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Jedi Knight 3: Jedi Academy Downloads > Utilities > Modding Tools:
Q3map2 Graphical User Interface (1.1 Build 1029)
Filename: q3map2gui_1_1_1029.zip


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138.42 KB
1.1 Build 1029
Darth Arth
1512
11-10-2006
Ydnar's Q3map2 BSP Compiler
Utilities > Modding Tools


Average User Rating: 9.5
Number of Votes: 27
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Q3map2 Graphical User Interface (1.1 Build 1029) - File Description  


Description:
Well, this is a niftly little utility. Basically, if I understand it right, it is a front end for ydnar's q3map2-compiler. It in itself looks pretty cool, although just by going through it a little, without compiling a map, I was able to find a couple bugs. One dealt with frmFolders.Dir1_change, which happened every time I browsed folders for map files. And then there’s the need for the q3map2 compiler itself. It’d be great if it was already included, but if you’re a mapper you probably know where to go for it. Seeing as I don’t map, I don’t know where to go. stick out tongue But anyways, this looks like a very useful tool for mappers. So download it if you’re interested.

~Zach



Q3map2 Graphical User Interface (1.1 Build 1029) - Screenshots  
Screenshots:
Click to enlarge


Q3map2 Graphical User Interface (1.1 Build 1029) - Readme  
Readme File:
q3map2GUI by Darth Arth (artur L.)
More information at: www.darth-arth.de, german webpage, but with English Support-Forum
Updated: 04.11.2006
================================================================
Title : Q3map2 Graphical User Interface Version 1.1 Build 1029

Filenames : q3map2qui.exe (appllication)
: *.q3g (config files)
: q3map2gui.ini (Settings-file)
:
Authors : Darth Arth (q3map2gui)
: Ydnar (Q3map2)
: DLB (Q3map2build)
:
Email Address : dartharth@gmx.de
:
Description : Graphical frontend for
: Ydnar's Q3map2 BSP Compiler.
: oriented on q3map2build, but completly new codet
:
New Addtions :see "what's new..."
:
:
Fixes: : V 1.0 Build 879: Base-Dir Bug fixed (error 76)
: V 1.0 Build 880: Play Map Bug, when q3map2gui and Game-folder on different drives, fixed
: V 1.1 Build 1027:Error 5-Bug in Listener-Functin "parsedata", fixed
: V 1.1 Build 1029:Error 52-Bug View Logfile during compiling, fixed
=================================================================


What'S New in Version 1.1 Build 1029:

- Error 52-Bug; View Logfile during compiling with internal viewer caused error, fixed

What'S New in Version 1.1 Build 1027:

- New Layout, the Controls are arranged more usable
- User done compiler-settings are stored at programm-exit
- You can use one Batch-File to compile in place of single prozesses [for Bat-File freaks ;) ]
- default logs folder will be used, when no logs-folder set
- maps-subfolder choosing optimized
- Compiler status area improved
- Compiler errors and warning are noe showed in window not a messagebox
- Compiler-window may be hidden now
- you can use "+devmap" command for playing maps
- you can save profiles for other games, so you can quick change settings
- editable color-templates for q3map2gui window, more see .ini file
- community made q3map2gui logos ;)
- BIG "build BSP" - button for tired mappers ;)

Bugfixes:

- several small bugs fixed, not really relevant
- Error 5-Bug in Listener-Function "parsedata",causing opening of many errorboxes, fixed


############# - NOTES - ###################

At fist, sorry for my bad english ;)

Why did anybody code a new frontend for old Q3 based engine compiler?

Hmm.., cause i'm still a small active part of german JK-mapping community :D

Till today i used q3map2build to compile my maps, but i dreamed about a fronted,
which can check the logfile "live", during the compilation.

But the problem was, i couldn't write a working Log-Listener.
I asked DLB for providing me the q3map2build-quellcode, but received no answer :(

many days after, i did it finally...

... an working log-listener :D

It was the beginning of q3map2GUI.

Q3map2GUI is simple like q3map2build, but powerfull like q3map2toolz ;)

The most different featuers of q3map2GUI are:

- "live" Log - checking for errors ans warnings (You can see them at one click)
- you can compile and play maps in subfolders! (base/maps/ ...."
- you can specify SP and MP game executables
- this app do not add any registry keys, not one ;)

BSPC is not supported at this time.



Installation:
=============

just Copy the .exe file and all q3g-files to one directory und run the exe.

Important Settings:

Set up the game executable directory
Set up the multiplayer-game executable directory (optional)
set up Log-files folder
Set up Path to q3map2.exe (tested with v2.5.16)
Set up Log-Viewer Type

Choose your game
# Supported at this time are:
- Quake III Arena
- Startrek Elite Force
- Return to Castle Wolfenstein
- Wolfenstein-Enemy Territory
- Soldiers of Fortune2
- Jedi Knight2
- Jedi Knight Jedi Academy


BSP,VIS,LIGHT,Game Options:

Change whatever you want. Some of these are mod specific. Most aren't.
I just added soem things in here for ya.

These may be added to inside the q3map2options.q3g file, a simple
ASCII file



>>>>>>>>EDITING THE Q3G FILES<<<<<<<<

q3map2options.q3g is based on DLB' q3map2buid.bdf

The files are pretty self explanatory, uses stock windows components.
ChkButton is a check button,
ChkBtnTxt is a text input
NewColumn means new column for display purposes
NormalCmd is what is default without custom radio button checked.

The format for ChkButton is
ChkButton(displayed command,batch command,on(true) or off(false), "tooltips text)"

The format for ChkBtnTxt is
ChkBtnTxt(-displayed command,written to batch command %t,on(true) or off(false),Default value,box size,"tooltips text)"

Both of these are strict with their input formats, if you break something I'm
sure you will see it immediately.

Please let me know of any problems you might find with this application.




#################################################################################
# - Copyright / Permissions / Credits / Notes - #
#################################################################################


This App is freeware.

You can do whatever you want with the application, no warranties.
Just do not sold it in any way!
If you want the quellcode, just email me for what reason ;)

This Program is distributed as "is as is" use it on your own risk.





=======================================================
- Credits -

ID Software (www.idsoftware.com for Q3 engine)
Q3Build Team (q3build.gamedesign.net)
Ydnar (www.shaderlab.com)
Splashdamage (www.splashdamage.com)
EVERYONE AT GTK (zerowing.idsoftware.com)
BLD & Shadowspawn (for Q3map2Build)
Raven-Software (for jedi-knight2 and JKJA Engine)

And of course, all the people at Jedi-Knight & ET Mapping Community ;)

Thx to Beta-Tester: Darth Norman, Joza, Killermic, Bastardo,
Anderl, BrisosX, Doc, CriX Modo, VinC,
Darth Sion, mac, Baer,
and all other people at www.darth-arth.de


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Q3map2 Graphical User Interface (1.1 Build 1029) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 12 | Last comment: 09-04-2007 at 18:04

 #1 - Posted by: LuB (Member) on 11-10-2006 at 15:46
looks very nice!
cant see a very big difference to Q3map2build but i will try it!


 #2 - Posted by: Jedi_Mediator (Member) on 11-10-2006 at 16:42
Meh, I would download it if it had increased compile times or something like that. I can stand the black window with white text that comes with the regular version of GTK just fine, thanks. wink

But very good work. You put some effort into the interface itself, with the graphic design. Two Thumbs Up! for time and effort.


 #3 - Compile Time increase... - Posted by: the_Killermic (Member) on 11-10-2006 at 17:45
...compile time has nothing to do with the frontend. Ask ydnar for a new q3map2 if you want faster compile times. Or get a better rig.

the GUI is a lot more comfortable than q3map2build. Definately worth a try!


 #4 - Posted by: Auron_Roach (Member) on 11-10-2006 at 19:44
Nice, i know a couple of guys who could use this

btw...is that ur windows theme skin data? Looks good ^^


 #5 - Posted by: JSA_Hirato (Member) on 11-11-2006 at 04:39
its probably a screenshot from the author becuase i has tutorial maps and german mapnames and he said in hes readme:
Hmm.., cause i'm still a small active part of german JK-mapping community big grin


 #6 - very nice - Posted by: SEX_MATT (Member) on 11-11-2006 at 05:56
This was definitely a missing tool smile gj

 #7 - Posted by: 18joza (Member) on 11-11-2006 at 08:14
Quote:
Meh, I would download it if it had increased compile times or something like that. I can stand the black window with white text that comes with the regular version of GTK just fine, thanks.

omg. You still use "black window thing" here. This is just a helpful tool to manage your compile commands. And it's really helpful indeed, because you can view the log file while compiling (you can't do that with q3map2build though), you needn't search for every error in the log, but you can click "errors" and it will tell you where you made a mistake, and it lets you save several user profiles.

Also it has my name in teh read-me file (see beta testers) wink

Very good job Arth. 10/10 Rock


 #8 - Posted by: W4rbird (Member) on 11-11-2006 at 16:54
This is what I've been waiting for ages! At last no more command-line UI.
9/10
Sure download here!


 #9 - Posted by: robo85045 (Member) on 11-23-2006 at 12:43
Usualy I dislike vb on general principles due to its limits, but then I see somthing like this and I am reminded how damn usefull it is at times.

Great job on the program!


 #10 - Posted by: Kay11 (Member) on 11-26-2006 at 08:35
It confuses meconfused

 #11 - Posted by: Debuwa11 (Member) on 02-06-2007 at 20:19
Your not alone. I'm lost too.

 #12 - Posted by: ToughMan1 (Member) on 09-04-2007 at 18:04
Could some one help me on this?confused
what do i need for this to work?confused
Plz help!!confused




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