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| Double-Cross on Nar Shaddaa (1.1) - File Description |
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Description:
Ah, Dark Forces 2: Jedi Knight... My favorite of the entire series! I know plenty of people who also like that one the best, so they may be interested in this map!
Before I begin with the review, please note that you will have to open the console and type "map zurvan6" to load the level.
It's a remake of the first level in Jedi Knight, titled Double-Cross on Nar Shaddaa. Or, at least, it's supposed to be a remake of that level. Right off the bat, when I spawned in the level, I found that things looked far different than they did in the old game. Having a Reborn attack me first thing didn't help either. Running through the level, I found that some parts of it matched the source quite well while others did not even come close. It almost makes me wonder if the author really had any experience playing the level, or if they just watched someone play it and decided to try to remake it. Some of the enemies and rooms were correct, but the addition of Sith to the level sorta ruined it for me. I was looking forward to a level where I wouldn't have to use my saber.
On a final note, I don't know what the purpose of including the IG-88 model was, as the droid doesn't seem to make an appearance in the level... EDIT: Apparently he does show up, but when I played through three times it he didn't show at all.
Anyway, if you're expecting an exact remake of the first level of Jedi Knight 1, then this level isn't for you. If you want a new SP level, though, there's no reason to not give it a download!
<|Ryojin|>
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|  | | Double-Cross on Nar Shaddaa (1.1) - Screenshots |  | Screenshots: |  |

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| Double-Cross on Nar Shaddaa (1.1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Double-Cross on Nar Shaddaa (1.1) - Readme |  | Readme File: Double-cross on Nar Shaddaa, Singleplayer
Author: Zurvan_Akarana
Email Address: leonzurvan@hotmail.de
After reading the title, most Jedi Knight veterans around here will remember those good old days. For everyone, who didn't play it back then: You're on Nar Shaddaa, the infamous moon of Nal Hutta, in order to capture the villanous droid 8T88, here represented by an IG-88 unit. While 8T88's team was formed by nothing but 95% Gran and a few rodians, I made the decision to mix in some human mercenaries and Mandalorian snipers, as well as some dark Jedi knights in order to make it more of a challenge.
Special thanks:
Last_Wish for his great IG-88 model.
My friend Paul for lending me his copy of Dark Forces II.
Nozyspy for being very helpful after my first submission failed.
To install the map, just put the Double_cross.PK3 and the IG88.pk3 in your Gamedata/Base folder.
--->In the game, you have to type devmapall zurvan6.<---
There are no known bugs in this map, if you find some, please let me know!
Feel free to use the textures and customsounds in your own maps.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. |  |

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| Double-Cross on Nar Shaddaa (1.1) - User Comments |
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The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 24 | Last comment: 06-03-2011 at 11:15
DuketheLuke From: Joined: July 18th, 2009 Posts: 49 | 88 does appear in the level, he's the boss at the end. |
Ryojin From: Joined: October 19th, 2005 Posts: 736 | Well, he didn't show when I played... Perhaps something is wrong with my game... Everything else runs just fine though, dunno why that would happen... |
BossVader302 From: (Orlando, Florida) Joined: August 28th, 2007 Posts: 53 | It figures it would be a rar file. UGH. Can ya make it a zip file too? |
DuketheLuke From: Joined: July 18th, 2009 Posts: 49 | idk, he's just standing at the edge of the platform with a flechette gun. |
DarthIain From: Joined: March 15th, 2003 Posts: 568 | BossVader, just download WinRAR.
It's quick and painless. |
Zurvan_Akarana From: (Essen) Joined: July 19th, 2008 Posts: 92 | Sorry, don't know what happend to your 88, but for the "true-to-original"-thing: I thought, the original Bar-Design was too simple to look good in JKA. Same applies to some corridors and those added docking bays near the end.
Well, what do you people think? Should I go one with remaking DFII levels, or not...? |
Ryojin From: Joined: October 19th, 2005 Posts: 736 | I guess the point I was trying to make is that I wouldn't consider it a good remake unless it's accurate to the original. That's not to say it isn't a good map, however... It was an okay map. |
Dark_Diablos Joined: April 17th, 2006 Posts: 965 | Mhm. Is it long?
We need more SP mods, but less of ones which take on the TFU storyline... |
DarthAyreon From: Joined: November 2nd, 2008 Posts: 109 | @Zurvan_Akarana:
Yes you should definitely remake more DFII levels! Even though they are not exact copies of the real levels, they are still nostalgic! |
Lord_Suibuku Joined: October 20th, 2009 Posts: 7 | Rename it from rar to zip its ez |
lukeskywalker456 From: (Montreal, QC) Joined: February 3rd, 2006 Posts: 6 | DuketheLuke: It's not IG-88 in DF2 but 8T88. Kyle called by its nickname '88'.
By the way, the maps really good although it's not exactly the same as in the real game but the map itself makes me nostalgic. |
DuketheLuke From: Joined: July 18th, 2009 Posts: 49 | I know that 8t88 is my favorite droid ever, they both have the same extension code though... I was just calling him that. |
AoF_Vigilante From: (Texas.) Joined: January 20th, 2009 Posts: 16 | What you should do is remake the levels where you actually have the saber and force powers, especially the boss fights!
Oh, except for falling ship, that's impossible! (sadly, that's my favorite) |
MooMooMonkey From: (New Jersey) Joined: July 22nd, 2007 Posts: 547 | Whether it's pin-point accurate or not, we don't want the display of the maps to go back toward the game it's coming from, do we? When recreating a map, it's best to add as much detail into it as possible, whether what you're referencing it from is or is not as detailed, to quite simply 'keep up' with the graphical evolution. (yeah, yeah, this game itself is long since its prime, too, but it's still good enough for now)
So I say if you plan on making more of these maps (of which I encourage), I say put as much detail into as you can, so long as you keep layout and NPCs and whatnot in mind while doing so.
Me? I've never played Dark Forces II. In fact, JA is the only one in the series that I own. D= We weren't very big on money back then... But in any case, I had a bit of fun, so I encourage you to make more for the community. Who knows? Maybe you'll go off and recreate the whole game? =D And even if you don't, the community would still love to see such things recreated for their nostalgia (mmhmmmhmm... nostalgia...), and everyone else for fun. Because...
I love it! =D |
TheZefy From: (Zéfilus) Joined: July 16th, 2009 Posts: 459 | Been a loong long time since I played DarkForces II
so I dont really remember how exactly the maps looked like.
I totally agree with Zurvan_Akarana; when ur trying make a copy of
any maps shown in the DF or DF2 or any other a bit older game,
a mapper has to make some detail differences since the original maps
might be just a little bit too.... simple- Great job Zurvan_Akarana, make some more of these maps plz |
Ryojin From: Joined: October 19th, 2005 Posts: 736 | Quote: I totally agree with Zurvan_Akarana; when ur trying make a copy of
any maps shown in the DF or DF2 or any other a bit older game,
a mapper has to make some detail differences since the original maps
Look at the Classic Doom 3 mod. It recreates the entire first episode of the original Doom in Doom 3. It keeps the layout of all nine levels pretty much the same, and updates the graphics just fine. A mapper doesn't have to make changes to the layout at all.
And having played both the first level of JK1 and all of Jedi Academy quite a bit, I can honestly say that one could successfully recreate the level with complete accuracy without any gameplay issues, as long as the saber and force powers are removed. |
katanamaru From: (Spring Tx) Joined: September 1st, 2006 Posts: 54 | Did anyone else have these bugs:
Had some missing textures.
In the beginning part, when you drop onto the little ledge to pick up a ammo or shield power up, being unable to jump back up onto the walkway.
Missing gun model from screenshots.
I dropped into base and had these problems. Also I was playing as Jaden and not Kyle incase that is a bug too. |
MasterHill From: (England) Joined: December 31st, 2003 Posts: 129 | I'm guessing IG88 was just to represent the droid called 8t88 in dark forces 2 |
LukeSkillz From: (KS) Joined: April 23rd, 2007 Posts: 246 | My thoughts on all this:
I have played through DF2 more times than I can count, and if I was any good at JKRadiant, I could probably recreate all the maps from memory. Since I'm not, however, I appreciate the work of someone who is.
The problem for me is that too much liberty was taken with this map. While I was happy to see certain areas almost perfectly recreated, and even a few secret areas still there, it just wasn't enough like the original. I use UnrealEd pretty often, and in my experience, the best way to recreate a map for a newer game is to recreate the map EXACTLY, and THEN add on the new details and make minor changes here and there. Maps created this way will end up very good, but it was obvious that this map wasn't done this way.
Don't get me wrong; as far as mapping goes, this is a decent map. But since it was also supposed to be a recreation, the method of creation should have been different so as to stick to the original as much as possible. |
seancsnm Joined: December 24th, 2007 Posts: 209 | It may not be very close to the original, but nonetheless, good-looking map. |
pablojaden1254 From: Joined: October 31st, 2010 Posts: 43 | this is cool! remins me for the good times.. jedi knight.. dark forces 2... and i finded a awesome remix for the frist level.. AWESOME!! 10/10 This s |
Alex_Williams From: (London) Joined: June 1st, 2011 Posts: 57 | The map's great but only thing i suggest in remakes of older video games (like dark forces II) is to yeah, add a few things which can help improve it, meaning, adding an extra table or crate here and there etc, but keeping the base layout of the original map. The only complaint i had here were the reborn, it really kinda ruined it for me to see them in this map, but other than that, great work! |
Alex_Williams From: (London) Joined: June 1st, 2011 Posts: 57 | Also, where did you get that bryar pistol model from, Ryojin? |
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