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Jedi Knight 3: Jedi Academy Downloads > Models > Celebrities:
Advent Children "AC" Sephiroth
Filename: advent_children_sephiroth.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
4.14 MB
Szico VII
26510
06-19-2005
Models > Celebrities


Average User Rating: 7.2
Number of Votes: 80
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5 Other Files by Szico VII:
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- Final Fantasy VII - Midgar v3.0 Source Files

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Advent Children "AC" Sephiroth - File Description  


Description:
Alright... I was all done postin files for the day.. but me being alittle bit nosy ahem.. I decided to see what file was next on the review list. Then I saw it was Advent Children "AC" Sephiroth! I've seen this file being worked on, the creators talking about it for some time in my travels on various forums, and these guys are very good at what they do. (look at the readme to see who all contributed)

This has to be one of the best ones I've ever seen. The detail involved is spectacular. I'm not even going to go into shader use or anything else because there really is no point. You guys did an outstanding job here. I do not even play the game this character is from, and I will be adding this to my base folder. The only thing else I will say is to those who spent such a long time on this, congrats and one heck of a nice model.

from the read me:

What has changed since The Midgar v2 version?
1) Bot Support
2) Team Skins.
3) Fixed textures
4) No confliction with Midgar pk3 or any old AC weapon mods.
5) Both the bot and the npc will use the masamune weapon.
6) If you DO have either of the above two mods, you may find you have 2 masamune weapons in your list, don't worry, they're both the same smile

Team Colors: Yes
Bot Support: Yes (Although taking on the NPC is much more challenging!)
NPC Support: Yes
New Sounds: No (Combination of laziness/the fact that Sephiroth never actually speaks and I prefer not knowing)



-Lizardking



Advent Children "AC" Sephiroth - Screenshots  
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Advent Children "AC" Sephiroth - File Download Options  

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Advent Children "AC" Sephiroth - Readme  
Readme File:
***************************
JEDI KNIGHT: JEDI ACADEMY MODIFICATION
***************************

Title :Advent Children "AC" Sephiroth

Modeling/Skins :Antizac/Szico VII/ORiON"
Weighting :Antizac
Sounds :N/A
E-Mail :szicovii@ntlworld.com
Website :http://www.szicovii.tk

File Name/File Size :Advent Children Sephiroth.pk3

Date Released :24/05/2005


Description: Advent Children Sephiroth from the upcoming AC movie AND the AC Masamune saber.
I'm not advertising or anything *cough* lol ;) But do feel free to check out the Midgar map in which this model was originally created for :)
http://staff.filesnetwork.com/szicovii/work/mapping.html
http://jediknight2.filefront.com/file/Final_Fantasy_VII_Midgar;39693#
http://www.pcgamemods.com/11230/


******************************READ THIS BEFORE PLAYING***************************************

Installation:

Place Advent Children Sephiroth.pk3 into the "JKA/GameData/base" folder.


Multiplayer- To activate cheats, you do thing a little different. Activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn ac_sephiroth_szico... Notice that single player you have to put the "/" slash before the command.

Here are the npc model names for this pack (With a brief description)...

Here are the npc model names for this model...

"ac_sephiroth_szico"

Note: you must enter one of the above names when spawning your npc.

cont... close the console by hitting the tild (~) again.

NOTE:
==================================================
You can bind a key to spawn an NPC if you wish, this will save you having to type out the same command everytime you want another Sephiroth.
This is done by opening the console and typing bind "key you want to press to spawn" npc spawn ac_sephiroth_szico.

For example, if you wanted to spawn a sephiroth when you press the 'M' key, you would type: bind m npc spawn ac_sephiroth_szico
Then press enter to confirm the command. If you want to kill all the NPC's you have spawned, you should type npc kill all into the console.


What has changed since The Midgar v2 version?
1) Bot Support
2) Team Skins.
3) Fixed textures
4) No confliction with Midgar pk3 or any old AC weapon mods.
5) Both the bot and the npc will use the masamune weapon.
6) If you DO have either of the above two mods, you may find you have 2 masamune weapons in your list, don't worry, they're both the same :)

Team Colors: Yes
Bot Support: Yes (Although taking on the NPC is much more challenging!)
NPC Support: Yes
New Sounds: No (Combination of laziness/the fact that Sephiroth never actually speaks and I prefer not knowing)

***Trouble shoot***

Usually there are only a few errors make that cause problems. Here are the most common...
1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above.
2) Having the pk3 placed in the wrong folder.
3) Make sure you have the latest Jedi Knight Academy update (v1.01), Not having the update will cap out your NPC files.

Special Thanks to:
Grievous|SR for pushing me to get this done (Although you went completely the wrong way about it ...)
Minilogoguy/Mars Marshall and Inyri Forge for the .bot file help.
Darkharn for rearanging the pk3 and generally doing all the boring bits I couldn't lol :)
Antizac (For the original model/skin)

If you like this I suggest you take a look at Almighty_Gir's upcoming 'FF7' style Sephiroth :D
Oh, and I 'borrowed'*cough* Mars Marshall's Grievous readme because it's so darn good and edited it. Hope you don't mind :)

***********
Legal Stuff
***********

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
NOR IS IT SUPPORTED IN ANYWAY BY the makers of the best RPG ever, Final Fantasy VII. [though I wish it was :) ]

IMPORTANT!!!
-----------------
AC MASAMUNE SWORD IS NOT TO BE USED WITHOUT PERMISSION FROM ORiON
SEPHIROTH MODEL/SKIN IS NOT TO BE USED/RESKINNED WITHOUT MY PERMISSION
=====================================
Take note of this Grievous|SR hehe :)

~Szico VII~


Advent Children "AC" Sephiroth - User Comments  
The following comments are owned by the user that posted them. Jedi Knight Files is not responsible for their content.

Total comments: 38 | Last comment: 10-03-2011 at 05:15

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Moger (Member) - 06-19-2005 at 13:44

 Expand#2 - Posted by: Moger (Member) - 06-19-2005 at 13:48

 Expand#3 - Great Work - Posted by: Sai (Member) - 06-19-2005 at 19:23

 Expand#4 - Posted by: the_purifyer (Member) - 06-19-2005 at 23:17

 Expand#5 - Posted by: Darkahn (Member) - 06-20-2005 at 02:15

 Expand#6 - Posted by: Szico_VII (Member) - 06-20-2005 at 04:15

 Expand#7 - Posted by: Milikin (Member) - 06-20-2005 at 19:09

 Expand#8 - Posted by: SeeDCloud (Member) - 06-20-2005 at 19:46

 Expand#9 - Posted by: too_funky_for_myself (Member) - 06-21-2005 at 10:37

 Expand#10 - Posted by: Szico_VII (Member) - 06-21-2005 at 12:16

 Expand#11 - good - Posted by: pencam (Member) - 06-21-2005 at 14:24

 Expand#12 - Posted by: joelsoh (Member) - 06-24-2005 at 19:09

 Expand#13 - why??? - Posted by: Marcos222 (Member) - 07-30-2005 at 10:29

 Expand#14 - GREAT DONE! - Posted by: Lordsweden (Member) - 11-21-2005 at 06:24

 Expand#15 - ??? - Posted by: Shinobi452 (Member) - 02-01-2006 at 15:16

 Expand#16 - ROCK ON!!!!!!!! - Posted by: arcaniums_knight (Member) - 02-21-2006 at 20:02

 Expand#17 - Problem - Posted by: Zwoop (Member) - 04-15-2006 at 18:41

 Expand#18 - yo, zwoop - Posted by: TSENG_VII (Member) - 06-04-2006 at 13:32

 Expand#19 - yo, SZICO! - Posted by: TSENG_VII (Member) - 06-04-2006 at 13:32

 Expand#20 - masamune prob - Posted by: Syns_twin (Member) - 06-16-2006 at 19:52

 Expand#21 - Question: - Posted by: CloudNihilus (Member) - 07-12-2006 at 12:45

 Expand#22 - Masamune problem - Posted by: Sephiroth89 (Member) - 08-08-2006 at 17:03

 Expand#23 - Posted by: Kindomkiller (Member) - 10-17-2006 at 17:53

 Expand#24 - the sword....... - Posted by: Gameguy98 (Member) - 11-12-2006 at 13:28

 Expand#25 - Posted by: lightmaster (Member) - 06-10-2007 at 14:12

 Expand#26 - Posted by: Warcrafter009 (Member) - 07-14-2007 at 01:24

 Expand#27 - cool - Posted by: monkey_boi (Member) - 07-16-2007 at 09:25

 Expand#28 - Posted by: ThrashBobek (Member) - 08-27-2007 at 09:54

 Expand#29 - Masa-broken? - Posted by: Ted_Ninja (Member) - 11-06-2007 at 17:04

 Expand#30 - he speaks -_- - Posted by: destroyer356 (Member) - 11-20-2007 at 15:07

 Expand#31 - Posted by: Wiikid (Member) - 12-28-2007 at 16:24

 Expand#32 - he speaks liezor joo is - Posted by: Modsec1 (Member) - 02-17-2008 at 18:54

 Expand#33 - fix it - Posted by: Biontenagent (Member) - 03-12-2008 at 11:58

 Expand#34 - how too fix - Posted by: Biontenagent (Member) - 03-14-2008 at 13:51

 Expand#35 - to Biontenagent DIDNT WORK! - Posted by: KiRuR (Member) - 06-23-2008 at 02:21

 Expand#36 - Posted by: DarthPeanut (Member) - 07-08-2008 at 06:17

 Expand#37 - so? no one knows ow t fix that saber bug? - Posted by: Erik1495 (Member) - 09-17-2010 at 11:00

 Expand#38 - Posted by: timmy112 (Member) - 10-03-2011 at 05:15



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