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Jedi Knight 3: Jedi Academy Downloads > Maps > Free For All:
Force Council Headquaters (v2.0)
Filename: fchq2.zip


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Version:
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Date Added:
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9.26 MB
v2.0
Roshi
6699
11-06-2004
Maps > Free For All


Average User Rating: 8.3
Number of Votes: 25
Related Files:
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5 Other Files by Roshi:
- DoA Flight Arena
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Force Council Headquaters (v2.0) - File Description  


Description:
Force Council Headquarters v2.0 is a visually brilliant map, the architecture and the use of curves to create his environment really has paid off, because it looks fantastic. My worry was about my FPS but due to some nice VIS areaportalling my FPS was always above 40. (No worries then) It's a big map, and takes a fair time to load - nothing like Kamino but longer than your average map. There's plenty on areas to look around, and some clan-based training areas like moving jump pads hovering over a foggy abyss smile Theres also some custom vehicles called "Mini-TIES's" which are basically really small versions of the original vehicles and are still pilotable. Its a downside you can't kill other people with them though, unless they're in a vehicle as well. You can fly around most of the base in there if you wanted, its good fun big grin

The ambient sounds here are great too, machinery, whistling winds down large holes, you name it - it's probably there. The music choice surprised me a bit, as it's so overused in my opinion and not really what I would have chosen.frown Moving on, there were a few things I was curious about. Firstly, there was a pitch black room with nothing that I could see in it. In the readme and pk3 there's vague references to some kind of camera room, which I suspect might mean there's more to this room that meets the eye, but I couldn't be bothered finding it wink There were a few patch bugs in the room with the rebel symbol on the floor - If you look closely at the curve around it, it doesn't meet the patch on it, but to be honest you won't notice it unless you're looking for it.

Other problems could include vehicle errors - as many of you know JKA has issues with a max custom vehicles limit, so if you get those errors you may need to remove other custom maps with custom vehicles included. However, this map was great fun to play and looks great. There's bot support as well, so you can play on your own! The final major thing that needs mentioning is the skyport area. You can teleport here and to other areas through floor teleporters around the map and end up at a hovering tower in a large bespin sky. There are 4 vehicles that respawn here for some ship fighting if that's your bag, and some guidance towers so you don't get lost wink

New Textures: Yes
New Sounds: Yes
Bot Support: Yes

~Szico VII~



Force Council Headquaters (v2.0) - Screenshots  
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Force Council Headquaters (v2.0) - Readme  
Readme File:
Force Council Headquarters 2.0
==============================

Mapped by Roshi
---------------
MSN/Email - mcmoohee@hotmail.com
AOL IM - mcmoohee

Description:
------------

This is a complete rebuild of my first map for Jedi Academy, "Force Council Headquarters" (FCHQ). The layout and theme of the map is much the same as the origional, however this version includes many more features than the last. Here is a brief list of the new features:

- completely reworked architecture
- security camera room (secret entrance)
- ambient sound
- enhanced balance arenas
- vis compile (unlike the last version, one room loads at a time, saving your FPS)
- sounds can no longer be heard through walls (vis compile)
- doors with soundsets (the previous version had silent doors)
- redesigned airport/council room
- 32 player slots
- bot routing
- mini TIE-Fighters/Bombers (released by Keshire)
- the mini TIEs have been tweaked so that they cannot kill other players, only other mini TIEs.
- their mass has been reduced to 0, so that they cannot bludgeon other players, and do not take impact damage (walls).
- please note that these mini TIEs are CUSTOM VEHICLES. If you get the ".veh extensions too large" error, your vehicle cap limit has been reached. This means you have too many custom vehicles in your base folder. You can fix this by deleting custom vehicles, or maps containing custom vehicles (DoA Flight Arena, Kotor Flight School, ect.) Since there are only 2 custom vehicles in this map, you need only delete 2 of your existing custom vehicles (or one map containing custom vehicles), if your vehicle cap limit has been reached.

Supported gametypes: FFA, TFFA


Force Council Headquaters (v2.0) - File Download Options  
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USA Central
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Force Council Headquaters (v2.0) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 15 | Last comment: 07-13-2006 at 08:00

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - woa... - Posted by: lord_killa (Member) on 11-06-2004 at 20:50

 Expand#2 - nice - Posted by: Bombafett (Member) on 11-06-2004 at 21:08

 Expand#3 - Posted by: lord_killa (Member) on 11-06-2004 at 21:18

 Expand#4 - Kewl - Posted by: ApostlePhilip (Member) on 11-06-2004 at 21:19

 Expand#5 - Posted by: lord_killa (Member) on 11-06-2004 at 21:20

 Expand#6 - Posted by: Bombafett (Member) on 11-06-2004 at 21:56

 Expand#7 - Posted by: sithJculley (Member) on 11-06-2004 at 23:30

 Expand#8 - HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - Posted by: pizzanowman (Member) on 11-07-2004 at 07:04

 Expand#9 - WOW SWEET - Posted by: Dowzer (Member) on 11-07-2004 at 07:30

 Expand#10 - Posted by: lord_killa (Member) on 11-10-2004 at 19:11

 Expand#11 - Posted by: RinkXing (Member) on 11-27-2004 at 02:23

 Expand#12 - omg! - Posted by: marco112 (Member) on 12-22-2004 at 03:47

 Expand#13 - Posted by: Padlockawan (Member) on 11-05-2005 at 14:04

 Expand#14 - Looks like flight arena - Posted by: SoT_Flame (Member) on 04-17-2006 at 21:14

 Expand#15 - whooo - Posted by: MathanJones (Member) on 07-13-2006 at 08:00



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