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Jedi Knight 3: Jedi Academy Downloads > Maps > Multiple Gamemodes:
Nar Shadda Landing Zone 17
Filename: landing_zone_17.zip


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23.57 MB
Map-Craft Mapping Team
http://www.map-craft.com
1160
10-24-2009
Maps > Multiple Gamemodes


Average User Rating: 8.6
Number of Votes: 8
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Nar Shadda Landing Zone 17 - File Description  


Tech: 10
Balance: 9
Quality: 9
FunFactor: 9
Stability: 10
Creativity: 9
Item Placement: 7
Size vs. Usefulness: 10

Overall Rating: 9.1

Description:
Before we get on with the review, let me give you a little background of this map. Err, well, this will probably say it better:

Quote:
The Pass-Me-Around was the idea of Pande and the dedication of the particpants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'reciever' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination ontop of the work of the first. And so, through 8 participants, a map was born, overseen by Pande (who made some last minute bot routing and map changes big grin) heavily scripted by the final participant, NAB622 (on top of/modifying previous scripting done in the map previously).

The entire idea of the map, from the begining, was to stuff as much detail into a small duel map as possible, and I think the team duly succeeded. From floor patterns to machinery to lights, this map is stuffed full of stuff to look at. And thanks to serious scrutiny by members of the team, no area is left unoptimized or not hinted. You can be sure of maximum FPS possible in the map while playing. smile


You've seen it here folks. A map, by not 1, not 2, not 3 authors, but 8 people worked on this map! It was definitely worth it, too. And... on to the review.

You know what this map reminds me of? Doctor Who. The orange lights, rusted metal, platforms and pipes all make me feel like I'm in one of their stories, it's so eerie. An abandoned station, a deserted depot, the lights on, waiting for none. According to the authors, the map really isn't set to a theme, but y'know, I like to set one anyways.

On the technical part, the map is full of detail. Every brace, indentation, ridge, and panel is coming out right at you, none of those textures that make it look 3D. 100 hours of work and it has really paid off. Texture quality is amazing, I didn't see any that were blurred or stretched, it's obvious you can tell that they really did a good job with that. Each room was different from each other, meaning that the whole map isn't just a repeat of every aspect. One on side of it, you've got rusted metal, orange lights and catwalks. On the other side, you've got sleek and shiny black paneling, and intricate shapes.

The feeling of walking around this place is, as I said earlier, eerie. The music is chilling, it's dark, and it's like you're just waiting for something to jump out at you. It's still, but there are things such as flashing lights and smoke that give it that tiny little effect like it's in motion, it'll give you the creeps if you play this in the dark.

The map's design was very professional and unique. Notable details and various spaceships make it feel like it was developed by a big-budget developing company.

Only downside is that the item placement is bad. In the FFA version, I can only find 2 guns in the entire map. Yep, that's it.

All in all, this map is definitely worth a download to check out. The only bug I could find is when you destroy the benches, pieces of them are left behind, floating in midair. Very good for a fan of suspense, and oh yes, enjoy.

~Authuran





Nar Shadda Landing Zone 17 - Screenshots  
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Nar Shadda Landing Zone 17 - File Download Options  

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Nar Shadda Landing Zone 17 - Readme  
Readme File:
***********************************
Jedi Knight: Jedi Academy
***********************************

Title: Map-Craft: Pass-Me-Around 1 / Nar Shadda Landing Zone 17

Authors: Pande, Lou, Mrwonko, Jedi Mediator, Exonimus, Nozyspy, Lazarus, Crazy Assassin, NAB622

E-Mail: [Email in readme file with .zip]
Visit Map-Craft.com and use PM tool or find emails in profiles if you wish to contact the participants involved.

Website: http://www.map-craft.com

Filename: landing_zone_17.zip
Filesize: 23.4 MB

Date released: October 13th, 2009

__________________________________________

INSTALLATION INSTRUCTIONS:

Take the pk3 out of this .zip file and put it in your Jedi Academy game's base folder. If you used the default installation directory, it should be something like this: C:Program FilesLucasArtsStar Wars - Jedi knight: Jedi Academygamedatabase

__________________________________________

DESCRIPTION:

The Pass-Me-Around was the idea of Pande and the dedication of the particpants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'reciever' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination ontop of the work of the first. And so, through 8 participants, a map was born, overseen by Pande (who made some last minute bot routing and map changes :D) heavily scripted by the final participant, NAB622 (on top of/modifying previous scripting done in the map previously).

The entire idea of the map, from the begining, was to stuff as much detail into a small duel map as possible, and I think the team duly succeeded. From floor patterns to machinery to lights, this map is stuffed full of stuff to look at. And thanks to serious scrutiny by members of the team, no area is left unoptimized or not hinted. You can be sure of maximum FPS possible in the map while playing. :)

This map features:

- Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.

- Lots of blowy-upy things!

- A secret area ! (FFA only)

- Fully functional fallable grate walkway. (Hint: support pillars)

More than 100 hours of work went into the creation of this map, due to the hard work of 'da boys' at Map-Craft.com. Look out for the next Pass-me-around map, on the Ruins theme!


//---->
Crazy's X-Wings
---->
Guess what? Crazy Assassin has been forgetful, and lost his hot-rod X-Wing miniatures. Can you help him find them?

There are seven total, and they're probably spread around the map.

Good luck!

__________________________________________
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LISCENSORS. NEVER GONNA GIVE YOU UP, NEVER GONNA LET YOU DOWN, NEVER GONNA RUN AROUND AND DESERT YOU! YOU JUST WON THE GAME!

******************************************************************
******************************************************************
ABSOLUTELY no use of or modification of the contents of the .pk3, without permission of the participant responsible for its creation. You will most likely be granted its use, but please ask first!
******************************************************************
******************************************************************


Nar Shadda Landing Zone 17 - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 34 | Last comment: 02-01-2010 at 20:23

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Authuran (Member) - 10-24-2009 at 18:50

 Expand#2 - Posted by: Ryojin (Member) - 10-24-2009 at 19:08

 Expand#3 - Posted by: Dark_Diablos (Member) - 10-24-2009 at 19:10

 Expand#4 - Posted by: Lord_Suibuku (Member) - 10-24-2009 at 19:21

 Expand#5 - Posted by: Authuran (Member) - 10-24-2009 at 19:23

 Expand#6 - Posted by: Pande (Member) - 10-24-2009 at 19:31

 Expand#7 - Posted by: Pande (Member) - 10-24-2009 at 19:38

 Expand#8 - Posted by: Fleamonji (Member) - 10-24-2009 at 20:33

 Expand#9 - Posted by: Ryojin (Member) - 10-24-2009 at 20:54

 Expand#10 - Posted by: The_Crazy_Assassin (Member) - 10-24-2009 at 21:16

 Expand#11 - Posted by: Authuran (Member) - 10-24-2009 at 21:26

 Expand#12 - Posted by: Authuran (Member) - 10-24-2009 at 21:29

 Expand#13 - Posted by: The_Crazy_Assassin (Member) - 10-24-2009 at 21:38

 Expand#14 - Posted by: sato1515 (Member) - 10-25-2009 at 09:04

 Expand#15 - Posted by: Authuran (Member) - 10-25-2009 at 12:13

 Expand#16 - Posted by: The_Crazy_Assassin (Member) - 10-25-2009 at 14:53

 Expand#17 - Posted by: NOZYSPY (Staff) - 10-26-2009 at 01:39

 Expand#18 - Posted by: TISZTELETES (Member) - 10-26-2009 at 02:26

 Expand#19 - Posted by: SithMasteR555 (Member) - 10-26-2009 at 08:52

 Expand#20 - Posted by: EraOfDesann (Staff) - 10-26-2009 at 10:09

 Expand#21 - Posted by: Pande (Member) - 10-26-2009 at 10:48

 Expand#22 - and @#18 - Posted by: Pande (Member) - 10-26-2009 at 10:50

 Expand#23 - Posted by: NAB622 (Member) - 10-26-2009 at 11:15

 Expand#24 - Posted by: NAB622 (Member) - 10-26-2009 at 11:16

 Expand#25 - download problem - Posted by: SMARSCH (Member) - 10-26-2009 at 12:25

 Expand#26 - Posted by: Authuran (Member) - 10-26-2009 at 15:30

 Expand#27 - Posted by: The_Crazy_Assassin (Member) - 10-26-2009 at 16:54

 Expand#28 - Posted by: sithJculley (Member) - 10-26-2009 at 17:58

 Expand#29 - Posted by: VagabondAngel (Member) - 10-27-2009 at 15:30

 Expand#30 - nice - Posted by: Exonimus (Member) - 10-28-2009 at 00:41

 Expand#31 - Posted by: dretzel (Member) - 10-28-2009 at 07:49

 Expand#32 - Posted by: Zurvan_Akarana (Member) - 10-28-2009 at 13:46

 Expand#33 - Posted by: nick2x (Member) - 10-31-2009 at 19:51

 Expand#34 - Good work. - Posted by: Solf (Member) - 02-01-2010 at 20:23



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