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Jedi Knight 3: Jedi Academy Downloads > Maps > Single Player:
ISD Exactor
Filename: isd_exactor.rar

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6.91 MB
Maps > Single Player

Average User Rating: 7.1
Number of Votes: 14
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ISD Exactor - File Description  

Fear, for another single player campaign is in the works.

This particular one is a bold endeavor, at least for the main character: destroy an entire Imperial Star Destroyer...from the inside. Once again, take up the saber as Jaden Korr in this episodic adventure...or don't. <_<

Yes, in a rather bold move, Zurvan Akarana has created two versions of this work in progress, one with and one without shadowtroopers that you must confront, and since shadowtroopers are the only saberists in this one, this change can change your style from saber-only to hybrid gunner..or just regular gunner. A smart move, I'd say.

This map is actually going to be completed in 4 phases. The current phase addresses your initial entry aboard the ISD Exactor and your journey inward towards your next destination. Though very linear, this map is smartly designed, with a great choice of textures and a relatively realistic architecture(didn't see no normal route out of the hangar. >__>) The music was actually VERY different, for a change, which was refreshing. May not have been 100% appropriate for the mood, but still much better than John Williams Jabba Stew, complete with flabby anuses. Also, custom built NPCs made it feel so much more entertaining when you didn't know what your enemy was going to have on his person next.

Now there are a couple issues I want to address:

- Tie fighters in the hangar were very small in scale.

- Your music/stille.mp3 was missing, so y'started out in a silent map.

and finally, there's one thing I think this map really needed to be fully playable: Starter Build NPCs. What the hell is Averus talking about? Basically, so you don't have to go load another Jaden from a previous campaign, one can simply do, say "playermodel starter" in the console and get a certain set of force powers you'd think would be appropriate for this campaign, and saber styles. That way, people can get right into the mix and not have to worry about defecating on cats. This can also be done with guns as well. Not sure if you'd be able to remove the saber entirely, but if they could do it in T2_Dpred, then you can do it too!

So honestly, hoping to see this project reach completion. I will say that it was slightly startling to simply run through a door way and out into the abyss. Y'think it mighta warranted a hallway at least to round it off? I does, at least. Otherwise, a nice mission concept, and a great start for this campaign. Best of luck to thee.

- Averus Retruthan

ISD Exactor - Screenshots  
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ISD Exactor - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download ISD Exactor!

ISD Exactor - Readme  
Readme File:
ISD Exactor - Part I, Singleplayer

Author: Zurvan_Akarana
Email Address: leonzurvan@hotmail.de

This is the first part of a larger Singel Player Map, which shall be submitted by me in episodes like this. The individual parts are linked by level_change Scripts. I do it this way because it&apos;s more comfortable for me and if nobody likes it, I can simply cease making the next parts.

As for the background, you are Jaden Korr, by now promoted to Jedi Master, and your mission is to take down the Imperial Star Destroyer Exactor all on your own. After you have been brought on board inside a large crate, your primary objective is to destroy the entire ship by batteling your way to the command bridge (Which will be present in Part II) where you disable the main reactor&apos;s emergency shut-off, destroying said main reactor, which is located in the machine room (Part III) and then make your way to the escape pods (Part IV).
The ISD Exactor was (According to the Wookiepedia) the first Imperial-I class ship to be deployed, therefore I made it look kinda dirty and archaic on the inside.

There are two versions of the map, one with Shadowtroopers (Zurvan7) and one without (Zurvan7sh).

Questions asked by my beta-testers:

Q: How am I supposed to open the locked door at the end of the first corridor?

A: Going through the door, that is not locked will take you to a controll room (Departure Control). One of the orange consoles opens the door.

Q: Can&apos;t you do something about these Stormtroopers that keep committing suicide by jumping off bridges and such?

A: I tried it with AI-Blockers, but that messed up the Falling Animations in some cases. Therefore, I just let them jump.

Q: Where are the Secret Areas you promised?

A: There is one greater cache inside the big (breakable) computer-column in the departure control, a second one can be found by destroying a black computer screen in the dark control room with the glass windows and the last one is a couple of Med Packs inside the nearby shaft. Use Force Vision if you don&apos;t see it!

To install the map, just put the ISD_Exactor.PK3 in your Gamedata/Base folder.
In the game, you have to type devmapall Zurvan7 or Zurvan7sh.
There are no known bugs in this map, if you find some, please let me know!
Feel free to use the textures and customsounds in your own maps.

ISD Exactor - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 12 | Last comment: 12-28-2013 at 07:52

 #1 - 06-06-2010 at 01:01
From: (Pinneberg (near Hamburg))
Joined: January 29th, 2006
Posts: 49
Regarding the review: "Stille" is german for silence so I guess it's supposed to be silent.
Downloading as I'm writing, feedback will follow.

 #2 - 06-06-2010 at 01:07
From: (Pinneberg (near Hamburg))
Joined: January 29th, 2006
Posts: 49
I've got to correct my last post: I'm not downloading, I'm trying to. The download won't start. I'll try again later.

 #3 - 06-06-2010 at 02:26
Joined: October 27th, 2009
Posts: 1536
It's good to see more Star Destroyers around here, although I must say I don't like the selection of textures. From what I can see from the screenshots, the inside looks more like corridors of a hutt's palace on Tatooine, because of the lighting and textures... If I were you I'd change both. But good start nonetheless.

 #4 - 06-06-2010 at 04:15
From: (Essen)
Joined: July 19th, 2008
Posts: 92
Yeah, mrwonko is right. Stille.mp3 is nothing but a silent .mp3 file. You were supposed to start in a silent map, however in retrospect I'm not sure if that was a smart move... I simply found it amusing to sneak around the hangar and take out the techs with headshots from my Blaster Pistol. Since the music I selected for the rest of the map was pretty stirring, I figured that it would be nice to start in a silent area...
@JulioC: Yeah, the textures look quite scruffy, but, as I explained in the readme, it is a very old ship. However, if the others complain about this issue as well, I may release another version with a different set of textures...
@AVerus: The Starter-NPC thing is a great idea I've never thought of before, but this is one piece of advice I'm definetily going to heed! Also, you were right about the hangar. It is indeed lacking a normal door... I hoped that nobody was gonna notice... Uhm, well...

 #5 - 06-06-2010 at 10:21
Joined: February 16th, 2009
Posts: 319
Authentics mod in the screenies FTW!
As for the map, I wish my SP still worked right...

 #6 - 06-07-2010 at 00:15
From: (Pinneberg (near Hamburg))
Joined: January 29th, 2006
Posts: 49
Today the download finally worked. JK3Files, what's your problem? Anyway.
The map itself is pretty nice. It looked good, probably especially because of the good lighting, and nice texture choice and played well, too.
I found a couple of things that could be improved though:
- NPC navigation worked pretty well, though not perfect. You can use the nav show all command to visualize the waypoints and their connections ingame. Not all of them are connected. And why did you use point_combat? A usual waypoint (without _navgoal) would've been just as good, if not better. Well, maybe you had your reasons.
- Next thing is patches - you obviously know them, there are a lot of tubes, but you should've also used them on the ring in the final room.
- And you should use caulk more often / adjust your brushes better so invisible faces have caulk on them. Some invisible faces aren't caulked in your map and that causes minor graphical glitches for me.
- Vis. Have you ever heard of it? Short for visibility, it's the stage in which Q3Map2 computes which areas are visible to the player at any given time so the others don't have to be rendered ingame. Set r_showtris 1 and compare your map to any of Raven's maps to see the difference. Search for Hint Portals and Area Portals if you want to know what to do about that. Though first of all you should close your leak - that's when the player can fall/look into the "nothing" (= the void) at some point in your map, in your case behind the last door, which should never happen. Maybe you've got a giant caulk box around your map, but that doesn't help when it comes to vis.
- Secrets. I know they're supposed to be secret, but don't you think those in your map are nearly impossible to find? Besides the one in the shaft?

Wow, that probably sounded very negative. It's not supposed to, I'm just trying to help you to further enhance the map.

 #7 - Next Part Please! - 06-13-2010 at 06:44
Joined: February 10th, 2009
Posts: 89
I really liked it! It is simple but a very entertaining map. Please make another part!!

 #8 - 06-28-2010 at 12:12
Joined: April 12th, 2009
Posts: 153
i just noticed that nearly all the ppl who posted comments are german...

i guess jka is getting REALLY out of date for the states...

anyways, i downloaded, and...stuff... gonna test it smile

(by the way, there's a hilt i wanted to download called "voodoo kyle" and it keeps downloading some other zip that has nothing to do with it by another author... and it's got the same zip name so...i need help...)

 #9 - DonĀ“t stop - 09-23-2010 at 05:09
From: (Alicante)
Joined: April 1st, 2010
Posts: 6
I want Zurvan8!!!

 #10 - 06-04-2011 at 16:36
Joined: April 28th, 2003
Posts: 811
I have to say, the action screenshots look most impressive! Two Thumbs Up!

 #11 - MISSING! - 12-28-2013 at 07:50
Joined: December 12th, 2013
Posts: 23
/textures/system/physics_clip & /textures/system/clipmodel_nodraw MISSING!

 #12 - MISSING! - 12-28-2013 at 07:52
Joined: December 12th, 2013
Posts: 23
/textures/system/physics_clip & /textures/system/clipmodel_nodraw MISSING!

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