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Jedi Knight 3: Jedi Academy Downloads > Maps > Free For All:
Forgotten Imperial Outpost
Filename: forgotten_imperial_outpost.zip

Date Added:
Type / Category:
12.49 MB
Maps > Free For All

Average User Rating: 8.4
Number of Votes: 34
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Forgotten Imperial Outpost - File Description  

Tech: 7
Quality: 5
FunFactor: 4
Stability: 4
Creativity: 5

Overall Rating: 5

'Haunted' is more the word I would use to describe this map, although don't go thinking Doom3 or anything like that. No, this map is the kind of haunted that you'd expect to see on some kind of spoof, or a cartoon show like Scooby Doo. This is generally down to the almost laughable ghost noises that you can hear before entering the main complex. Funny, but not scary wink

The outside area appears to have been made in Easygen, usually a tool for creating nice and powerful landscapes. Not this time however - the author might as well have just made a big square for his outdoor terrain, because he certainly hasn't used Easygen to its fullest extent. The obvious thing to note is how much the texture repeats, but there are also some gaps in the terrain where you can see through to the new and 'pretty' skybox. The skybox does look nice, but because of lighting differences between the 2 new images and the old ones, you can see the seams.

As for the rest of the map... well...Z-fighting isn't the word. To quote Shadriss, it's more like 'Z-Warfare.' Everywhere you go there are fighting textures at seams, on doors, windows - basically everywhere. I won't get too harsh on this seeing as it's only the 2nd map from this author, but I do need to stress that this kind of error really needs to be avoided. Oh, and then there's the framerate as well. This is definitely lower than your average map, and it really shouldn't be. I can't confirm it for sure, but I reckon this map was actually leaked when the author compiled it, hence, no vis data, and the whole map is always drawn at the same time.

The inside areas are somewhat better than outside however - there's actually some fairly decent looking rooms if you search hard enough, and models are put to decent use. Furthermore, the lighting quality has been improved as well, and there were some really nice touches using spark effects. However, there's still plenty of issues I have with it, such as being able to see caulked surfaces from out of windows, and a grate which wont die from a shotgun blast, but will from a saber attack. Oh, and the flow is really bad for an MP map as well - far too linear, and would be much more suited to an SP style campaign.

One of the other major downsides is the lack of bot support, plus the author has included some unnecessary files in the pk3 such as the .srf and .nav files, which have increased the file size where it neednít have been.

New Sounds: Yes
New Textures: Yes
Bot Support: No

~Szico VII~

Forgotten Imperial Outpost - Screenshots  
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Forgotten Imperial Outpost - File Download Options  

Primary Download Locations:
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Forgotten Imperial Outpost - Readme  
Readme File:
A Jedi Knight: Jedi Academy Map
TITLE: Forgotten Imperial Outpost
AUTHOR: [DragoN].Warbird*
E-MAIL: warbird1@interia.pl
WEBSITE: http://www.indiglo.boo.pl

FILENAME: Forgotten Imperial Outpost.zip
DATE RELEASED: 16 January 2006

CREDITS: LucasArts/Raven Software, POINT MUSIC/ZAiKS-Biem "Distant space" (music).

INSTALLATION INSTRUCTIONS: Unpack file into your /Base folder.

DESCRIPTION: My second map ever! :P Story: As you watched trailer you know why this outpost is forgotten and abbandoned, or at least you should know. Outpost lies on the planet Ruusan* which is also a location of the Valley of the Jedi. When Kyle Katarn (light side) defeated Jerec, Remmnants forces were in dissarray, and all Imperial precincts and outpost were about to evacuate. Unfortunattely one of them which 'were blocking' entrance to the canyons leading to the Vally had a bad luck. An unknown and what, more, invisible force slaughtered all troops and officers. It's intentions remained a mystery, perhaps it wanted to reclaim or drain the force from the Valley as Jerec intended to. Perhaps it was sent by someone to kill Katarn, or perhaps it just didn't liked Imperials much ;P Many questions, very few doubtful answers. Nevertheless, many years later, since Jerec's destruction, people of Ruusan* almost forgot about many outpost scattered across planet's surface. Mysterious force never appeared again. There were rumours some time that force was a Jerec's spirit seeking vengeance... it were only a rumours. But another dangers may lure at the abbandoned structures. That's why this outpost is forgotten and abbandoned and haunted and.... End! :)

New textures: Yes
New objects : No
New sounds: Yes
New music: Yes
Game type(s): FFA
New effects: Yes
Bot support: No (somehow this mode (described in Raven's SDK) doesn't want to work...)

BUGS: Hmmm, let's see. Ah, there is one: lift sometimes acts stupid.

COMMENTS: This map may be also good for RPG'ing, but I'm not sure. Use at your own risk :D BTW: Did you know, that initial idea was to make a TFFA map? Or did you know, my previous map (Sigma) initialy was meant to be a 'Siege' map? Yes, yes! And did you know, that you should stop reading and start download this map immediately!? ;)

Take a look at screenshots.
* Rusann, Ruusan, Ruussan or Ruussann, don't know exactly.

Forgotten Imperial Outpost - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 13 | Last comment: 11-04-2006 at 16:52

 #1 - 02-04-2006 at 16:28
From: (Kentucky)
Joined: December 25th, 2005
Posts: 231
YES!!! DLing now!RockRockRock

 #2 - 02-05-2006 at 05:24
From: (Kolobrzeg)
Joined: July 21st, 2005
Posts: 1174
such as being able to see caulked surfaces from out of windows

Hmm if u mean this: http://jediknight2.filefront.com/screenshots/File/56306/7 , well I found it interesting effect so i kept it, I agree that not everyone would like it.

 #3 - 02-05-2006 at 05:25
From: (Kolobrzeg)
Joined: July 21st, 2005
Posts: 1174
But u r unable to see that without using /noclip, so?

 #4 - 02-05-2006 at 05:27
From: (Kolobrzeg)
Joined: July 21st, 2005
Posts: 1174
And this, http://jediknight2.filefront.com/screenshots/File/56306/10 , on my comp that texture works properly, that's why I sent my screenshots and u decided to include yours, hmmm.

 #5 - 02-05-2006 at 07:32
From: (Bristol)
Joined: November 22nd, 2003
Posts: 732
yes. because I have a clean base folder, and THAT is how everyone aside from you will likely see it.

 #6 - 02-06-2006 at 22:19
Joined: December 7th, 2004
Posts: 481
Look at SJC's kamino V1... you can see chaulked textures everywhere.

 #7 - 02-10-2006 at 09:36
From: (Kolobrzeg)
Joined: July 21st, 2005
Posts: 1174
When I was making this map I also had clean /Base folder.... so?

 #8 - 02-11-2006 at 06:25
From: (Kentucky)
Joined: December 25th, 2005
Posts: 231
Well i still think its cool, good job. 5/5

 #9 - 02-11-2006 at 22:37
Joined: December 7th, 2004
Posts: 481
to see the chaulked textures, you really have to look through the skybox at a particular angle...

 #10 - 02-13-2006 at 12:31
From: (Kentucky)
Joined: December 25th, 2005
Posts: 231
Wow, this is so cool! Fun is to this, as guns are to kill. aka This is a blast. lol (aka this is great for gun wars) (my friend and i spent all of 24 hrs playing with guns on this map. lol) (mini lan party!!!!! RockRockRock )

 #11 - 02-15-2006 at 22:37
From: (Kolobrzeg)
Joined: July 21st, 2005
Posts: 1174
It's good to hear someone likes it. What do u think about levelshot ? smile

 #12 - 10-08-2006 at 14:29
From: (Kentucky)
Joined: December 25th, 2005
Posts: 231
wow, how may years l8r, and im DLing this again, and up loading it to our server! ^^ LoL! Rock Rock

 #13 - 11-04-2006 at 16:52
From: (Kolobrzeg)
Joined: July 21st, 2005
Posts: 1174
Thx! smile

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