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Jedi Knight 2: Jedi Outcast Downloads > Mods > Multiplayer:
JK:JO Clan League Mod (v 0.2)
Filename: league_mod.zip

Date Added:
Type / Category:
556.95 KB
v 0.2
Mods > Multiplayer

Average User Rating: 6.2
Number of Votes: 10
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JK:JO Clan League Mod (v 0.2) - File Description  

Well, this is a nice little multiplayer mod for Jedi Outcast. Itís not as much a mod made to have fun, but more of a utilitarian mod for people who want to duel, have tournaments, etc. So basically itís not for just messing around, itís for competitive play. It includes statistics tracking, as well as hack prevention. It can also detect both versions of a notorious user hack that lets people see health and other information. I like how this is a utilitarian mod, and not one thatís just for kicks and giggles. So, if you want to set up a tournament, and donít want people really screwing around, then download this. There are a couple of bugs, like how the project was never fully completed, and when you query the version number, it gives the wrong version.


JK:JO Clan League Mod (v 0.2) - File Download Options  

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JK:JO Clan League Mod (v 0.2) - Readme  
Readme File:
Jedi Knight II: Jedi Outcast
Title: JK:JO Clan League Mod
Author: XycaleTh
E-Mail: xycaleth@gmail.com

File Name: league_mod.zip
File Size: 556 Kb (570,320 bytes)
Date Released: 09 May 2006

This is version 0.2 of JK:JO Clan League Mod.

Create a directory in your GameData directory (e.g. C:\Program Files\Star Wars JK II Jedi Outcast\GameData\league) and copy everything in this .zip file to it.

If you are then using a dedicated server to run the mod, you can startup the server with '+fs_game league' after the jk2Ded.exe file name. Below is an example:

jk2Ded.exe +fs_game league +set dedicated 2 +exec server.cfg

Create a directory in your GameData directory (e.g. /usr/local/games/jk2/GameData/league) and copy everything in this .zip file to it.

If you are then using a dedicated server to run the mod, you can startup the server with '+fs_game league' after the jk2ded file name. Below is an example:

./jk2ded +fs_game league +set dedicated 2 +exec server.cfg

NOTE: If you would like to simply run the mod in game select it under options\mods.

JK:JO Clan League Mod was originally developed for use in competitive environments such as leagues, cups and ladders. Including anti-cheat measures as well as statistics and gameplay adjustment variables, it is an advanced and versatile mod ideal for any JK2 event.

I released this mod to the public so that if more people wished to use it, they can download the files necessary without having to ask me.

Known Bugs
* Typing !version into the console gives the incorrect version number for the mod.

This project was never fully completely, so there are likely to be some problems somewhere in the mod. Some of the more well-known problems however is that since the release of jkBot 1 AND 2 which no longer have detection mechanisms, this mod can longer detect them.

Change Log

- Added new rcon commands:
status2 svhelp
announce clientstatus
lockteam unlockteam
- Ready-up feature for beginning of match training.
- Added kick knockback probability cvar.
- jkBot v1.0 (unpatched) and jkBot v2.x detection.
- ClientConnect Log
- HackAttempt Log
- End of Round Statistics
- MOTD cvars
- WhoSpec client command
- WhoSpec cvar
- Userinfo Change Wait cvar
- (plugin) Real-Time clock on-screen.

- (plugin) Anti-scripting feature
- kick knockback bug fixed
- Kick Damage Multiplier cvar
- Fixed server crash bugs and exploits
- Black colour allow cvar
- Plugin required cvar

** CLIENT **
/help - Displays the help text.
/whospec - Shows who is spectating you, and how many people are spectating you.
/ready - If the server mod's Ready Up feature has been enabled, using this will tell
the server you are ready to begin the round.

** RCON **
announce <message> - Displays an announcement to everyone.
clientstatus - Shows a list of players with their rate, snaps, max packets, etc.
lockteam <team> - Locks the specified team (red, blue, free).
makeReady <client id/name> - Forces the target player to be ready for the match.
pluginstatus - Shows a list of players with their plugin version.
status2 - Mod equivalent of /rcon status. This version lines everything up properly.
svhelp <help topic> - Displays this help text.
unlockteam <team> - Unlocks the specified team (red, blue, free).

g_modDuelAllowMultiple - Allow multiple duels at once.
g_modDuelStartShield - Amount of shield given to players at the start of a duel.
g_modDMGKickMultiplier - Multiplies default kick DMG by this value.
g_modKickKnockback - Probability of kick knockback (out of 10).
g_modLogConnect - Log client connects.
g_modLogHackAttempt - Log hack or crash attempts.
g_modMatchStatsEnabled - Enable end of round stats.
g_modMOTDText - MOTD Text.
g_modMOTDTime - Time (in seconds) to show MOTD.
g_modNameAllowBlack - Allow black in names.
g_modPluginRequired - Force clients to download the latest plugin to join.
g_modReadyUpEnabled - Enable the Ready Up feature.
g_modUserinfoChangeWait - No. of seconds before clients can change their userinfo (name, model, etc)
g_modWhoSpecEnabled - Allow clients to use the /whospec command.

Future Additions
Unfortunately I no longer have the source code for this mod, so I can no longer make any changes to it.

- For the various number of exploit and server crash fixes, as well as helping me with some sections of the mod.

Lee Oattes
- For allowing the Duelers Mod source code to be open source, allowing me to use his macro scanning feature (anti script) which I further improved on.

The number of clans
- who gave me suggestions and support throughout the project, as well as helping me test the mod thoroughly so that it can be as good as it can be, without being too complex and bulky.


JK:JO Clan League Mod (v 0.2) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 8 | Last comment: 08-02-2007 at 00:31

 #1 - 02-26-2007 at 20:20
From: (QLD)
Joined: April 17th, 2006
Posts: 220
Looks nice. But I haven't got JK:JO though.

 #2 - 02-27-2007 at 07:58
Joined: February 24th, 2007
Posts: 3
thanx for making a mod for JO as this pc is rubbish and wonjt run JA d/l now

 #3 - 02-27-2007 at 17:42
From: (NJ)
Joined: June 30th, 2006
Posts: 31
nice, I was looking for this download

needed to use it for some stuff smile

 #4 - hmm... - 02-27-2007 at 19:27
Joined: May 28th, 2006
Posts: 51
does this work with 1.02? don't get mad at me for playing 1.02, 1.03 and 1.04 just wont work with my computer!

this sounds good though. Two Thumbs Up!

 #5 - 02-27-2007 at 22:11
Joined: January 21st, 2005
Posts: 34
I dont think any "gameplay" mod will work with 1.02. While that version is cool in some ways, ya can't have it all.

 #6 - 02-27-2007 at 23:30
Joined: February 12th, 2006
Posts: 4
Mods for jk2 only work for 1.04.

 #7 - Nice work =] - 02-28-2007 at 08:06
Joined: June 1st, 2005
Posts: 26
Alot of people already play using this mod. Its quite stable and perfect what its designed for. I recommend everyone to take a serious look at this mod, for all those who love sabers as it is, have more information on your performance and get a safe to use mod! Great mod XycaleTh xD!

 #8 - Ace - 08-02-2007 at 00:31
Joined: June 30th, 2006
Posts: 11
This mod has no admin, no punishments, no emotes, no empower or terminator and no cheats such as /dcghost, /amgc god...

Thus a lot of jk2 clans will never use this mod, its too fair...

Also this mod has flood protection across the board, vsay/model/saber colour/emote scripters will not like this mod at all, put this mod on your server and no one can lag it...

This is a mod for serious players, the only one of its kind in jk2...

Absolutely brilliant XycaleTh Pimp!

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