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| JKA Siege Map Pack 1a - File Description |
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Description:
This pack is basically a bunch of "fixes" for other maps the author has released, but not all of them seem to be hosted here so I'll give them a brand-new review. There are three maps here: H3H Base Assault, the Battle of Geonosis, and the Hidden Mine. All are siege maps, and they have all been recompiled to remove an error that was received because of custom models. These models have been removed so all the maps should not be playable!
Each map here is strong in its own right, and each has a very different theme. I liked the first quite a bit, the Base Assault map, as it had that "base" feel to it. The variation in lighting was also nice - some parts were lit in a white light, and others with a red light. The variation in brightness and texture also gave it a little bit more of an interesting feel, and with all of these maps they are of a decent size for a good siege match.
The second map, Battle of Geonosis, I was quite impressed with. I haven't watched Episode II in a while now, but I could immediately recognize the arena in which Padme, Anakin, and Obi-wan were supposed to be killed. Of course the map shows a point at which the three had already escaped (you can see the toppled pillar), and the rest of the arena looks quite accurate. The texturing is quite fitting, and the transport ships in the air above really add to the map.
The third map, the Hidden Mine, is quite a bit more expansive than I originally thought it to be. Is is somewhat of a rocky map, filled with lava, but definitely feels like some kind of mining or drilling project. The music, however - Duel of the Fates - didn't really seem to fit it all that well. The music in the other two maps fit very well, though.
If you have previous versions of these maps, make sure to read the read-me for important installation information!
New Textures: No
New Models: Yes
New Music: Yes
Bot Support: No
~Inyri
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|  | | JKA Siege Map Pack 1a - Screenshots |  | Screenshots: |  |

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| JKA Siege Map Pack 1a - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | JKA Siege Map Pack 1a - Readme |  | Readme File: Jedi Academy Siege Map Pack (For Siege Gametypes) Release
01/01/06
Title : JKA Siege Map Pack 1a
Author : p!ng
E-Mail : h3hh4x@gmail.com
Website :
File Name : siege_pack1a.zip
File Size : 34MB
Date Released : 01/01/06
New Textures : No
New Music : Yes
Bot support : No (Sorry)
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Ok, so I've made a few maps in the past, some were decent, others were not. One thing that annoyed many people (and myself) is that the Siege maps I made always generated an "EOF" error and prevented people from, you know, actually being able to play the maps.
I've FINALLY, discovered why this happens. It's due to the custom models and teams that I was using. What this map pack is, is a collection of a few of our past maps but recompiled and reconfigured to use the basejka teams that Raven has in the game.
The advantages of this are:
1) The maps don't conflict with other maps at all, so you don't have to 'clean out' your Base folder to get them to work.
2) By removing all of the custom models, the file sizes are WAY smaller. So, all (3) of these maps are almost the size of what one of them was before.
The disadvantages of this are:
1) Custom models are arguably more fun to play with.
2) You lose the ability to customize the classes.
IMHO, the pros very much outweigh the cons. What's the point of having cool classes and teams, if most people can't play the maps? I tried to match the teams up in such a way that makes sense for the map, but they're not perfect. If you see any ways that I can improve on this, please let me know!
I have more Siege map packs planned for the near future, but I wanted to see how the community would respond to this one first. Here are the maps included in this pack, with their changes:
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H3H Base Assault
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This was the first Siege map that H3H worked on and released. It was received well, but was plagued with EOF errors. Some people say it's their favorite Siege map. (I know, I find that hard to believe to, but I've heard it said.)
Synopsis: Team "H3H" has stolen a valued posession form Team "Master" (an old-school JK2 dueling clan) - Team Master's leader's lightsaber. Master mounts an assault on the H3H HQ to retrieve it.
Class Changes: This map now uses the default Hoth classes. It plays pretty much the same IMO, and I actually think it's a bit more balanced than before.
Other info: N/A
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Hidden Mine
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Personally, this is my personal favorite map that I've worked on. It wasn't received well, but I think it was mainly due to MASSIVE EOF errors. I guess we'll see if it gets more playtime after this release.
Synopsis: A band of Mercs are testing a devestating new weapon, and a Rebel force is dispatched to destroy all data relating to the weapon.
Class Changes: This map now uses the default Hoth (Offense) and Desert (Defense) classes. I honestly think it plays much better than before.
Other info: Yes, the infamous "secret" is still in! If you don't know what I'm referring to, well you should explore the map to find it. It could tip the scales in your favor.
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Battle of Geonosis
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This map was actually just released, and is what sparked me to explore the source of the EOF bug. It did better than I expected, and actually comments from people @ JK3Files motivated me to re-release a version that everyone could play.
Synopsis: Jedi vs. Mercs. It's the closest I could get to a loosely based AoTC theme, using the default classes.
Class Changes: This map now uses the default Korriban (Offense) and Desert (Defense) classes. I like the way it plays now. I miss the custom models, but I this the Jedi vs. Gunners idea is interesting and should be fun.
Other Changes: I made the map slightly more interactive, added some eye candy and changed the objective a bit. I also added more ambience. Watch this one, there's more to come.
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Install Troubleshooting:
!!!! BE SURE TO DELETE ALL PREVIOUS VERSIONS OF THESE MAPS !!!!111one
!!!! BE SURE TO DELETE ALL PREVIOUS VERSIONS OF THESE MAPS !!!!111one
!!!! BE SURE TO DELETE ALL PREVIOUS VERSIONS OF THESE MAPS !!!!111one
!!!! BE SURE TO DELETE ALL PREVIOUS VERSIONS OF THESE MAPS !!!!111one
!!!! BE SURE TO DELETE ALL PREVIOUS VERSIONS OF THESE MAPS !!!!111one
!!!! BE SURE TO DELETE ALL PREVIOUS VERSIONS OF THESE MAPS !!!!111one
Extract this zip into your Gamedata/Base folder. (3) files should extract: siege_h3h2b.pk3; siege_mine2b.pk3; siege_geo1b.pk3
Email me if you have any issues. I believe I've squashed all of the bugs, especially the "EOF" bug. (I know, 'bout time.)
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All credits are in the individual map Readmes. Check 'em out!
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Thanks for downloading, and try and have fun out there. |  |

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| JKA Siege Map Pack 1a - User Comments |
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The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 13 | Last comment: 10-17-2010 at 18:44
Dragonkin From: (Chicago, IL) Joined: June 18th, 2005 Posts: 153 | nice ta see that someone put these into a pack... |
Frogzilla From: (California) Joined: September 6th, 2005 Posts: 671 | holy crap! |
whoami775 Joined: May 21st, 2005 Posts: 313 | i have two of these but *coolness* i will DL this anyway
-rebornintheglory |
unifermiusmatty From: Joined: December 7th, 2004 Posts: 481 | Good work.
No, thats not all i'm going to say.... judging by the screenshots, the style inwhich the author has chosen to portray the environments leave me feeling better, seeing something that looks real for once... 
rather then the recent council mygeeto, which looked like a hoth remake. |
p1ng Joined: February 8th, 2006 Posts: 6 | I was hoping that by fixing the EOF errors that so many people reported, and by bundling some maps together in one easy download that it might breathe a little life back into Siege. I guess only time will tell; in the meantime I'm working on other projects so thanks for the support. And thanks for the review... IMO the lag time it takes to get posted at JK3files is more than made up for by the quality review staff and the promotion and recognition good projects receive. Not that I lump myself into the "good projects" category, but I appreciate it all the same. Rock on. |
wombat_hunter From: (Calgary, Alberta) Joined: August 7th, 2005 Posts: 8 | Should it say that these maps are now playable rather than not playable? |
p1ng Joined: February 8th, 2006 Posts: 6 | Hehe, yes I think Inryi meant "now" instead of "not". Funny how one letter can change the meaning so much. |
Recishu Joined: March 25th, 2006 Posts: 24 | I download them all AND THEN click this! >.< |
thebigbman From: (Indiana) Joined: February 13th, 2008 Posts: 26 | can somebody put these on their server?  |
tanglepaw From: Joined: December 19th, 2007 Posts: 164 | I'll try it! Looks awsome! |
Spior From: (Burgas) Joined: May 31st, 2009 Posts: 340 | HOW THE ***** DO YOU PLAY SIEGE GAMETYPE?!?!?!I TRIED BUT I JUST CAN'T PLEASE HELP!@!! |
broly3110 From: (0.0) Joined: August 2nd, 2009 Posts: 10 | great,its nice that you putted them in a pack |
Andrew388vivid From: (Van Buren, AR) Joined: October 10th, 2010 Posts: 5 | i dont see it in game wat should i do plz tell me |
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