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| [CONTEST] Dawn on the Plains - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Description: This map was submitted for the Jan-Feb 2007 Mapping Contest. To see the winners, check our Contest Archives.
This particular map, submitted for the Intermediate skill level, had quite a few high points, but enough bugs to keep it from making it to the finalist group. I has a great overall feel to it; atmosphere is something this map definitely doesn't lack. However several missing textures and some missing ambient sounds really lowered the overall quality of the map, which is certainly a shame.
Architecturally, this map is quite the sight. The terrain, while lacking its texture, certainly shows the author's proficiency with the software, and the castle-looking structure also shows itself off quite well. The only other thing that really lowers the quality of the map is the use of very repetitive texturing and, in some cases, unfit textures. The lighting could also be better in the indoor areas.
Overall a wonderful submission, though one that could use some work in specific areas. I definitely hope to see work from this author in future contests. Just make sure to thoroughly test your maps first!
Bot Support: Yes
New Models: No
New Textures: Yes
New Music: No
~Inyri
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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|  | | [CONTEST] Dawn on the Plains - Screenshots |  | Screenshots: |  |   | 
|  | | [CONTEST] Dawn on the Plains - Readme |  | Readme File: ********************
JEDI KNIGHT: JEDI ACADEMY MODIFICATION
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Title:
Author: Jedi_Mediator
E-Mail: klope3@msn.com
Website: *none*
Filename:
Filesize:
Date Completed:
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Installation Instructions: There are several ways to use most mods:
Auto-effect: These installed mods automatically affect the gameplay in Jedi Academy. They are extracted into the BASE folder of the Jedi Academy/Gamedata folder.
Load-up: These installed mods do not automatically affect the gameplay of Jedi Academy when you load the game: you have to load them up from the MODS menu under the "Setup/Mods" tab in the main menu.
Either of these are viable options, even for maps. Choose whichever is most convenient for you.
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Description: A small fiord during a foggy dawn. A nice, scenic place for a duel! ....or, *would* be.
Bugs: There are several small bugs with the bots in my duel map.
1. The bots will sometimes get stuck in walls.
2. For some reason, after one round of playing with bots, the game seems to forget the botroute and they start to do their default jumping dance randomly around the level. Currently, I do not know how to fix this.
----Any further bugs you may inform me of in the comments section, and I will try to fix them, or just contact me at the above address.----
Future Plans: I plan to greatly expand this duel map into a much more efficient FFA map. The graphics will be greatly enhanced and look very beautiful!
Comments: I would just like to note right here that I *was* going to enter my map in the Advanced rank...but several major things happened that seriously impaired my map's appearance. For this reason, I had to neglect the "Aesthetic Appeal" judging aspect and bump down to Intermediate.
1. My computer is incredibly slow to be doing the level of modding I do (processing-wise). Because even a very small light compile of my map took FOREVER, I knew that a full compile would probably take somewhere around three eternities :P For this reason, I had to -meta (full-bright) compile my map, instead. However, I did try to remedy this visual hit by adding fog and specular highlights on a few textures. I did tint nearly all the textures in blue, just to reinforce the dawn setting, but...it was far from adequate. Before modifying it at all towards the end of a V2, I will address these map errors/problems as quickly as possible.
Look forward to a beautiful FFA map in the future, rivaling even Arevass and BlueIce Twilight! :D
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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CREDIT: All goes to me, TerraGen, and the advice of many. |  |

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| [CONTEST] Dawn on the Plains - File Download Options |
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Primary Download Locations:
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| [CONTEST] Dawn on the Plains - User Comments |
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The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 11 | Last comment: 03-28-2007 at 01:54 [Snip!] so i think its a good map vut there were a couple missing textures so other than that this map s and s
[In the future, don't even bring attention to the fact that you have first post. There's a nice "#1" next to your name, and we can all see it. -Inyri]
Dude this map is so close to pure greatness, fix the textures and add more stuff like good shading, i see very great potential in this map! it just pops out at me what it could be like
Agreed, 8/10
I really like the architecture of this map, it combined with the brick textures sets the atmosphere expertly.
8/10 
~Darth Parrot ™
(PS: I've been having the exact same problem with textures not showing up on terrain I make, saddly I have no clue what causes it though.)
A jampconfig file is not the thing to include with a map file, people spend hours, setting up configs just right, i wondered why the hell all my configs suddenly went weird, after pulling half my base folder apart i discoverd a jampconfig folder in your map, lets just say i flushed the dam thing, and leave it at that.
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Wow...I certainly didn't expect to get this kind of feedback! Thanks, everybody, for all your kind comments. If anyone can believe it, I actually didn't put a *single light* in this map!
(A fact I am very sad about.)
Again, thanks so much for your admiration. In response to a few remarks, I do plan to continue mapping in this area. The medieval era is one that intrigues me greatly, and I plan to actually make an *entire castle* outta this guy. Look forward to it!
In response to you, Inyri, I, in fact, *did* test that map QUITE thoroughly (around fifty times, in fact), but there were no texture bugs that arose. I think it has something to do with something in the .pk3...ill look into it.
You have a shaderline called:
textures/general_terrain_temple/grass4
It's pointing to a texture called:
map textures/general_terrain_temple/grass4_2
That texture isn't in the .pk3, I assume it was in your base textures folder, and thus you didn't get the error when you tested it. Should be an easy fix.
I saw a couple cases of z-fighting, (brushes overlapping) and perhaps try making a brush that covers the stairs using the system/clip texture over it, so you don't bounce up all the stairs.
Other than that, it's a great solid layout, which will look much better with those fixes! Keep at it, and I hope to see a new release of this out soon! 7/10
YAY!!! , maybe could you make a big castle next? I tried to map, but I still get a load of errors 
Ahhh, yes, kessno, that would make sense. It was part of a grass shader, when the map had grass. That big missing texture is actually supposed to be snow--apparently the shader somehow got mussed up. I will work on checking the shaders more in the future.
Work on checking shaders in the future? Fixing the textures on this map and re- releasing this map so we don't look like we're fighting in a castle thats on top of the matrix!! 
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