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Jedi Knight 3: Jedi Academy Downloads > Scripts and Binds:
Easy Saber Editing Script (2.0)
Filename: eses_2.0.zip

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- Easy Saber Editing Script

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Easy Saber Editing Script (2.0) - File Description  

FEAR =_O I am ready to do many evils.

This script is very very limited in its capacity on its own, but is actually probably more useful than you would think it is, if you knew how it worked. The basic concept of the script is to abridge the saber changing process, so that you can basically ...skip the saber menu and /kill yourself to receive one of the default sabers. Also, this seems only to work with base JA. JA+ fails.

This script however lays out an ingenious precedent for a script for other mods. I would personally suggest expanding upon this script to possibly accommodate other multiplayer modifications if you have the time. There is much potential in this compleximplistic mod =_= yes, screw you, I decided to make a new adjective. Averus rules =_=

Bandwidth if ya got 'em =_=

- Averus Retruthan

Easy Saber Editing Script (2.0) - File Download Options  

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Easy Saber Editing Script (2.0) - Readme  
Readme File:
It's been four years since I've wrote this script back in the days I was playing Jedi Academy. Although time has passed and many new, better, bigger, prettier games have been released, I decided I can't forget about the titles that I've been growing up with and the players that still enjoy them. That's why I found, dusted and revised this old script.

This correction shouldn't have been numbered all the way to 2.0 (it'd be more like 1.1 or 1.01), but - the hell - it's been four years and the only thing this mod does is let you chose your lightsaber type, hilt and color quickly by using two bound keys you can redefine, so a comeback like that deserves a round version number for the sole achievement of coming back.

The file has been heavily cleaned, rearranged and optimized in the means of volume - having the exact same functionality like the previous version, it is now composed using 56% of the original number of characters! Thanks to that it has been possible to put the entire script into one file, thus receding greatly from the limit of total script data that can be loaded into the game. The file itself has been recomposed, too, having four categories now: Binds (you can change both keys used by this mod here), Strings (which can be now easily edited for localization or personal visual changes), Sets (the commands executed when chosing a saber look option) and the Source Code itself.

I tried my best to produce a neat, final version of this script that could be easily modified by users WHILE being as minimal as possible. ([Information for scripters wishing to change this file for themselves]: this last directive had me have compressed variable names to such as "csa" standing for "color of [single/staff] saber, clause A" or "mdLd" as in "[hilt] model of LEFT dual [saber], clause D", which was one of the two main optimizations that made this file small - the second being the use of Strings instead of reciting the sentences over and over again in the Source Code).

To reiterate:
1. To use the script, put "saber.cfg" file in your "[Jedi Academy path]GameDatabase" directory, then open the console window in game and type "exec saber". You operate the functionality by two default keys (which you can freely modify in the first two lines of the file): HOME to navigate though options and PAGE UP to accept them.
2. To make the script always load automatically when you join a game, add "exec saber.cfg" line at the very bottom of your config file, located defaultly at "[Jedi Academy path]GameDatabasejampconfig.cfg".

In case of any questions, e-mail me at the address now updated in my profile. I hope you'll like the job done to the mod, and - for the second and hopefully the last time - have fun ^^

Easy Saber Editing Script (2.0) - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 4 | Last comment: 05-20-2008 at 16:18

 #1 - 03-18-2008 at 06:04
Joined: January 7th, 2007
Posts: 314
Um, I got one question though. Does it /kill yourself after switching sabers? And can you choose color and all that?

 #2 - You say it does not work in JA+ - 03-23-2008 at 16:08
Joined: June 14th, 2007
Posts: 318
You say it does not work in JA+. True, but there is a workaround. In JA+, you have enabled the /saber commands. So simply bind something to it. For example, I have , binded to single, . to double, and / to staff.

Single binding is as follows: /bind <key> saber kyle
double: /bind <key> saber kyle kyle
staff: /bing <key> saber dual3

You will have to open up the assets0-3 files to find the names of the other ones, I just use the katarn .sabs and dual3, otherwise known as the 'Champion' staff.

 #3 - Oh... and also - 03-23-2008 at 16:09
Joined: June 14th, 2007
Posts: 318
need I add you also do not need to kill yourself in JA+ to switch...

good mod though, always useful for base players, wherever they are. smile (everyone is always talking about baseJKA servers... I can't find a single one. big grin

 #4 - 05-20-2008 at 16:18
Joined: October 18th, 2004
Posts: 3
kirbyman - there is an echo prompt just after picking your new sabers inquiring *if* you want to perform the /kill immediately. In this point you are one click away from letting it happen ('confirm'), or, conversely, two clicks away from delaying the change until you die in a more... "natural" manner ('change', 'confirm') - of course as long as being cut, blown, thrown, detonated, vaporized, choked, electroshocked, laser-stabbed or punched to death can be called a natural cause of death in the game's universe wink
As for the second part of question - of coure you can set the color! Actually the color constitutes one third of the things the script allows you to change. Anyways, this "mod" *really* is too much a minimal and trouble-free one in concept to even bother yourselves asking questions about it wink Just try it out for half a minute (it's all you need indeed) and see if it suits you!

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