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| Bloodmine Shaft - File Description |
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Description:
Bah! Bah, I say! Wedge was making this map for JK2 and ended up only releasing it for JA. Well, I'll review it anyway.
Wedge is one of those mappers who you wish were more prolific. I count only three maps created by him - though there may be more, I dunno. I had fun with my counting and may have lost track. One, ahahahaha, two, ahahahahaha... anyway. First and foremost, this is a lovely map. It really is very pretty. And like most beautiful things, it's also complicated. I'm not even sure I found a flag base. And I spent at least 15 minutes exploring this map. Granted, I was playing in FFA mode, but flag bases are usually obvious. I thought I found a base approximately 9 times, but I was probably wrong.
To really understand why this map is already a favorite by me, you have to play it. It's great for CTF, but it's good for FFA too. Ammo and weapons are plentiful. I really want to play a CTF on this map, but I don't see that happening - since he didn't make it for JK2! *cries* Anyway, check out this map by Wedge and then send him no less than 483 emails telling him why he should make more maps. 
Bot Support: Yes
New Textures: Yes
New Music: Yes
Game Types: FFA, CTF, TFFA
~AmosMagee
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|  | | Bloodmine Shaft - Screenshots |  | Screenshots: |  |

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| Bloodmine Shaft - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Bloodmine Shaft - Readme |  | Readme File: /---------------------------\
| JEDI ACADEMY MODIFICATION |
\---------------------------/
Title: Bloodmine shaft
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: bloodmine.pk3
File Size: 26.4 MB
Date Released: 13 Feb 2005
Description:
Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
Gametypes: CTF, Team FFA, FFA
-- Map Information --
Brushes: 17,451 (I kid you not. And I even turned the caves into models)
Entities: 1894
Custom elements: New textures, shaders, and models
Music from Unreal Tournament 2004
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
-- Notes --
This has taken me far too long. You'd all better enjoy it.
The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
-- You-Know-What --
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. |  |

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| Bloodmine Shaft - User Comments |
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The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 13 | Last comment: 05-17-2010 at 04:44
MeusH From: Joined: August 21st, 2003 Posts: 382 | Amazing. Like UT2004DoomIII maps in Jedi Academy
Good job! |
Nkenobi From: (Sherwood Park) Joined: May 12th, 2004 Posts: 76 | I said ti before and I will again the coolest map I have ever played for Jedi Academy. |
gothicX From: Joined: August 4th, 2003 Posts: 215 | Wedge released over 7 maps, I'm fairly certain of that. |
govf_5k From: Joined: September 14th, 2003 Posts: 201 | looks like the gamma is turned way up... I like it darker.
Lovely wedge, I say again.
tk-409er |
lassev From: Joined: May 18th, 2004 Posts: 62 | Wedge is a 1337 master. |
pizer From: (Ljubljana) Joined: March 1st, 2005 Posts: 22 | nice map looks like the one from vengeace of the sith mod |
Cr33dos3 From: (Glendale, AZ) Joined: December 4th, 2003 Posts: 120 | i got lost in there a lot, but still a great map, and with the Raid3:ffa map weapon changes and using Master Chief skin, it gave a Red Faction I feel to it, which was cool |
rebscum Joined: October 8th, 2002 Posts: 46 | dude... why don't you have jka yet? you can get it for less than 20 bucks.... |
Darth_Raffaan From: (Vantaa) Joined: February 21st, 2006 Posts: 1 | Awesome map, the best JK3 map i have ever played... |
risc From: (Sydney) Joined: October 28th, 2005 Posts: 35 | dude, this is probly the best JA map i have ever seen. why cant you make more like this?
anyway its awesome 10/10! |
RussianComrade From: Joined: July 4th, 2005 Posts: 986 | Wow. Just...wow. It has this great UT feel to it...sweet map. Only problem is the bots have trouble with all the lifts. |
jinxfifty From: (New York) Joined: July 2nd, 2008 Posts: 103 | you make awesome maps 
<------ downloaded all chu maps :3 |
kotorfanatic Joined: May 1st, 2009 Posts: 58 | Guys i keep getting this 403 forbbiden error i cant download it any help would be great thx |
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