|Battlefront Bespin Platforms (3.0) - File Description
| Description: |
Here Double W Jedi brings us version 3 of his battlefront Bespin Platforms map. Being quite a big fan of the original Star Wars Battlefront, Iíve played on the Bespin Platforms map a lot of times, it just so happens to be one of my favourites! So I am glad to see that someone has brought it to JKA.
I didnít actually play the previous version of this map. I saw it, and was going to download it, but something must have interrupted me and I completely forgot, so I was rather pleased to see this in the JKFiles waiting list!
Letís start of with the proís first of all.
As the author explains in his readme, the amount of space to fly around in has been increased, which means more room for dogfights! The skybox also has a new texture, a re-coloured version of the original Bespin skybox, which I actually think looks rather good (although the original Bespin skybox was actually more accurate colour wise if I remember). He also says there are more ships to use and that the maps geometry has been improved over the last version.
One of the most important parts is that there is actually two maps in here! One for the Clone Wars era, and another for the Galactic Civil War era, which I thought was a very nice touch! There is also new music, which goes well with the map, although the music in the Clone Wars era map didnít sound very good quality.
Overall, from what I can remember of the actual Battlefront map, the layout of this map is very accurate, and instantly reminded me of the Battlefront version, so well done there mate!
Now, letís move onto the conís.
Although the layout of the map is good, the geometry and structures in the map could still do with quite a bit of work. For example the roof of the central platform doesnít appear to be a proper conical shape, some of its sides are oddly cut and donít line up properly. I think in examples like this, patches are the best things to use. If you are not a mapper, you probably wont have a clue what patches are, so basically think if it like a mesh rather than the normal solid blocks which you have to cut bits off of. Patches are slightly more advanced though, so I would advise reading up on any tutorials you can find first.
The texturing could also do with some more variation, although I am pleased to see that the author has tried using custom textures!
Also worth considering, is using a sun entity to light the map in a realistic fashion. A tutorial for that can be found here.
All in all a well laid out map here, accurate to the layout of the original battlefront map, although I do believe it could do with more improvements overall. If you decide to do a v4 of this map I will be eagerly waiting here to download it!
If you guyís like the look of this map, then give it a download!
Bot Support: Yes
New Textures: Yes
New Sounds: No
New Music: Yes
Game Types: FFA, TFFA
If you get an error when loading the map because of the amount of vehicles in it (i think the error is something like ".veh extentions too large" or something) then you shold try the JA+Mod 2.3.
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|Battlefront Bespin Platforms (3.0) - Screenshots |
| Screenshots: |
|Battlefront Bespin Platforms (3.0) - File Download Options
Primary Download Locations:
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| Worldwide Mirror by FileFront |
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|Battlefront Bespin Platforms (3.0) - Readme |
| Readme File: |
map by: William Wehrli(Double W Jedi)
textures by: William Wehrli(Double W Jedi)
shaders by: William Wehrli(Double W Jedi)
music by: John Williams
FFA, Team FFA
New Textures: Yes
New Sounds: No
New Shaders: Yes
This is my third version of Battle Front Bespin Platforms. There have been some major imrovements over the last one. There are alot more vehicles, larger ship boundries, new sky shaders, the map is over three times as big that way there is more vehicle space to fly around, there are alot of weapons, more lightning has been added, and the geometry has been fixed.
If anybody wishes to use some of my textures or shaders, please contact me.
Just Place all the pk3 files into your gamedata/base folder.
droid starfighter by:Hatrus
droid trifighter by: Inyri Forge
jedi intercepter by: Manquesa (Greg Birmingham)
Republic gunship by: Mars Marshall
Thank you all.
|Battlefront Bespin Platforms (3.0) - User Comments
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.
Total comments: 11 | Last comment: 12-28-2010 at 12:30
Joined: February 20th, 2007
|lol the Battlefront map |
Looks good but there are missing some borders on the platforms and they look a little bit angled
Joined: May 19th, 2006
|Fail 3/10 although it seems a little better than the previous ones |
Joined: May 5th, 2008
|I disagree i dont think this fails at all, i think this is probably one of the best representations of the Bespin battlefront map! |
id say just sort out some of the above in the review then its probably perfect!
Joined: September 11th, 2004
|Lugormod U# has an increased vehicle limit too y'know. |
Joined: August 11th, 2007
|ugh, COME ON!!! you sjould have added more vehicles! oh, well. 9/10 have a and a |
Joined: September 14th, 2005
Quote:So does JA Unlimited, which comes with compatibility for OJP and ClanMod.
Lugormod U# has an increased vehicle limit too y'know.
There's also a vehicle limit expansion in Midgar v3.
Joined: May 15th, 2008
|BIG IMPROVEMENT MAN!!!!!! Pretty good job in my opinoin. |
Go grab a
From: (Pendleton Oregon)
Joined: March 22nd, 2008
|I really like the comment that Nozyspy wrote, its better than the other two I've had. Nice last few comments were pretty good to read too. I hope to get better at this though, and I'm ganna keep trying at it. |
Joined: August 27th, 2008
|to words can define this map:me like 8/10 |
Joined: April 11th, 2009
|Is there a cheat code so you can go to map for the cheat console like map battlefront_bespinV3 or something? I typed battlefront_Bespinv3. I didn't get transfered to the map. And I love this map 10/10 |
Joined: December 23rd, 2010
|#10, I agree. I REALLY wanna play this map, but I don't know the code |
Can anyone help me/us?
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