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Jedi Knight 2: Jedi Outcast Downloads > Maps > Free For All:
Elite Council (1.0)
Filename: elite_council.zip

Date Added:
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22.07 MB
Maps > Free For All

Average User Rating: 6.4
Number of Votes: 25
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Elite Council (1.0) - File Description  

***WARNING*** This map does contain some flashing / strobing lights, be careful if you are sensitive to such!

Clan maps. Love them or hate them they are an integral part of the JKA and JK2 community. Some of the best mappers out there started off by making a map for the clan they were in (I know some personally) and they carried on from there and made some of the best maps around.

Personally I love clan maps; they always fascinate me. Unlike a normal map, a clan map is designed specifically with the needs of that particular clan in mind, which means they often have very unique or sometimes quirky features that you simply wont find on any other map. Personally I have great respect for clan maps as a form of level design, since they are so different from everything else.

Anyway, enough intellectual talk, let’s get on with the review! stick out tongue

This particular clan map has been made by Orshay for the Elite Clan. Other than that I don’t really know much about the clan, because their forums appear to be in Spanish, which I can’t read! But as the author explains in his readme:

This map is a Clan Council, which consists of a garden, lobby, Council Hall, duel room, rooms for members, swimming pool, changing rooms, bar and night-club, as well as many other elements.

First of all, there is a nice colonnaded walkway that leads into the main lobby area. The colonnade area uses textures from the Valley of the Jedi cut-scene level in JK2, which is good to see, since it seems to be pretty rare that these textures are actually used in maps. Paths to other parts of the map lead off from this lobby, which has a rather nice sculpture of the ‘JK’ Jedi Knight Lightsaber symbol in the middle. I personally thought this was a very nice touch, and looked good too!

The main feature appears to be the gigantic swimming pool, which is obviously designed to be used for huge clan swimming parties, or something like that. Along the same theme, the changing rooms, including working showers are on one side of the pool. On the other side is a row of bedrooms for the clan members. Moving on we come to a large door which leads to the garden area, which seems to be something very frequently featured in clan maps.

Moving on again past the garden, and through another door, we come to the funky night-club area! Here we have a crazy multicoloured flashing disco floor on which to do your dancing. If you need music, well just press the button at one end, and it will start of some dance music! Lastly moving back into the main lobby area, there is an elevator that takes you to the upper level where you can walk on the balcony overlooking the pool. The balcony ends in a cool bar area, where you can grab a drink after doing all that swimming!

Go to the other side of the upper floor and you will find yourself in the two large towers. One contains a duel room, again with a button you can press to start off some suitable duel type music. The other one contains a cool looking council room, with some nice fountains and water underneath a glass floor!

All in all then, this contains most of the things you could need in a clan map. A big added advantage is that apart from the names above the bedroom doors, this map doesn’t appear to contain any overt clan logos or insignia, so it could be used by anyone.

Now, things to work on. Personally I would like to see more architecture like in the colonnaded area infront of the lobby, I think that had a really nice feel about it. Also, a little thing that makes a big difference is the levelshot. Unfortunately this map doesn’t have one, so I would definitely add one for next time, a good levelshot is important for a good first impression. Apart from that I would say to keep working on the detailing of the map, and to add new and interesting areas.

Overall a good job here, especially considering it is the authors first map! So well done there mate! smile

If you are in the Elite Clan, want a new map to explore or think this map might be good for your clan, then give it a download!

New Textures: Yes
New Sounds: Yes
New Music: Yes
Game Types: FFA, TFFA, Duel


Elite Council (1.0) - Screenshots  
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Elite Council (1.0) - File Download Options  

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Elite Council (1.0) - Readme  
Readme File:


Author: Orshay
Map: Elite Council.
Clan:] Elite [
New Textures: Yes, (Own (CO and plates) and maps Forest_House, Dmf_v2.)
New Sounds: Yes.

Description -------------------------------------------- ----- --------

Elite is a clan which formed in Version 1.03 of Jedi Outcast. We have significantly increased in size recently, despite the fact that JK2 is an old game, thanks to our good reputation for honest play.
This map is a Clan Council, which consists of a garden, lobby, Council Hall, duel room, rooms for members, swimming pool, changing rooms, bar and nightclub, aswell as many other elements. It's my first map and I hope it is enjoyed by both members of the clan and the rest of the JK2 community.

----- Installation -------------------------------------------- --------

Extract the zip in the folder ... Lucas Arts Game data Base.

Greetings ;). www.clanelite.mforos.com

Elite Council (1.0) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 18 | Last comment: 04-14-2009 at 14:45

 #1 - Nice first map! - 09-03-2008 at 19:05
From: (Michigan)
Joined: March 21st, 2008
Posts: 113
Pretty good for a newbie at mapping.
And finally more maps for JK2 love it!

 #2 - 09-03-2008 at 21:26
Joined: December 24th, 2007
Posts: 209
Ok, but not great. 6/10

 #3 - 09-04-2008 at 03:38
From: (Lyon)
Joined: May 2nd, 2008
Posts: 152
Ok, but not great. 6/10

What do you need? eek!

This map is really well done and for a first one, it's awesome. ^_^

Keep up the good work, man!

I'm waiting for more maps from you. smile

9/10 Two Thumbs Up!

 #4 - wow - 09-04-2008 at 05:25
Joined: July 30th, 2007
Posts: 32
This map's lighting seems very well suited to the plain white light.

The whole style of the map really transported me there on a space station.
So kudos to you good Sir =)


 #5 - ooh - 09-04-2008 at 07:13
Joined: September 1st, 2008
Posts: 342
Cool! Very good job stick out tongue

 #6 - ok... - 09-04-2008 at 14:09
From: (Wisconsin)
Joined: August 18th, 2008
Posts: 229
ill DL it, but, if im not mistaken, that disco platform looks like the exact same one from the forest house map by Ook. I mean, the control panel is in the exact same spot!! Lemme get a closer look, then i'll come back and rate.

 #7 - 09-04-2008 at 14:27
From: (Wisconsin)
Joined: August 18th, 2008
Posts: 229
nvrmd the first post, its a different disco platform. But there were alot of errors and glitches. One of the disco tiles was blank(no color or flashing), several of the room computers had no screen, and all of the chairs in that one meeting room were passible (u could walk thru em). Overall though not half bad. 7/10

 #8 - cool! - 09-04-2008 at 16:11
From: (New York)
Joined: October 27th, 2007
Posts: 520
we RARELY see anynew good maps for jk2 so this is cool!

 #9 - 09-04-2008 at 18:44
Joined: July 21st, 2008
Posts: 5
The JK symbol and disco area seem exact duplicates of their respective counterparts in Lil Binger's bespin ruins, khomm, and forest house. frown

 #10 - 09-05-2008 at 16:12
From: (Madrid)
Joined: September 3rd, 2008
Posts: 1
Hello! Thanks for your comments big grin. Im' happy.
The lights of platform of the disco of forest_house is too a copy of other map called "LIGHTREFS.PK3" and the JK2 symbol isn't a copy, simply is a model of the game, you can see in the menu of jk2 the model of jk2 symbol wink. But thanks for the posts!!!

 #11 - why? - 09-06-2008 at 04:00
From: (London)
Joined: October 2nd, 2007
Posts: 34
you should make a version for JKA!! that would make it even cooler

Two Thumbs Up!


 #12 - Not Bad - 09-06-2008 at 13:27
Joined: May 27th, 2005
Posts: 24
I'm just gonna do the cons as constructive criticism
Some I'm sure your aware of...

No levelshot.
FPS were a little choppy.
No bot route. But bots are excellent swimmers wink
The music buttons gives the error:
WARNING: Entity used itself
Missing Textures.

For a first map it looks good.
How to keep the FPS down & 3 point clipping are worth looking into

 #13 - oh - 09-06-2008 at 13:27
Joined: May 27th, 2005
Posts: 24
Keep up the good work
looking forward to more

 #14 - 09-07-2008 at 11:50
From: (Lodz)
Joined: December 2nd, 2007
Posts: 25
This map makes me want to download JO ^^ Hope U will do conversion to JKA!

 #15 - meh - 09-12-2008 at 10:25
From: (Baden-Württemberg, Esslingen)
Joined: May 24th, 2007
Posts: 22
ive voted 6 - cause ive seen better stick out tongue

there are some detail mistakes...sorry but for me - there must be the details of the same kind

 #16 - THX - 09-12-2008 at 14:19
From: (Mohács)
Joined: September 12th, 2008
Posts: 30
I have a clan, and this map helped us a lot! Thanks!

 #17 - forest house - 04-14-2009 at 09:22
Joined: June 20th, 2006
Posts: 244
Where can we find this so called "LIGHTREFS.PK3" map? I'm suspecting B.S.

 #18 - Lightrefs map download link - 04-14-2009 at 14:45
Joined: June 20th, 2006
Posts: 244

Here is where you can download the lightrefs maps. It's just a black hallway with each type of light in it, and it's part of rich diesel's tutorial.

So I don't think Binger and Ook could have taken their dance floor from Diesel since he didn't have one in that map you're referring too.

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