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Jedi Knight 2: Jedi Outcast Downloads > Maps > Duel:
Bighall Duel
Filename: duel_bighall.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
165.65 KB
whakoworld
168
07-21-2006
Maps > Duel


Average User Rating: 7.3
Number of Votes: 16
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Bighall Duel - File Description  


Description:
Okay, here we have a small duel map. Most duel maps are small, but this one is a little big bigger. The reason? It has two levels. Yep, it has an upper and lower level. It also has a random outside area that you cannot get to.

Okay, for the main duel area, it's a square with a statue at each corner. What I don't get, is why the statues aren't all facing the middle of the square. When you're making something of even mild importance, the statues should face that place, as a point of honor and respect. But this isn't the case here. The upper level is just a small walkway for jumping around on. There was one big thing in this map that I didn't get. This was the observation area that was outside the duel area. While that might be there for observation, it's blocked off. Why put in part of a map that you'll never be able to get to? I would love to have a duel in that map and go all over it, from the bottom level to the top one and then outside. So I just don't get that.

Bot Support: No
New Models: No
New Music: No
New Textures: No
Gametypes: Duel, FFA

~Zach



Bighall Duel - Screenshots  
Screenshots:
Click to enlarge Click to enlarge


Bighall Duel - Readme  
Readme File:
***********************************
Jedi Knight: Jedi Outcast
***********************************
TITLE: Duel Training Hall
AUTHOR: whakoworld
E-MAIL: whakoworld@hotmail.com

FILENAME: duel_bighall.pk3
FILESIZE: 167 kb
DATE RELEASED: 19.07.2006

CREDITS: No-one, just me, although oxyonagon taught me how to map

INSTALLATION INSTRUCTION: Put the .pk3 file in the JK2 "base" folder.

DESCRIPTION: This was intended to be a small training hall found on Yavin or the like.

BUGS: The bots have a tendency to jump into the fire sometimes

COMMENTS: I released this a few years ago under the name "Nejaa" on pcgamemods.com so i am not plagiarizing the file, i am the same person! :D
I've decided to start mapping again so i thought i would re-release it under my current web name. Enjoy!

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


Bighall Duel - File Download Options  
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Bighall Duel - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 7 | Last comment: 08-02-2006 at 12:41

 #1 - Posted by: reelo (Member) on 07-21-2006 at 18:40
Yeah it would have been better if you could go outside.

 #2 - Posted by: MasterSora (Member) on 07-21-2006 at 21:33
wouldnt a observation area be just for looks in a duel map anyway?

 #3 - Possibly a design element. - Posted by: JEDIofONE (Member) on 07-21-2006 at 22:52
The observation area could have quite possibly been a design element to give it an additional sense of realism, similar to areas in Single Player you can see but not access without noclip - background detail that helps solidify an ambience.

 #4 - Posted by: RussianComrade (Member) on 07-22-2006 at 18:56
I like it. Very neat. Good work!

 #5 - Posted by: Xsear (Member) on 07-24-2006 at 10:23
The screens looks awsome, but with no bot support, no power duel and not even music, i wont download. Update it!

 #6 - Posted by: whakoworld (Member) on 07-25-2006 at 17:28
Hmm... thats odd, the first time i released the map it did have bot support. I'll fix it and re-re-release (stick out tongue) it. Thanks for the critique anyway! smile

 #7 - Posted by: JaketheJew23 (Member) on 08-02-2006 at 12:41
It serves its purpose; to duel.



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