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Jedi Knight 3: Jedi Academy Downloads > Maps > Multiple Gamemodes:
Facility
Filename: facility_v2.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
3.64 MB
Darth NormaN
1314
06-03-2006
Maps > Multiple Gamemodes


Average User Rating: 7.2
Number of Votes: 22
Related Files:
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Facility - File Description  


Description:
I don't suppose I can persuade any of you to make a model of a Skaarj, can I? No? Oh well, can't blame a guy for trying.

This is a real treat for FFA fans, as Darth NormaN continues his recent streak of top-class maps with this little gem. Again, the style of the map reminds me of UT2004, hence the feeling of loss due to not having a Skaarj model or an ASMD shock rifle handy. Yet again, it's a well designed, complex map, and I'm struggling to believe that this was built in GtkRadiant - it truly looks UnrealEd quality.

The general theme of the map is an abandoned facility, which is conveniently laid out in a perfect setting for a tournament. Not to mention the liberal scattering of weaponry. It always creeped me out how buildings could be left in such a perfect state for people to run deathmatch competitions in. It's just too convenient...

We'll start with the grand tour. The first room seems to be some sort of storage room. There are two vats on either side filled with water, and other than that, the room seems empty and purpose-less. Nice environment for fragging. The weapons in this room are the thermal detonator, rocket launcher, concussion rifle, and tripmines. Not all are easy to find (but sadly, easier than they should be because of JKA's horrible floaty-gunny-spawn-point thing).

Going through the cleverly-designed door (which I thought was just there for decoration at first), you'll come out into a small hallway. This room has no real purpose other than to connect the two major rooms. You'll find a few more munitions in here, but nothing really significant. Now, onto my favorite room.

This last room is considerably more open than the previous two. As well as finding the more 'traditional' guns in here, you'll find plenty of space, and plenty of cover, for some serious gunplay. I found the architectural quality of this room to be very impressive.

Overall, I could find very few flaws, and the ones I did find were more personal preference than actual rational flaws. The only problem you may find is that the botrouting isn't high quality (NormaN admits this himself), and that your FPS may be slightly sub-par. If you're looking for a nice arena for guns and duels, then this is the map for you.

However, I do advise you to have a game with no force powers except Jump level 1 and guns only at least once - because in a map like this, it's great fun to play as if JKA was a traditional FPS.

~ Kouen

Bot Support: Yes
New Textures: Yes
New Music: No
New Models: No

Gametypes:
Free For All
Team Free For All
Duel
Powerduel

Recommended Players: 10-16



Facility - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge


Facility - File Download Options  

Primary Download Locations:
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Location:
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usa - USA Central USA Central
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Download from Worldwide Mirror by FileFront Download Facility!



Facility - Readme  
Readme File:
***************************
FACILITY v2.0 - JK3 map
***************************

Author : Darth NormaN
e-mail : darth-norman@gmx.de
ICQ# : 262187088

Mapname : Facility
Filename : facility_v2.zip
Filesize : 3.64 MB
Releasedate : 04.08.2004

Gametypes : duel powerduel ffa teamffa (16 players supported)

Buildtime : about 1 month
Compiletime : 55 min
Tester : myself ;P

Brushes : ~4900
Entities : ~370

Botsupport : Yes but not good
New textures : Yes
New music : No (mp/MP_action4)
New models : No

Description - Facility
-------------------------------------------------------------------

* Updated version of Facility
* My fourth map ever,second for JK3
* Map for the contest sponsored by www.seb-crea.de
* duel powerduel ffa tffa for 16 players supported

Installation: -Easy!, put the .pk3-file into ...JediKnight:JediAcademy/GameData/base !

Enjoy and good playing on it!

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


Facility - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 13 | Last comment: 06-05-2006 at 01:40

 #1 - 06-03-2006 at 10:04
connerl92
From:
Joined: November 24th, 2005
Posts: 35
looks like somthing from DOOM 3

 #2 - 06-03-2006 at 10:44
Devlin7
Joined: December 21st, 2005
Posts: 51
no offence but focus on OOC swoop race

 #3 - meh.. - 06-03-2006 at 10:55
Tapatio
From: (Jalisco)
Joined: May 31st, 2005
Posts: 98
i thought it was goldeney 007 facility Cry



btw nice map smile

 #4 - 06-03-2006 at 12:26
Szico_VII
From: (Bristol)
Joined: November 22nd, 2003
Posts: 728
it is essentially the ut2004 level, same design, same textures wink only thing thats off a bit is the lighting.

 #5 - 06-03-2006 at 12:59
Kouen
From:
Joined: September 14th, 2005
Posts: 1766
You mean that map is from UT2004? confused

That's sorta weird. It doesn't appear on my map list.

Argh! My UT2004 is broken! frown

 #6 - 06-03-2006 at 15:21
GalaxaR_Mace
From:
Joined: January 6th, 2005
Posts: 169
glad u finally released this. and @ number 2 he is focusing on it these are maps he has had finished for a long time just has finally submitted them here

 #7 - btw - 06-03-2006 at 15:23
GalaxaR_Mace
From:
Joined: January 6th, 2005
Posts: 169
oh btw look at the release date

"Releasedate : 04.08.2004"

 #8 - 06-04-2006 at 03:02
combine_zefex
From: (fjärås)
Joined: September 15th, 2005
Posts: 83
this looks like a map in Unreal Championship 2: The liandri conflict... it looks almost exactly the same... GJ!!! 9/10

 #9 - 06-04-2006 at 03:41
Szico_VII
From: (Bristol)
Joined: November 22nd, 2003
Posts: 728
Quote:
You mean that map is from UT2004?

That's sorta weird. It doesn't appear on my map list.


it aint called facility in ut2004, thats why wink

 #10 - 06-04-2006 at 06:00
NOZYSPY (Staff)
From:
Joined: April 28th, 2003
Posts: 801
Norman, i love your maps, i cannot believe how you manage to cram so much detail in stick out tongue You should be working for Raven hehe...

You must make us more, MOOREEEE!!! big grin

 #11 - @ Nozy - 06-04-2006 at 06:03
Omegamatt
Joined: November 2nd, 2005
Posts: 683
That's what happened to rgoer and Griffinclaw. People hired them based on their JK mods. Griffinclaw now works for Blizzard, but I can't remember who rgoer went to.

 #12 - 06-04-2006 at 06:23
Kouen
From:
Joined: September 14th, 2005
Posts: 1766
Quote:
it aint called facility in ut2004, thats why wink
No doubt. But, having played Deathmatch almost religiously, I think I'd have recognised it. stick out tongue

I got it now though. Reinstallation, ftw. wink

 #13 - 06-05-2006 at 01:40
vaderrocks
From: (victoria)
Joined: January 20th, 2006
Posts: 46
{ Please read rule #6. No advertising for other sites or forums. ~ Kouen}
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