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Jedi Knight 3: Jedi Academy Downloads > Maps > Duel:
Retreat Duel
Filename: retreatduel.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
219.35 KB
Padawan Bob[GPJ]
193
12-11-2004
Maps > Duel


Average User Rating: 5.5
Number of Votes: 6
Related Files:
Latest 5 Maps > Duel:
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5 Other Files by Padawan Bob[GPJ]:
- Yavin Academy Retreat 1.2
- [GJP] Dungeon JKA
- [GPJ] Dungeon
- [GPJ] Great Hall
- [GPJ] The Room

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Retreat Duel - File Description  


Description:
This is a small duel map that I can best describe as 'comfy'. Its yavin-based, indoors, and feature a couple of nice dueling spots. The lighting is well-done, and the shafts of light aren't overpowering to the eyes.

Supported Gametypes: FFA, Duel
New Textures: No
Known Bugs: None

-Sared



Retreat Duel - Screenshots  
Screenshots:
Click to enlarge Click to enlarge


Retreat Duel - Readme  
Readme File:
JEDI KNIGHT II MODIFICATION
***************************


Title : Yavin Retreat Duel
Build : Padawan Bob
Design : Padawan Bob
Email Address : flibble007@hotmail.com
Website : http://www.gpjclan.org

File Name : RetreatDuel.PK3
File Size : 222 kb
Date Released : 11-21-04

Description : An ancient chamber, part of a Jedi temple of ages
past. Lit only by the sun's rays and torches which have been burning long
before recorded history, this chamber was originally designed for quiet
reflection. Soon, young Jedi found it to be more useful as a combat zone and
began sparring and training here. For generations Jedi were forged in this
room, then one day it fell silent. After the temple was discovered, hidden
in the jungles of Yavin IV, a new age of students picked up where the Jedi
of old left off.


New Textures : NO
New Objects : NO
Bot Support : Yes

Known Bugs : Minor lighting issues, nothing too glaring. Bot
pathfinding can be a little iffy at times as well, but it does its job.
Overall nothing that really detracts from the map.


*Construction* : Originally part of a much bigger map, much too big
and strangely designed to make for good action, this was my favorite room. I
made some changes to get rid of some minor z fighting, added little bits of
detail, as well as completely redesigning parts to fit those details. The
original was very brightly lit, and I'd never tried only lighting something
only with actual light sources, as well as flickering flames, so I thought
that this would be a good map to start with that. About 10 hours of
build/lighting/debugging, it turned out better than I could have hoped.


Comments : I hope you enjoy playing this map as much as I did
making it! Any questions, comments, etc. can be sent to
Flibble007@hotmail.com

Installation : Extract the pk3 file from the zip into your
GameData/Base folder. Voila!

*Disclaimer*

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS


Retreat Duel - File Download Options  
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Retreat Duel - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 2 | Last comment: 12-17-2004 at 06:57

 #1 - Posted by: MeusH (Member) on 12-11-2004 at 19:41
Good map, but the light on the floor doesn't look like emitted from window, which has different shape.

 #2 - Busted - Posted by: Padawan_Bob (Member) on 12-17-2004 at 06:57
You got me hehe. No the light on the floor is not really the light coming in the windows. The split beam was the hardest to do, actually many small lights, but I think the effect of it worked.
I'm working on a second version, which I hope will fix some the the issues I had with the first, so look for that.
Let me know what you think it needs...




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