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Jedi Knight 3: Jedi Academy Downloads > Maps > Free For All:
GoldenEye Facility (1.0)
Filename: goldeneye_facility.zip

Date Added:
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21.4 MB
Maps > Free For All

Average User Rating: 8.7
Number of Votes: 22
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GoldenEye Facility (1.0) - File Description  

I seem to remember that one of my best friends had GoldenEye on the N64, I also seem to remember playing a bit of it in multiplayer, but that was a long, long, long time ago! Apparently this map is based on one of the more famous multiplayer maps from GoldenEye N64 and is supposed to be some kind of chemical weapons facility.

Whilst I remember playing a bit of GoldenEye N64 all those years ago, I have no idea what levels we played on and I certainly cant remember what they were like, so I decided to have a look at some videos of this particular level on Youtube. And I have to say, from what I have seen, this level is pretty accurate, both in its layout and appearance, though having never actually played the original level (or maybe I did but just cant remember!) I cant vouch for the accuracy of every aspect of the map.

The map itself is fairly simple, both in construction and lighting, however since this is comparable to the original map, I will presume it has been designed like this for the sake of reproducing the original accurately, as the author doesn’t specify whether or not this is the case in the readme. Otherwise I would make some suggestions on how the architecture and such can be improved, but if the map is meant to look just like the original, there isn’t really any point, as its architecture and texturing are simple on purpose!

All in all this is a decent map for FFA's, though it is perhaps a little small for JKA standards (the dimensions of the original map perhaps do not translate well into the Q3 engine on which JKA is based). Otherwise, on the subject of textures, I would suggest working on them a little more to make them even more true to the textures used on the original map. One feature I especially liked though was that the author used a script to make the doors rotate and not just slide, which is something I don’t think we see enough in maps, so good work there! On the subject of sliding doors, though, don’t forget to put a slight delay on your sliding doors to stop them opening and closing instantly if you press the use button for a little too long.

But wait, that’s not all! This mod also includes a second .pk3 file, which makes JKA a little more James Bond'ish, adding some new splash screens and even a new intro movie in the form of the classic James Bond intro, which was a nice touch! This second .pk3 also replaces the menu sounds and weapon sounds, though it only contains the sounds for the weapons, not the weapons themselves as seen in the screenies below. Weapons and accessories sold separately. stick out tongue

Keep up the mapping, I hope you will make some more GoldenEye N64 maps!

Bot Support: No
New Textures: Yes
New Sounds: Yes
New Music: Yes
Game Types: FFA


(Oh, and see if you can find the GoldenEye DVD/Video that’s been misplaced somewhere in the map, probably by a careless guard, Bond minions are usually on par with Stormtroopers... XD )

GoldenEye Facility (1.0) - Screenshots  
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GoldenEye Facility (1.0) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download GoldenEye Facility!

GoldenEye Facility (1.0) - Readme  
Readme File:
TITLE: GoldenEye Facility
AUTHOR: Omegasigma
Version: 1.0
E-MAIL: ajax860@hotmail.com
FILENAME:ge_facility.pk3 ge_assets_beta.pk3

Bot Support: no
New Textures: yes
New Sounds: yes
New Music: yes
Game Types: FFA
Eastereggs: 1

INSTALLATION INSTRUCTIONS: Unzip the ge_facility.pk3 file into your base folder.
OPtional: Unzip the ge_assets_beta.pk3 into your base folder

DESCRIPTION: The Second stage of the original N64 GoldenEye, and a famous Multiplayer map
that debuted in the same game. the map itself is supposed to a bio-weapon's chemical facility
that was first seen in the GoldenEye film, then in the video game with the same name, I
tried my best to reproduce everything the original had, down to the spawn points, tho
i had to add more spawners due to lack of.

BongoBob- For making the temple level which is what got me started on project GoldenEye
Szico VII- without your source files, I would have never learned as much as I did
Darth Zion- Helped me with scripting, fixing sounds, and various beta testing
Last Wish- Helped in my beta testing extensively, and gave me texturing tips.
RichDiesal - For your mapping tutorials
Graeme Norgate- without your music, GoldenEye wouldnt have been the same

BUGS: the bathroom door, player stuck glitch was fixed when i rescaled the tolits


GoldenEye Facility (1.0) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 22 | Last comment: 07-02-2011 at 13:51

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: LordDemhter (Member) - 01-23-2011 at 14:01

 Expand#2 - Posted by: Erstok (Member) - 01-23-2011 at 14:06

 Expand#3 - Posted by: Omegasigma (Member) - 01-23-2011 at 14:06

 Expand#4 - Posted by: sprites (Member) - 01-23-2011 at 14:13

 Expand#5 - Posted by: Omegasigma (Member) - 01-23-2011 at 14:38

 Expand#6 - Posted by: JJDunn (Member) - 01-23-2011 at 15:45

 Expand#7 - Posted by: JulioC (Member) - 01-23-2011 at 19:14

 Expand#8 - N64 - Posted by: Suru (Member) - 01-23-2011 at 20:51

 Expand#9 - Posted by: leonkennedy4011 (Member) - 01-23-2011 at 23:57

 Expand#10 - Posted by: Omegasigma (Member) - 01-24-2011 at 02:31

 Expand#11 - Posted by: JulioC (Member) - 01-24-2011 at 08:44

 Expand#12 - Casset - Posted by: Suru (Member) - 01-24-2011 at 17:14

 Expand#13 - Posted by: Suru (Member) - 01-24-2011 at 21:16

 Expand#14 - Posted by: Fallscrimjager (Member) - 01-26-2011 at 20:49

 Expand#15 - mod - Posted by: TriProx (Member) - 01-27-2011 at 14:05

 Expand#16 - Posted by: Omegasigma (Member) - 01-27-2011 at 15:54

 Expand#17 - Posted by: TriProx (Member) - 01-27-2011 at 16:18

 Expand#18 - Posted by: Ryojin (Member) - 01-28-2011 at 00:35

 Expand#19 - Posted by: The_Crazy_Assassin (Member) - 01-29-2011 at 17:20

 Expand#20 - Posted by: Ryojin (Member) - 01-30-2011 at 00:52

 Expand#21 - Posted by: Omegasigma (Member) - 01-30-2011 at 09:45

 Expand#22 - Posted by: TriProx (Member) - 07-02-2011 at 13:51

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