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Jedi Knight 3: Jedi Academy Downloads > Maps > Duel:
Sith Cave
Filename: sithcave.zip

Date Added:
Type / Category:
4.72 MB
JK3 installed
Maps > Duel

Average User Rating: 4.3
Number of Votes: 14
Related Files:
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1 Other Files by LDC:
- The Desert Temple

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Sith Cave - File Description  

When I saw the word cave, I was just like...=_,= because nobody appreciates a good cave like Averus. Unfortunately, I was looking for a natural cavern without lava n' what not, and this is not what this cave is. frown

So, I guess by the word Sith and my intro, you probably guessed this is a duel map in a lava cave. First thing I noticed was the hammed up Battle of the Heroes anthem ringing in my head @_@; something a little more dark and foreboding mighta worked better. Then came the actual map itself; it had two "areas" in a manner of speaking, connected through an archway. The bigger area is a large bridge suspended ...either in or over the lava at a very low altitude, don't know what the author preferred to think was going on. The smaller was a small circular battle platform intended for more close quarters dueling, I presume.

There's not much to speak on the smaller dueling area from a technical standpoint. Everything seems okay, save for maybe the repetitive texturing. It's the larger area that I was more disappointed in, actually. Rule of thumb, LDC: Don't assume we won't go there. There was very little effort applied in the lava. I understand, you're probably a bit fresh in mapping and it can get tedious, but shortcutting like this will affect your overall work in the long run. The first thing I always test with lava, acid, or water: Does it kill you the way MP/FFA5's lava does? Some people take the effort, others don't. This was sort of below average, because basically only a thin layer of lava stands between you and safety. Yep, below that, you can walk around with impunity, and enjoy the warmth. It gets worse: The waterfalls don't even have the proper triggers to burn you up. It looks like there was an attempt, but I guess the lava monsters packed up and went home, leaving the elderly behind. Should a player force jump to the lavafalls, he can effectively sneak under the map proper and basically lurk under there for a while. Along with that, there's a couple holes in the map under there, and I could even see one above the lavafall.

So yeah, I'd say this map has quite a bit of flaws in its current state, but with a little elbow grease, this can be polished off into a respectable duel map. Make the lava more of a threat, fix your levelshots directory(You spelled it leveshots,) and maybe add some music that isn't so....oh, wait, your Lord Darth Corny...well, okay then .-.

New Textures: Nay
New Music: Aye
Secrets to plunder: Nay
Bot Support: Aye

- Averus Retruthan

Sith Cave - Screenshots  
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Sith Cave - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Sith Cave!

Sith Cave - Readme  
Readme File:
Jedi Knight III: Jedi Academy

Title: SithCave
Author: Lord Darth Corny
E-Mail: cornymorte@gmx.net

File Name: sithcave
File Size: 5 mb
Date Released: 01.01.2011

Credits: Everything was made by Lord Darth Corny. The music is "Battle of the Heroes" from the film "Revenge of the Sith" and was made by John Williams.

Installation Instructions: Put the sithcave.pk3 file in your Gamedata/Base folder and it will work out!

The map can be used as long as credit is given.


Sith Cave - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 6 | Last comment: 01-10-2011 at 20:12

 #1 - encouragement - 01-04-2011 at 17:38
From: (Culver City, CA)
Joined: August 5th, 2009
Posts: 80
i give you a 3/10 for making an attempt at mapping and a 3/10 for having the guts to post a simple mod like this. Usually somone would get a lot criticism for posting a map like this, but from me i say keep up the good efforts. Mapping takes a lot of skill and patience something i was not able to acheive. Youll be a great jedi (mapper) someday. Keep working at it.

total rating: 6/10

 #2 - 01-04-2011 at 23:51
Joined: October 18th, 2008
Posts: 892
A good map takes time and patience to develop. This kinda looks like it was rushed through. Slow down and take your time, and think about the mechanics. What should every good map have? That's up to you. But whatever you define as a good map, go for it. There is some serious potential here, and I'm not one for compliments. Good luck. smile

 #3 - 01-05-2011 at 12:45
From: (The Deep South)
Joined: September 11th, 2010
Posts: 273
practice makes perfect, pal.
keep it up, and youll be bettter by your next map, dont let these guys discourage you

 #4 - Nice. - 01-05-2011 at 13:51
Joined: March 6th, 2005
Posts: 63
I like it.

 #5 - 01-06-2011 at 02:29
Joined: October 27th, 2009
Posts: 1536
Surprisingly enough, it looks interesting to me. Original architecture, although extremely simplistic, can often go a long way. Like Averus said repetitive texturing is an issue, but otherwise it's good. Simple, large enough, and it quite cozy too stick out tongue

 #6 - :D - 01-10-2011 at 20:12
From: (None of yer BEES WAX)
Joined: March 1st, 2007
Posts: 84
Two Thumbs Up! Not bad! I like i cause I like taverns. big grin

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