time, I sought to fix some things I thought were wrong about base maps, most importantly spammy chokepoints, crucial lameable lifts, and useless classes.

WHERE TO PLAY IT: To an outsider, it may seem strange that in 2010 a brand new siege map is being released. However, there is still an active siege PUG (pick-up game) community. The home of this community is the server "Impulse Pug" and the website www.jkasiege.com. This map will be hosted on Impulse Pug and likely nowhere else. If you are interested in playing on this server, visit www.jkasiege.com&apos;s Impulse subforum.

-Defense jedi was a little underpowered. Added saber offense 3 and saber defense 3(were both 1), which are equal to offense jedi.
-Fixed heavy weapons classes being able to get up to 40 rockets.
-Defense spawn on third objective was too close to the main room; techs could spawn and drop shields in front of the stations very quickly. Moved the spawn back a bit.
-Shortened the hack to turn on the turret at the last objective by a few seconds.
-Players can no longer stand on top of the hack console at the fifth objective.
-Made all doors in the map open faster, making it much easier to jump through doorways as a jedi.
-Various minor changes to graphics and cover obstacles.

BUGS: If you get an EOF error, it is caused by having too many siege maps with custom classes in your base folder. You can only have three at a time without a special mod such as Enhanced Siege Mod(available at jkasiege.com). Remove another siege map from your base folder(one with custom classes) and try again, or install a mod that allows you to have more than three maps with custom classes.

UNINSTALLATION INSTRUCTIONS: Delete the file "siege_narshaddaa.pk3" or remove it from your gamedata/base folder.


Strike on Nar Shaddaa (1.1) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 3 | Last comment: 08-24-2010 at 01:36

 #1 - 08-23-2010 at 16:55
Joined: September 17th, 2008
Posts: 257
I am loving the rate of new JK content being uploaded to this site recently. Keep it up admins. As for this mod.

Don't see a lot of siege maps. 8/10. Keep it up and keep doing what you do to JK.

 #2 - 08-23-2010 at 21:03
From: (New York, New York)
Joined: September 2nd, 2009
Posts: 298
This map has been rather thoroughly tested before release here. I know, as I'm in the same clan, and its on our server. It's pretty fun to play on.

 #3 - 08-24-2010 at 01:36
Joined: September 11th, 2004
Posts: 604
The reason for the increased rate is 1: We just regained access to the system, and 2: Because we couldn't approve files for a while, a backlog grew.

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

 Latest Files
 » Mindwarp (with L.. (2.0)
 » A Plot Is Brewin.. (1.0)
 » 187th Legion Ski.. (1.0)
 » JK2/JKA Server b.. (1.1)
 » Project Digimon (1.22)
 » Underwater base (1.1)
 » Kill the Mutant.. (1.72)
 » Home of the Grey.. (1.0)
 » Stargate Beta S.. (v0.7)
 » Darth Ciltress' .. (1.0)

 Latest News
 » Weekly Poll Results ..
 » New ForceMod III Ad..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Raven Software Relea..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.2873 seconds using 6 MySQL queries and 13 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Blumenkohl. Use of Jedi Knight Files materials is subject to certain Terms & Conditions.
TM & © 2015 Activision. All rights reserved. Jedi Knight and related marks are trademarks of Activision, Inc. All rights reserved.