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Jedi Knight 3: Jedi Academy Downloads > Maps > Duel:
Rift Catacombs
Filename: riftcatacombs_ultimateworf.zip


Size:
Developer:
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Date Added:
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169.09 KB
Ultimateworf
179
01-25-2005
Maps > Duel


Average User Rating: 6.5
Number of Votes: 19
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Latest 5 Maps > Duel:
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Other Files by Ultimateworf:
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Rift Catacombs - File Description  


Description:
There are a few things I look for in a duel map. First, the map should be small. Second, the map should have a high FPS. These map meets both of these. Well, at least on my computer, since I have a good graphics card. This map has a platform that is placed overtop of a bottomless pit. So, you will need to be carful not to fall down. The overall theme was taken from the rift, so the walls are made of stone, and have crystals poking out. You can have weapons in this map, if you turn them on, so you can always have a duel with some of those. This map has bot support, so you can play it when you can’t get online. There are no new textures however.

Bot Support: Yes
New Textures: No
New Music: No
Game Types: Duel, PowerDuel, FFA, TFFA

-Airm




Rift Catacombs - Screenshots  
Screenshots:
Click to enlarge


Rift Catacombs - Readme  
Readme File:
This is a small duel map I made for Jedi Knight: Jedi Academy becuase I was bored, it took me about 5 hours to build and test it. Hope you enjoy it, any comments on how to improve it or requests for future maps please e-mail me at gamingmapper90@hotmail.com

Installation: Copy the .pk3 into your Base folder in the Gamedata directory. Then just start up jk3 and the map will be listed as Rift Catacombs.

Gametypes: Duel, Powerduel, FFA (recommend 2 vs. 2 max)

Contents:

New levels: Yes
New sounds: No
New textures: No
Bot support: Yes

Technical Stuff:

Brush Count: 174
Entity Count: 75

You may host this map on your server and redistribute it, as long as this readme and all the files are included and are not altered or changed in any way.

========================
Legal Junk:
========================

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION


Rift Catacombs - File Download Options  
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Rift Catacombs - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 12 | Last comment: 01-26-2005 at 08:59

 #1 - SUCKS - Posted by: Naraku (Member) on 01-25-2005 at 12:40
This map sucks -10/10

 #2 - Posted by: unifermiusmatty (Member) on 01-25-2005 at 12:50
naraku you mean 0/10.

im nice however seeming this is his first map. i may not like it, but its good for a first try.

3/10 cause its a rift, if it were anything else id p*****


 #3 - Posted by: dark_sith200 (Member) on 01-25-2005 at 13:21
It's good! 7/10

 #4 - Posted by: ultimateworf (Member) on 01-25-2005 at 13:28
#1 comments like that dont help the mapper any, what could i do to improve it?

 #5 - lol - Posted by: Prox (Member) on 01-25-2005 at 15:07
Dont listen to Naraku. He thunks everything sucks. ANd your map is fine. 8/10

 #6 - Posted by: Thermal_1335 (Member) on 01-26-2005 at 00:37
Fine map indeed. 7/10

 #7 - Posted by: ProxXect (Member) on 01-26-2005 at 02:22
Rateage:

6/10. It's allright


 #8 - Posted by: MeusH (Member) on 01-26-2005 at 05:07
This is a really nice map:

10/10 for the idea
6/10 for the lighting - try to spreadsubtle light enities throught the map
8/10 for texturing - everything is cool except repetative wall textures.

So I give this map 8/10 big grin


 #9 - Posted by: MeusH (Member) on 01-26-2005 at 05:08
But I gave you 10 / 10 stick out tongue

 #10 - Posted by: Jadocore (Member) on 01-26-2005 at 05:43
5/10 It's pretty Average. And yea, MeusH's advices are good.

 #11 - Pretty cool - Posted by: MWTaffer (Member) on 01-26-2005 at 06:49
I like this duel map.
What happened to the rest of the legal info?


 #12 - Posted by: ultimateworf (Member) on 01-26-2005 at 08:59
i copied the leagl info stuff from another readme i made for another map, is there something missing? thanks for the comments, yeah i should have spread the wall texture out like it was done in the other rift map so it doesnt look repetetive. i did put ambience lights in the map, do you mean like under the platform too?



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