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| Peril in the Core - File Description |
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Description:
This is the first really impressive duel map I've seen in a long time, so naturally I'm quite excited about it. It's set in some kind of powercore, and reminds me of the original JK2 levels, in terms of dangerous heights and jumping to tricky ledges e.t.c. I'm going to point out the only two main negative things first to get them out of the way. There's a few small errors where curved patches meet (See second screenshot) which leaves a gap between obstacles - nothing which spoils the map, but it's still a small bug which is a pity. Otherwise, my gripes come with the lighting and design, in the small 'whitish' sections that come off from the area with four walkways, leading to the lifts. Everything else in this map looks great, but these two little corridors seem bland, and the textures just seem a tiny bit out of place.
Now onto the good things, which make up 90% of the map, and more. The shaders and effects used for the most part are fantastic - loving that circular forcefield with the rotating rings and the jump pads, but hating those annoying robots which always shoot at you. Grrrr. The map is kind of divided into two sections, the bit above the forcefield and the bit below. If you're above and fall, you're safe, but if you're below you're likely to fall to a nasty doom, however there are ways out, such as the gusts of air which pull you up the pipes and the moving platforms. Additionally, there's a small circular platform right at the bottom which reminds me of the place where Luke and Vader have their duel on Hoth, which was nice I guess. It all has this nice bluey glow, with some cool light flares and some very intricate architecture and patch work. I guess the only real flaw was the general wall texture, which repeats a little if you stare at it long enough lol, but I guess when you're dueling you won't notice 
I also believe this map comes with custom music and skybox, of which the latter you wont see too much of, but it's still nice to look out on in the elevator shafts. The music is general Star-wars stuff from Episode II (I think) and not to my tastes, but you can't argue with the fact that Star Wars music and a Star Wars map mix lol. There's also bot support, which is a necessary addition for all duel maps, so good job!
New Textures: Yes
New Sounds: Yes
Bot Support: Yes
~Szico VII~
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|  | | Peril in the Core - Screenshots |  | Screenshots: |  |

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| Peril in the Core - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Peril in the Core - Readme |  | Readme File: ================================================================
Map name : Peril in the Core
Map background : The Merr Sonn corporation has constructed a space station to aid in illegal weapons research in the desolate and frozen Anteevy system. A deadly battle rages within the station's power core after the corporation's devious plans are uncovered.
Game : Jedi Academy Multi-Player
Game Type : Free for All / Duel
Version : 1.0
Date : May 14, 2005
Author : Patrick Haslow
Email : patrick@patrickhaslow.com
Web : www.otherlander.com
Map description : Perilous Free-for-All battles or duels in the cavernous power core of the Merr Sonn Corporation's space station.
Additional Credits to : George Lucas, Raven Software, John Williams for "Jango's Escape"
Proxy for his JK2 map "Bespin Void", the inspiration for this setting.
Thanks to : Matt Hallaron, Judy Challender, the crew at Map-Review.com
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LEVEL INFORMATION
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New Textures : YES (created by author)
New Sounds : YES (from public domain source material)
New Skins : NO
New Objects : NO
New Music : YES (see above)
* Construction *
Brush Count : 2754
Entity Count : 589
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Goldwave
Known Bugs : none
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GAME PLAY
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This map is unusually small for FFA matches, and is best played with 2-4 players.
Bot support is provided, but they would do well to develop a fear of heights.
For dueling purposes, those wanting a larger dueling area should activate the force field to create a larger arena. For quick escapes or rapid transit, explore the boost pads and airjet tubes. Also, beware the energy beam projector and power conduits!
* How to use this map *
Simply place core.pk3 in your GameData\base directory
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ADDITIONAL INFORMATION
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* Copyright / Permissions *
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
****NOTE: No materials contained herein may be used without the written consent of the author. |  |

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| Peril in the Core - User Comments |
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The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 14 | Last comment: 07-07-2005 at 04:16
Maurox From: (Bochnia) Joined: March 23rd, 2004 Posts: 212 | Quote: (See second screenshot)
where? |
Maurox From: (Bochnia) Joined: March 23rd, 2004 Posts: 212 | oh, lol ^_^
nice map, 9/10 (for being a duel) |
Szico_VII From: (Bristol) Joined: November 22nd, 2003 Posts: 728 | In the second screenshot lol |
Nidox From: (Zarki woj. Slaskie) Joined: June 19th, 2005 Posts: 56 | MAN THAT MAP RLZ!!!!!!!!!!!!
11/10
God bless u for the bot support... |
Patrick_H From: (Virginia) Joined: February 4th, 2005 Posts: 11 | Great review, good criticisms. Thanks too for the great screenshots, it definitely helps download appeal. You should be a photographer, Szico VII ! |
Nkenobi From: (Sherwood Park) Joined: May 12th, 2004 Posts: 76 | About time this was posted here! Good work! |
Dramatdude Joined: July 27th, 2003 Posts: 15 | Umm....how DO you activate the forcefield? Awesome map by the way. 11/10 |
Patrick_H From: (Virginia) Joined: February 4th, 2005 Posts: 11 | Jump on one of the blue boost pads seen in the 5th screenshot for bouncy, forcefieldy fun! |
Dramatdude Joined: July 27th, 2003 Posts: 15 | Thanks man....that was fun! 12/10 'cause now I know how to do the jumpy forcefieldyness of fun. |
LC_Lightning Joined: August 10th, 2004 Posts: 7 | 10/10 - Excellent Map.
(Did Vader duel Luke on Hoth? I don't remember that.) |
NOZYSPY (Staff) From: Joined: April 28th, 2003 Posts: 801 | sweetness man, love the things that rotate around the walls, how you do that?! Also, how you do that planet in the skybox? Looks ace. Love the forcefield texture that sorta pulsates too.
Was gonna review this map too, till all the files dissapeared from the inbox bah, oh well.
Nice work m8, 10/10.
Noz |
Flipip From: (Southampton) Joined: May 26th, 2005 Posts: 173 | Nice, havn't seen a good duel map for a while 
8/10 |
sithJculley From: Joined: December 4th, 2003 Posts: 349 | as you know me fav map at the moment |
RinkXing From: (Liverpool) Joined: July 10th, 2004 Posts: 106 | This is quite honestly my favorite duel map ever, awesome job |
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