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| Halo Plasma Sword (3.1) - File Description |
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Description:
**NOTE** There are two .pk3s included in this .zip, the HaloSword (v3).pk3 is for JK2 only, if you want to use this in JKA, you will need to include BOTH the HaloSword (v3).pk3 and HaloSword(JK Compatibility Addon 1.3).pk3 to your JKA base folder!
Everybody loves Halo, apparently. Unfortunately for me I have never actually played any of the Halo games, except for a brief playthrough of the demo version of the original Halo, so I I am not that knowledgeable on the franchise. I do know when I see a cool weapon mod however, and this one here is definitely under that category! 
This here is a Plasma Sword from the Halo games, how the sword is supposed to work, I don't know, but it looks damn cool. This mod is a much improved version of LukeSkillz previous Halo Plasma Sword mod which was reviewed almost a year or so ago.
As you can see from the screenshots, this is nice and glowy. But curiously the glow doesn't come from a dynamic glow shader on the sword itself, but rather from a texture/shader, which mimics the effect of dynamic glow, thus eliminating some of the problems the author was having with this, as explain in the readme. The effect looks really good and I think this was a very impressive feat of ingenuity from the author.
There is a sword for every saber colour, so although the original halo Plasma Sword may only come in blue, here you can get them in all of the normal saber colours. There is also a lightning type shader that shimmers over the surface of the blades to give them that extra edge (if you will forgive the pun ). There is also another small, but clever addition, you will notice that instead of the classic JK Saber logo on the loading screens, it has been replaced with the silhouette of the Halo Plasma Sword instead, which I thought was a nice touch.
There are some bugs that still need to be ironed out however, for instance, when swinging the sword, you still get the saber trail behind it in whatever colour your lightsaber usually is, which doesn't really fit with the sword at all. Also, if you use the sword in staff mode, then part of the saber trail will appear frozen infront of the sword when you swing it, which is rather annoying. The saber trail definitely needs to be removed completely with this mod to make the swords look better when used. This is only a relatively minor bug, but it is a bit annoying since it is visually quite obvious. Either that or make a new saber trail to better fit the swords.
There are still a couple more neat features I haven't mentioned yet though. One is that the saber icon on the weapon menu at the bottom of the screen has been replaced with an image of a Plasma Sword, although the text still says lightsaber (it would be cool if this could be changed too). Also there are some fantastic new sound effects, electrical crackles and throaty hums which fit perfectly with this mod!
It is also great that this can be used with both JK2 and JKA, although be sure to include both .pk3s in your base folder when using this mod for JKA. As I said above: There are two .pk3s included in this .zip, the HaloSword (v3).pk3 is for JK2 only, if you want to use this in JKA, you will need to include BOTH the HaloSword (v3).pk3 and HaloSword(JK Compatibility Addon 1.3).pk3 to your JKA base folder!
Overall this is a fantastic weapon mod and a must have for Halo fans! Keep up the good work LukeSkillz! 
New Model: Yes
New Sounds: Yes
New Effects: No
~Nozyspy~
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|  | | Halo Plasma Sword (3.1) - Screenshots |  | Screenshots: |  |

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| Halo Plasma Sword (3.1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Halo Plasma Sword (3.1) - Readme |  | Readme File: ==========================================
STAR WARS: JEDI KNIGHT 2 & 3 MODIFICATION
==========================================
HALO SWORD (V.3)
================
AUTHOR: LukeSkillz
EMAIL: allegrogaming@gmail.com
CREDITS: Bungie/Microsoft for Halo
DESCRIPTION: Version 3 of my popular Halo Sword model. I've put a lot of time into making this as good as possible; I really wanted version 3 to be what comes to everyone's minds when they hear 'Halo sword mod'. Although it is mostly what I was hoping for, I may yet make a few more tweaks. We'll just see.
For this version, I've improved the blade structure (version 1 and 2 had a really messy model for the blade) to make for higher-quality textures (the UVW Mapping was disgusting prior to this version), added an animation to the blade textures (you may have to look closely, but there ARE little electric bolts zapping all over), and added a NON-dynamic glow. The glow was my big problem with the last version...relying on JK3's dynamic glow made the bloom around the sword very faint in JK3, and sometimes completely unnoticeable in certain environments, not to mention it left JK2 with a very boring-looking sword. Well, I've overcome that by adding a non-dynamic glow. It looks pretty decent (reminds me of video games from the late 90's) but sometimes the glow doesn't hide its polygons very well. Still, you'll have a hard time getting to angles where it will look a bit funny, and even then, it's not awful.
To top things off, I've created a Halo Sword to match every saber color, as well as assigned them to NPCs for the Single Player modes. Oh yeah, and keep your eyes out for a couple little bonus things, too ;)
INSTALLATION: This mod was designed to work 100% for both games, but installation is slightly different between them:
JK2 - Drop 'HaloSword (v3).pk3' into your 'base' folder (usually located at 'C:Program FilesLucasArtsStar Wars JK II Jedi OutcastGameDatabase'). That's it.
JK3 - Drop 'HaloSword (v3).pk3' AND 'HaloSword (JA Compatibility Addon 1.3).pk3' into your 'base' folder (usually located at 'C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDataBase'). That's it.
BUGS: As much as a tried to make this mod bug-free, there are still a few issues that inevitably remain:
1) Don't bother using First-Person mode. It WILL look awful.
2) ONLY use Halo Swords when this mod is in your base folder. Lightsaber blades don't show up on regular hilts, making gameplay awkward.
3) Because of the texture-based glow, force speed and saber throw will temporarily make the sword look slightly weird (i.e. boxes appear on the sword for the duration of the force power).
CONSOLE COMMANDS (JA ONLY): In JA, you can use the console to switch weapons. To do so with the Halo Sword, press Ctrl + ~, type in 'helpusobi 1' (without the quotes) to enable cheats, and then enter one of the following:
saber single_halo_b
saber single_halo_r
saber single_halo_g
saber single_halo_o
saber single_halo_y
saber single_halo_p
saber dual_halo_b
saber dual_halo_r
saber dual_halo_g
saber dual_halo_o
saber dual_halo_y
saber dual_halo_p
You can also mix together the single sabers for dual-weilding (i.e. saber single_halo_b single_halo_r). Basically just remember to enter the saber type (single_ or dual_), 'halo_' and the first letter of the color you want. Note that selecting a Halo sword color DOES NOT change the trail, floor glow, and colored lighting. You have to change that as well by entering something like: sabercolor 1 blue. If you have more than one saber, type 'sabercolor 2 blue' to do the same to the second.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. |  |

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| Halo Plasma Sword (3.1) - User Comments |
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The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 18 | Last comment: 01-09-2011 at 06:01 Click the symbol to expand all comments (view full comments)



















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