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Jedi Knight 3: Jedi Academy Downloads > Maps > Capture the Flag:
Coruscant Streets II
Filename: ctf2.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
2.07 MB
Cuko
2466
07-14-2005
Maps > Capture the Flag


Average User Rating: 6.9
Number of Votes: 22
Related Files:
Latest 5 Maps > Capture the Flag:
- Yavin Battle (v2.0)
- Pirates CTF (Beta)
- Two-Fort: Nar Shaddaa (Beta 1)
- Yavin Treetops
- Negata-G (final)

3 Other Files by Cuko:
- CTF Tribute
- Vertigo
- Fusion 2


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Coruscant Streets II - File Description  


Description:
This is an average sized CTF map based around the original 'Coruscant Streets' CTF for JK3. When I spawned I felt like something was missing, and it didn't take too long to realise that it was the lack of ambient music. For those of you who play with your own music or just turn it off altogether, this will be a treat for you, but I find it drains the potential atmopshere from a map. So I'm going to plead to the author to add some music if he's making a future version! big grin

The level itself is very solidly built, with a sturdy framerate in every part of the map, for me between 60-65FPS Two Thumbs Up! This does mean there's not too much exquisite detailing or mind-blowing effects but it's still a fairly impressive design. The inspiration from the original map was apparent when you play this and the original side by side, but there's enough difference to keep you playing. The lifts in particular, I thought were very well made, as were the flag areas, however there's this odd blue misty fog throughout the level which looked just a little out of place, not only in the red base, but other areas, because the map is in an enclosed city with some endless holes. It just didn't seem particularly fitting. There was also this kinda annoying/creepy sound I kept hearing when walking around the bases, and I couldn't figure out what it was or where it was coming from... wierd. frown

It's always good to see bot support, especially in CTF maps, so kudos for including them, but this map could have done without those posters which are placed around on giant billboards in some places. The pictures just didn't seem like the kind of things that would have been advertised in coruscant, that's all. Oh, and you didn't put a sky in! I'd have though you'd be able to see at least a few stars in the coruscant sky, but instead it looks like an endless hole, but going upward. frown Still, most people don't run around facing the ceiling so I'm going to let that drop big grin

The layout was fairly standard I think, for a CTF. There's two main routes to the flag on the main floor, and some little interlinking lifts between floors. For a more stealthy CTF I don't think there's enough variance, so you'll most likely run into someone when stealing/returning the flag. Still, maybe that's what CTF is about in JKA, I can't confess to playing it a great deal. frown If there was another complaint I'd have to make It'd be the blandness of the envoronment. More flashy neon signs and stuff could have brightened up this level a good deal, currently I just feel a little 'greyed-out.' However in conclusion I do have an overall positive opinion on this map, it's not bug-ridden or mad design, it just doesn't seem to go that extra mile for me. That won't stop you all from enoying it though smile - download it and see what you think.

New Textures: Yes
New Sounds: No
Bot Support: Yes

~Szico VII~



Coruscant Streets II - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Coruscant Streets II - Readme  
Readme File:
Coruscant Streets II

Author : Cuko
Email Address : contactcuko@hotmail.com
Website URL : n/a

Programs used : radiant

Map description : Coruscant Streets (ctf4) is the most popular and widely played ctf map in JKA. I wanted it to be enough like
ctf4 that the connection would be clear, but different enough to be original.
Most importantly, I wanted it to play well. I have been disappointed in the playability of some of my past maps -
This one plays well, and should be great for pugs.

================================================================
* Play Information *

Game types supported : CTF
New Textures : Yes
New Sounds : No
Bot support : Yes


* How to use this map *

Extract cs2.pk3 into base folder, load with the ingame menu

* Special thanks to : *

Ion, zod, & Tritoch for helping keep ctf fresh with their contributions.
Then, of course, the refresh community.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


Coruscant Streets II - File Download Options  
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Coruscant Streets II - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 5 | Last comment: 09-25-2008 at 17:42

 #1 - Posted by: DarthNaevus (Member) on 07-14-2005 at 16:26
I gotta say that isnt bad at all. I luv the map...

 #2 - Posted by: Jamesh2 (Member) on 07-14-2005 at 17:45
nice job, looks alot like the one in the base ja... a bit

 #3 - Posted by: cuko (Member) on 07-15-2005 at 09:38
Thx guys-
I appreciate the review- very well done.
Most important comment to me had to do with the framerate-
I could have done a lot more aesthetically (skyboxes, detailing, shaders) but this would have come at the cost of fps. The map was made particularly for actuall online play for the refresh community so fps had to be prioritized. I don't play with music, but I do regret not including it.
Thx for review/hosting!


 #4 - Posted by: Advancedreconclone (Member) on 11-24-2006 at 12:41
Two Thumbs Up!Two Thumbs Up!Two Thumbs Up!: ok very good i just dled it nice job please make more ctf

 #5 - This map was a waste of time!!!!!! - Posted by: AFL_Tarsus (Member) on 09-25-2008 at 17:42
Aaargh!!!Two Thumbs Down!Aaargh!!!
I was real disapointed in this map its beautyful and all but its all eye candy!
No Ships,nothing to do realy on a scale of 1- 10 i give it a -50!!!




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