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Jedi Knight 3: Jedi Academy Downloads > Maps > Duel:
Peril in the Core
Filename: core.zip


Size:
Developer:
Downloads:
Date Added:
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12.73 MB
Patrick Haslow
4617
06-27-2005
Maps > Duel


Average User Rating: 9.1
Number of Votes: 35
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2 Other Files by Patrick Haslow:
- Devolution
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Peril in the Core - File Description  


Description:
This is the first really impressive duel map I've seen in a long time, so naturally I'm quite excited about it. big grin It's set in some kind of powercore, and reminds me of the original JK2 levels, in terms of dangerous heights and jumping to tricky ledges e.t.c. I'm going to point out the only two main negative things first to get them out of the way. There's a few small errors where curved patches meet (See second screenshot) which leaves a gap between obstacles - nothing which spoils the map, but it's still a small bug which is a pity. Otherwise, my gripes come with the lighting and design, in the small 'whitish' sections that come off from the area with four walkways, leading to the lifts. Everything else in this map looks great, but these two little corridors seem bland, and the textures just seem a tiny bit out of place.

Now onto the good things, which make up 90% of the map, and more. smile The shaders and effects used for the most part are fantastic - loving that circular forcefield with the rotating rings and the jump pads, but hating those annoying robots which always shoot at you. Grrrr. The map is kind of divided into two sections, the bit above the forcefield and the bit below. If you're above and fall, you're safe, but if you're below you're likely to fall to a nasty doom, however there are ways out, such as the gusts of air which pull you up the pipes and the moving platforms. Additionally, there's a small circular platform right at the bottom which reminds me of the place where Luke and Vader have their duel on Hoth, which was nice I guess. It all has this nice bluey glow, with some cool light flares and some very intricate architecture and patch work. I guess the only real flaw was the general wall texture, which repeats a little if you stare at it long enough lol, but I guess when you're dueling you won't notice big grin

I also believe this map comes with custom music and skybox, of which the latter you wont see too much of, but it's still nice to look out on in the elevator shafts. The music is general Star-wars stuff from Episode II (I think) and not to my tastes, but you can't argue with the fact that Star Wars music and a Star Wars map mix lol. There's also bot support, which is a necessary addition for all duel maps, so good job!

New Textures: Yes
New Sounds: Yes
Bot Support: Yes

~Szico VII~



Peril in the Core - Screenshots  
Screenshots:
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Peril in the Core - File Download Options  

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Peril in the Core - Readme  
Readme File:
================================================================
Map name : Peril in the Core
Map background : The Merr Sonn corporation has constructed a space station to aid in illegal weapons research in the desolate and frozen Anteevy system. A deadly battle rages within the station's power core after the corporation's devious plans are uncovered.
Game : Jedi Academy Multi-Player
Game Type : Free for All / Duel
Version : 1.0
Date : May 14, 2005

Author : Patrick Haslow
Email : patrick@patrickhaslow.com
Web : www.otherlander.com

Map description : Perilous Free-for-All battles or duels in the cavernous power core of the Merr Sonn Corporation's space station.

Additional Credits to : George Lucas, Raven Software, John Williams for "Jango's Escape"
Proxy for his JK2 map "Bespin Void", the inspiration for this setting.

Thanks to : Matt Hallaron, Judy Challender, the crew at Map-Review.com

================================================================
LEVEL INFORMATION
================================================================

New Textures : YES (created by author)
New Sounds : YES (from public domain source material)
New Skins : NO
New Objects : NO
New Music : YES (see above)

* Construction *
Brush Count : 2754
Entity Count : 589
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Goldwave
Known Bugs : none

======================================================
GAME PLAY
======================================================

This map is unusually small for FFA matches, and is best played with 2-4 players.
Bot support is provided, but they would do well to develop a fear of heights.
For dueling purposes, those wanting a larger dueling area should activate the force field to create a larger arena. For quick escapes or rapid transit, explore the boost pads and airjet tubes. Also, beware the energy beam projector and power conduits!

* How to use this map *

Simply place core.pk3 in your GameData\base directory

======================================================
ADDITIONAL INFORMATION
======================================================

* Copyright / Permissions *

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

****NOTE: No materials contained herein may be used without the written consent of the author.


Peril in the Core - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 14 | Last comment: 07-07-2005 at 04:16

 #1 - 06-27-2005 at 04:50
Maurox
From: (Bochnia)
Joined: March 23rd, 2004
Posts: 212
Quote:
(See second screenshot)

where?Roll Eyes (sarcastic)

 #2 - 06-27-2005 at 04:51
Maurox
From: (Bochnia)
Joined: March 23rd, 2004
Posts: 212
oh, lol ^_^
nice map, 9/10 (for being a duel)

 #3 - 06-27-2005 at 04:52
Szico_VII
From: (Bristol)
Joined: November 22nd, 2003
Posts: 728
In the second screenshot wink lol

 #4 - 06-27-2005 at 05:36
Nidox
From: (Zarki woj. Slaskie)
Joined: June 19th, 2005
Posts: 56
MAN THAT MAP RLZ!!!!!!!!!!!!
11/10
God bless u for the bot support...

 #5 - Rats. - 06-27-2005 at 06:36
Patrick_H
From: (Virginia)
Joined: February 4th, 2005
Posts: 11
Great review, good criticisms. Thanks too for the great screenshots, it definitely helps download appeal. You should be a photographer, Szico VII !

 #6 - 06-27-2005 at 12:25
Nkenobi
From: (Sherwood Park)
Joined: May 12th, 2004
Posts: 76
About time this was posted here! Good work!

 #7 - Forcefield - 06-27-2005 at 21:10
Dramatdude
Joined: July 27th, 2003
Posts: 15
Umm....how DO you activate the forcefield? confused Awesome map by the way. 11/10

 #8 - Boost pads! - 06-27-2005 at 21:27
Patrick_H
From: (Virginia)
Joined: February 4th, 2005
Posts: 11
Jump on one of the blue boost pads seen in the 5th screenshot for bouncy, forcefieldy fun!

 #9 - 06-27-2005 at 22:53
Dramatdude
Joined: July 27th, 2003
Posts: 15
Thanks man....that was fun! big grin 12/10 'cause now I know how to do the jumpy forcefieldyness of fun.

 #10 - 06-28-2005 at 05:27
LC_Lightning
Joined: August 10th, 2004
Posts: 7
10/10 - Excellent Map.

(Did Vader duel Luke on Hoth? I don't remember that.)

 #11 - 06-30-2005 at 15:32
NOZYSPY (Staff)
From:
Joined: April 28th, 2003
Posts: 801
sweetness man, love the things that rotate around the walls, how you do that?! Also, how you do that planet in the skybox? Looks ace. Love the forcefield texture that sorta pulsates too.

Was gonna review this map too, till all the files dissapeared from the inbox frown bah, oh well.

Nice work m8, 10/10.

Noz

 #12 - 07-04-2005 at 08:53
Flipip
From: (Southampton)
Joined: May 26th, 2005
Posts: 173
Nice, havn't seen a good duel map for a while big grin

8/10

 #13 - 07-04-2005 at 17:08
sithJculley
From:
Joined: December 4th, 2003
Posts: 349
as you know me fav map at the moment smile

 #14 - 07-07-2005 at 04:16
RinkXing
From: (Liverpool)
Joined: July 10th, 2004
Posts: 106
This is quite honestly my favorite duel map ever, awesome job



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