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Jedi Knight 3: Jedi Academy Downloads > Maps > Duel:
Duel Firstgo
Filename: duel_firstgo.zip


Size:
Developer:
Downloads:
Date Added:
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1.89 MB
pk_hunter
598
11-25-2005
Maps > Duel


Average User Rating: 7.3
Number of Votes: 9
Related Files:
Latest 5 Maps > Duel:
- Hoth Duel (1)
- Duel_ezrium
- Gold Saucer (1.0)
- Industry (1.1)
- Arena (1.0)

1 Other Files by pk_hunter:
- Duel_Martyr


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Duel Firstgo - File Description  


Tech: 7
Quality: 7
FunFactor: 6
Creativity: 5

Overall Rating: 6.3

Description:
This level kinda reminded me of the Doom3 environment, not necessairily due to exceptional brushwork, but more because of the layout and texture set. I can't put my finger on it, but I do draw a link between this and doom3 when I play it. Maybe it's the lighting wink (That's a compliment as Doom3's lighting was superb Two Thumbs Up! ) That's not to say it doesn't have flaws though.

For a duel map, the layout is fairly well-worked; there's different height variations to jump between, and a circular route. The ceiling is possibly a bit low, as you can't do the full force jump without hitting it, but for the most part you'll have adequate dueling room. The one thing it lacks is a central area of a good size. There's the sandpit, but that has a wierd lighting bug, probably caused by the way you've organised your brushes, as it looks like the shadows are formed where brushes meet... and it looks a little put of place in a metal-walled complex. The loading screen seems a bit of a wierd choice as well.....but moving on...

As I said previously, the lighting is nice, although I can't help but feel that the illumination from the source is a little big. And downward pointing lights don't tend to produce that big of a glow on the ceiling. Some of the shadows looked a bit funky too, but for a first attempt at jk3 mapping it's not bad. I certainly think if you like the look of it from the screenshots you should give it a spin, but if it it's not your bag I'd advise you give this one a miss. By the way, it's a big shame you didn't include bot support in this map, as it really should be there for a map of this size and simple layout. I'm not sure if you know this.... but a .nav file isn't a botroute file, and I can only assume you've placed a .nav into the botroutes folder through mistake. For future reference, the file you want is a .wnt and the tutorial for creating them can be found here at jk3files, on the left hand menu smile

New Textures: No
New Sounds: No
Bot Support: No

~Szico VII~



Duel Firstgo - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge


Duel Firstgo - Readme  
Readme File:
***********************************
Jedi Knight: Jedi Academy
***********************************
Duel_firstgo
by
James Archibald (The Hunter, pk_hunter)
mr.jgamer@ntlworld.com

duel_firstgo.pk3
FILESIZE: 1,933kb
DATE RELEASED: 14/November/2005

Special thanks to RichDiesal. Without his site, i never would have got started mapping for JKA.
http://www.darthg.com/richdiesal/tutorials/index.html

INSTALLATION INSTRUCTIONS
Extract the .zip file using winzip in your gamedata/base folder.

This map is literally my second attempt at JK3 mapping. I have mapped for HL for over a year so i was fairly used to the concept. Anyways, im quite proud of it. It's a duel map, has custom music and that's about it.

BUGS: Weird lighting on the sand. Couldnt fix after 3 compiles >_<


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


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Duel Firstgo - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 10 | Last comment: 12-01-2005 at 04:42

 #1 - Posted by: game_freak444 (Member) on 11-25-2005 at 15:28
"This level kinda reminded me of the Doom3 environment"

Then I have to DL it!


 #2 - Posted by: game_freak444 (Member) on 11-25-2005 at 15:40
THIS MAP ROCKS!!!!! Rock Rock

15/10 This is great.
The lighting is good, the music is strange but good, and i liked the lighting on the
sand pit even though it's a bug.

again 15 out of 10

I love it Two Thumbs Up!

Good job.


 #3 - Posted by: game_freak444 (Member) on 11-25-2005 at 15:43
(EDITED by Szico VII) Please try not to double-post, thanks smile

 #4 - ehee - Posted by: pk_hunter (Member) on 11-25-2005 at 16:31
I didn't realise i was meant to put my on-site name on the e-mail but silly me. I'm super happy that the map is finally up and im glad you liked it game_freak444 ^_^

*ecstatic*


 #5 - nice - Posted by: E1025 (Member) on 11-26-2005 at 01:54
i like this map!stick out tongue i think i will down load!Two Thumbs Up!Two Thumbs Up!

over all: 7/10


 #6 - I like it :) - Posted by: JenovaR (Member) on 11-26-2005 at 06:58
I like this map, its flawed but then every map is flawed, nothing is perfect, but for what its aimed to be, it pulls it off very well, Looking forward to seeing more stuff from ya smile

 #7 - If he does continue mapping for JK3 ;) - Posted by: habboi (Member) on 11-26-2005 at 10:27
Yeah I wonder if you'll continue mapping for an older game Hunter wink
I wonder why you can't transfer detail like this into HL2 maps big grin

Good job on the replies eh...Perhaps you should re-make for a Gmod map big grin

Anyway I hope you come back to HL2 Mapping, your the entity guru after all.


 #8 - Hehe - Posted by: habboi (Member) on 11-28-2005 at 08:52
Good job on the front page pic wink
I would play this map but my JK3 file dissapeared as you know Hunter, come back to HL2, I think I can fix it this time, then you can play Gmod with me.


 #9 - Posted by: Insecure (Member) on 11-30-2005 at 12:11
Good map. Clever, interesting, and its pretty obvious you know your way around radiant. Very good for a first map, if it is one. 7.5/10
keep up da good work.


 #10 - Thanks - Posted by: pk_hunter (Member) on 12-01-2005 at 04:42
Quote:
pretty obvious you know your way around radiant
to be perfectly honest, i really don't know my way around radient, its just JKA and HL(which is what i primarily map for) both use heavily modified quake engines so the mapping is farely similar. To be honest, VHE is much better than Radient... Its much easier to use and its limits are much more stretchable. With radient i feel very confined and the view system is crap stick out tongue
in my opinion, of course. I guess its just about what you're used to.
Glad you liked it, anyways




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