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Jedi Knight 3: Jedi Academy Downloads > Utilities > Others:
Push Power Changer Utillity (1.1)
Filename: push_power_changer_ashuradx_1.1.zip

Date Added:
Type / Category:
2.48 MB
Utilities > Others

Average User Rating: 9.2
Number of Votes: 5
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Push Power Changer Utillity (1.1) - File Description  

Here we have a small mod, made by AshuraDX for changing the strength of your force push. I have to admit, I'm not exactly sure whether this affects single player, multiplayer or both, since it isn't specified in the readme. As far as SP goes, a more powerful force push would certainly be fun, especially on a level like Taspir, where you can push some Reborn's and Stormies off the bridges and into the lava. I always have a bit of a chuckle doing that. I know, I am evil. wink

I'm not a fan of anything that changes the gameplay in MP though, simply because this unbalances the game and makes things quite unfair, à la 'long sabers' or sabers with increased damages.

But anyway, Ashura is to be commended on the cool little program and user interface he has created which makes it easy for players to set their own custom power level for force push and bind that to a new key! Good work on that mate!

As always, if you guys like the sound of this mod, then give it a download!


Push Power Changer Utillity (1.1) - Screenshots  
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Push Power Changer Utillity (1.1) - File Download Options  

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Push Power Changer Utillity (1.1) - Readme  
Readme File:
Push Power Changer
PROGRAM : AshuraDX(AshurathehedgehogDX)
TEXTURES : AshuraDX(AshurathehedgehogDX) and base JKA
E-MAIL : ashuradx@yahoo.de
Description :
I know a lot of people use set g_knockback to increase the power of their force push
but what allways pissed me of at that code was that it effected kicks and weapons too.
Now this has come to an end !
I wrote a small program that allows you to change the power of your force push without effecting other things
but sadly it doesnt overwrite JA's original force push so you have to use a cheatcode or my small program
to bind the "new" force push to a button
How to use :
start the program and click the "how to" Button it'll give you all further information you need

INSTALL : unpack the .zip archive anywhere on your pc and run Push Power Changer.exe
UNINSTAL : remove Push Power changer.exe and settings.ini

BUGS :none known


Push Power Changer Utillity (1.1) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 8 | Last comment: 09-06-2010 at 14:11

 #1 - 08-26-2010 at 01:03
From: (Sofia)
Joined: April 11th, 2009
Posts: 91
looks great, but isn't that some sort of changing the "hard work" on type in the console : g_knockback 9999 ???

 #2 - 08-26-2010 at 03:08
From: (Duesseldorf)
Joined: December 12th, 2008
Posts: 96
I want to report a bug I found :
sometimes it doesnt write a lnie in the cfg file
I'll fix that

@ unleashed darkfroce thgis program changes the knockback ONLY atm when you press push

 #3 - 08-26-2010 at 03:09
Joined: October 27th, 2009
Posts: 1536
Yep, but if the console doesn't work for you, or you keep forgetting how to open it, or you just feel like supporting the developer, well this is for you big grin

 #4 - 08-26-2010 at 08:41
Joined: May 31st, 2009
Posts: 340
hehe epic file,Ash =) Glad to see you learned how to make uts big grin

 #5 - er - 08-26-2010 at 14:07
Joined: August 13th, 2009
Posts: 169
does it work in MP?

 #6 - How Do I Worked Push? - 08-30-2010 at 19:45
Joined: January 30th, 2010
Posts: 31
Ok, I'm getting the exec to work, but It isn't any different from regular push. You said something about a bug in the cfg file? How is the exec supposed to look like?

Right now this is how the file looks like.

set g_knockback 2500
wait 1
set g_knockback 1000

And also, are you ever going to finish your beta backhand anims?

 #7 - Ranting Time... - 09-01-2010 at 01:46
Joined: October 18th, 2008
Posts: 892
Devil! Perhaps you could make one for FORCE LIGHTNING. Yes, then, with this newfound power, I will go to Jedi Academy multiplayer, take my army of SITH LORDS AND STRIKE- wait... Such a creation probably wouldn't work in multiplayer. And even if it would, I highly doubt one person could sway another individual into making such a creation. And furthermore, I play a personally modded version of Forcemod III, which changes the force powers altogether by adding an entirely new set, so such a creation probably wouldn't be compatible with Forcemod III anyway!

mad Kanh!!! Aaargh!!! KAHN!!!!!!

 #8 - 09-06-2010 at 14:11
Joined: January 30th, 2010
Posts: 31
Nevermind, found out how to bind something similar without using the utility.

bind <key> "g_knockback <num>; wait 1; +force_throw; wait 2; g_knockback 1000"

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