|NPC Droid Pack - File Description
| Description: |
Good lord, these are a LOT of droids.
Like, an insane amount. I've never seen and recorded these many astromechs, let alone in game before. There are a total of THIRTY-SIX droid npcs alone, not counting the available vehicles in this pack. That's right, you can drive some droids as well.
So basically, the best way to sum up this pack is to call it a big ol' recolor pack. Sounds kinda crude, I know, but that's about accurate. The majority of the droids are simply recolors of the base textures. Some are good, some are weird, others are repeats, but most of them are not. It's a pretty interesting pack, and some of the designs are really appealing. I like the imperial recolor of the R5 in particular, along with some of the green R2/R5's. Quite intriguing.
Now, what about these vehicles? Pretty simple, you get to drive a regular R2, an imperial R2, and a regular R5. Now what Helena here has done that's quite ingenious is using the VH_ANIMAL vehicle class, which unlike the walker class, will NOT run over everyone you see, which was an unintended feature in some of the other packs I've seen. It kinda makes it difficult when your R2 unit's rolling by you and he accidentally mows you down. This makes it so the droids won't be as much of a hazard, so you can walk alongside them without fear of getting crushed.
Now there is one minor technical nitpick I want to make. I noticed the droids seem to constantly loop the movement rotor sounds regardless if the droid is in motion or not. This may be an unintended side effect of the class, and could very well be remedied by simply jumping out, but maybe there's a way to fix this?
Now, am I the only one who thinks this needs a sequel? There's always the protocol droids to drive, gonks, and if you're feeling really adventurous, you can try your hand at interrogators, probes, and sentries. With a little creative .veh work, I think all of these could work beautifully. Just some food for thought thar.
Anyway, think you need moar droids to work with? Answer: This pack. VICTORY!
- Averus Retruthan
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|NPC Droid Pack - Screenshots |
| Screenshots: |
|NPC Droid Pack - File Download Options
Primary Download Locations:
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| Worldwide Mirror by FileFront |
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|NPC Droid Pack - Readme |
| Readme File: |
Jedi Knight: Jedi Academy
TITLE: NPC Droid Pack
AUTHOR: Helena Revan
FILESIZE: 3.3 MB
DATE RELEASED: 4 September 2010
CREDITS: These NPC's are based on Ravensoft's three astromech droids, found in the Jedi Academy base assets. I'd like to thank Valis Elensar and Z for helping me learn to use Gimp in order to create these skins, and for helping me evaluate the colours and overall appearance.
I'd also like to thank several people for their advice, for acting as testers, and for lending me servers to test them on, including BloodRaven, Razor, Geek, Caelum, Drako, Se7en, Rin Mintaka, Podoplovik, and Link.
INSTALLATION INSTRUCTIONS: Simply place the file called "NPC_Droid_Pack.pk3" in your base folder, which you'll find inside the "gamedata" or "Jedi Academy" folder, alongside Jedi Academy and Jedi Academy MP.
You might want to keep this documentation in a "downloads" folder. If you need to de-install these NPC's, just move the pk3 from base to "downloads." That way, you won't have to download them again if you want to use them later.
DESCRIPTION: This pack contains thirty-six Droid NPC's that you can spawn and play with in Jedi Academy MP. They behave exactly like the base Jedi Academy astromechs. To make them follow you, spawn a Jawa and walk in front of it so that you're the first player that the Jawa sees.
Their reactions are a bit delayed; as long as you're far enough away, they'll travel at random intervals toward the point where you were when they decided to move. As you move around, they'll choose new places to go. After each movement phase, they'll orient themselves to your current position, as long as you're nearby.
The pack also contains three NPC Droid Vehicles, which allow you to jump in and drive around as a droid. They feature realistic droid speed, designed to match default player walking speed, and turbo that briefly allows you to move at the same speed as a running player.
If you've previously downloaded the (JAWA) Temple map, you probably don't need this pack. All of the NPC's and vehicles were included as part of that map. But if you don't have that map, or you need to uninstall it, this stand-alone pack will let you use the droids.
BUGS: After much experimentation, the droid vehicles had to be made using the VH_Animal class. This means that you can only drive them by jumping in, and not with the "use" key. This also makes getting through doors a bit tricky.
These vehicles also don't have an explosion effect. The VH_Walker class was unusable because it killed anything it ran into, and the VH_Speeder tended to float after driving off inclines, and traveled three times as fast through the air as on the ground.
Lastly, although the droid vehicles are supposed to require both hands to operate, you can still activate and use your lightsaber after getting in, to deadly effect. But once you de-activate it, you won't be able to turn it on again without getting out of the vehicle.
COMMENTS: The NPC Spawn codes for the droid NPC's are:
R2-A1; R2-A3; R2-A5; R2-A6; R2-B1; R2-B3; R2-C4; R2-D1; R2-D2; R2-D3; R2-KT; R2-M5; R2-Q2; R2-Q5; R2-R9; R2-X1; R2-X2; R3-T2; R4-C7; R4-F5; R4-H5; R4-M6; R4-P17; R4-P44; R5-A2; R5-A7; R5-D2; R5-D4; R5-E4; R5-E5; R5-F7; R5-F8; R5-F9; R5-J2; R5-M2; R5-X2.
R2-A3 and R2-M5 are the same as R2-D1; R2-C4 is the same as R2-D3.
R2-D2, R2-Q5, R5-D2, and R5-D4 are simply aliases for the base NPC's r2d2, r2d2_imp, and r5d2.
R2-B3 is a name I assigned to an otherwise unnamed droid seen with R3-T2 at Mos Eisley.
R2-X1 is a name I assigned to an alternate version of R2-X2.
R5-J2 is probably what the skin for r5d2_imp would have looked like had it been made.
R5-E4, R5-E5, R5-F8, and R5-F9 are original designs.
I've tried to be as accurate as possible in these designs, but in some cases I had to improvise or follow my own judgment.
The droid vehicles are:
All of these droids are safe to spawn on any server where they've been installed. Anybody who has them will see them, and anybody who doesn't will simply see untextured R2 or R5 units.
Anybody may use the custom textures, shaders, and NPC's in this pack, provided they give proper credit to the author.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
|NPC Droid Pack - User Comments
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 13 | Last comment: 12-31-2010 at 00:11
Joined: April 28th, 2010
|Good job! |
From: (The Shivering Isles.)
Joined: October 27th, 2009
|Droids AND re-colors are stuff I like 9/10! |
Joined: July 23rd, 2008
|pink droid xD |
Is that an A-Wing vehicle in the 17. pic? And what map is it?
btw, good job
Joined: July 18th, 2009
|That's the Vjun1 map and A-Wing vehicle. |
From: (The Deep South)
Joined: September 11th, 2010
|i like the hot pink one xd |
Joined: July 27th, 2010
|nice.....i like it .....gud job playeh.....9.5/10 |
|SuperSmeg (Staff) |
Joined: April 18th, 2005
|No golden atromech droid? R2 needs some bling dang-it! |
From: (New Jersey)
Joined: July 22nd, 2007
|All top-quality skins. Great job at making them look nice and realistic, I must say. Well, most of them look realistic... Don't think I've ever seen a droid painted pink. XP |
Joined: September 1st, 2010
|I don't mind calling it a recolor pack. Nearly all the R2's and some of the R5's are based on ones in the movies. The duplicates are just aliases because some droids share the same colour scheme, like R2-A3 and R2-D1. R2-KT (the pink one) is a real droid, although not from the movies. I wanted to use the VH_Walker class so that the vehicles would explode when killed, and you could get in with the use button. But I couldn't let people squash each other by accident. Sorry about the looped sound. I wanted to use the base sound for movement, but I don't know how to make it shut off when you're not moving. I didn't try to add a power droid for two reasons: first, they walk, instead of rolling, so I don't think I could make a good vehicle with them. Second, there aren't really any alternate versions for NPC's. The Imperial protocol droid would be a nice playermodel, like the C3P0-Macman skin, but not really a vehicle, and as an NPC I don't think it walks. It just slides around the floor. So I stuck to the ones I knew I could make. |
Joined: July 27th, 2010
|anywayz...its very nice Helena...so u would be probarbly be doing a V2,ryte? |
and btw, do u have more submissions? probarbly.....
Joined: July 9th, 2010
|BTW, If you don't know the story of R2-KT, you should be ashamed! |
Go hide your shame in google!
Joined: October 1st, 2010
|It's Very Good Droid |
Joined: March 7th, 2009
|strange but i cannot use them |
too much space in the base folder
what to do?
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